== SCons ==

* bring back 'player' libtype, after investigation with ideasman.
  scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
This commit is contained in:
Nathan Letwory 2009-09-05 01:58:02 +00:00
parent fc8ba755bd
commit 9216efcba2
47 changed files with 60 additions and 60 deletions

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@ -404,7 +404,7 @@ if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
playerlist = playerlist[0:2] + [mainlist[0]] + mainlist[2:] + [playerlist[2]]
#playerlist = playerlist[0:2] + [mainlist[0]] + mainlist[2:] + [playerlist[2]]
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist, [], thestatlibs + thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets

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@ -9,5 +9,5 @@ cflags = []
sources = ['binreloc.c']
incs = 'include'
env.BlenderLib ( 'extern_binreloc', sources, Split(incs), Split(defs), libtype=['extern'], priority=[36], compileflags = cflags)
env.BlenderLib ( 'extern_binreloc', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[36,225], compileflags = cflags)

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@ -35,11 +35,11 @@ softbody_src = env.Glob("BulletSoftBody/*.cpp")
incs = '. BulletCollision BulletDynamics LinearMath BulletSoftBody'
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[19], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[25], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[20], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['extern'], priority=[18], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2linmath', sources=linearmath_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,137], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2dynamics', sources=bulletdyn_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[19,136], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_broadphase', sources=collision_broadphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[25,145], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_dispatch', sources=collision_dispatch_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_gimpact', sources=collision_gimpact_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_shapes', sources=collision_shapes_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2collision_narrowphase', sources=collision_narrowphase_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[20,138], compileflags=cflags )
env.BlenderLib ( libname = 'extern_bullet2softbody', sources=softbody_src, includes=Split(incs), defines=Split(defs), libtype=['extern','player'], priority=[18,135], compileflags=cflags )

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@ -9,4 +9,4 @@ sources = ['src/glew.c']
defs = ''
incs = 'include'
env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern'], priority=[50])
env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[50,230])

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@ -24,5 +24,5 @@ if not env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
oj_env.BlenderLib ( libname='extern_openjpeg',
sources=sources, includes=Split(incs),
defines=defs,
libtype=['extern'],
priority=[10], compileflags = flags)
libtype=['extern','player'],
priority=[10,185], compileflags = flags)

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@ -31,4 +31,4 @@ if env['WITH_BF_SNDFILE']:
incs += ' sndfile ' + env['BF_SNDFILE_INC']
defs.append('WITH_SNDFILE')
env.BlenderLib ('bf_audaspace', sources, Split(incs), defs, libtype=['intern'], priority = [25] )
env.BlenderLib ('bf_audaspace', sources, Split(incs), defs, libtype=['intern','player'], priority = [25,215] )

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@ -29,4 +29,4 @@ else:
incs = '. ../string ' + env['BF_OPENGL_INC']
if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
incs = env['BF_WINTAB_INC'] + ' ' + incs
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['intern'], priority = [40] )
env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['intern','player'], priority = [40,15] )

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@ -5,4 +5,4 @@ Import('env')
sources = env.Glob('intern/*.c')
incs = '.'
env.BlenderLib ('bf_guardedalloc', sources, Split(incs), defines=[], libtype=['intern'], priority = [5] )
env.BlenderLib ('bf_guardedalloc', sources, Split(incs), defines=[], libtype=['intern','player'], priority = [5,150] )

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@ -5,5 +5,5 @@ sources = env.Glob('intern/*.cpp')
incs = 'intern ../moto/include ../memutil'
env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype=['intern'], priority=[100] )
env.BlenderLib ('bf_IK', sources, Split(incs), [], libtype=['intern','player'], priority=[100,90] )

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@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = '. ..'
env.BlenderLib ('bf_memutil', sources, Split(incs), [], libtype=['intern'], priority = [0] )
env.BlenderLib ('bf_memutil', sources, Split(incs), [], libtype=['intern','player'], priority = [0,155] )

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@ -5,4 +5,4 @@ sources = env.Glob('intern/*.cpp')
incs = 'include'
env.BlenderLib ('bf_moto', sources, Split(incs), [], libtype=['intern'], priority = [130] )
env.BlenderLib ('bf_moto', sources, Split(incs), [], libtype=['intern','player'], priority = [130,95] )

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@ -4,4 +4,4 @@ Import ('env')
sources = env.Glob('intern/*.cpp')
incs = '.'
env.BlenderLib ('bf_string', sources, Split(incs), [], libtype=['intern'], priority = [50] )
env.BlenderLib ('bf_string', sources, Split(incs), [], libtype=['intern','player'], priority = [50,10] )

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@ -6,4 +6,4 @@ sources = env.Glob('intern/*.c')
incs = '. #/intern/guardedalloc'
incs += ' ' + env['BF_JPEG_INC']
env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core'], priority = [190] )
env.BlenderLib ('bf_avi', sources, Split(incs), [], libtype=['core','player'], priority = [190,120] )

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@ -14,4 +14,4 @@ defs = ''
if sys.platform == 'win32':
defs += ' _WIN32 USE_GETTEXT_DLL'
env.BlenderLib ( 'bf_blenfont', sources, Split(incs), Split(defs), libtype=['core'], priority=[210] )
env.BlenderLib ( 'bf_blenfont', sources, Split(incs), Split(defs), libtype=['core','player'], priority=[210,210] )

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@ -65,4 +65,4 @@ if env['WITH_BF_LCMS']:
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = defs, libtype=['core'], priority = [166] )
env.BlenderLib ( libname = 'bf_blenkernel', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [166,25] )

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@ -16,4 +16,4 @@ if env['OURPLATFORM'] == 'linux2':
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core'], priority = [363], compileflags =cflags )
env.BlenderLib ( 'bf_blenlib', sources, Split(incs), Split(defs), libtype=['core','player'], priority = [363,170], compileflags =cflags )

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@ -11,4 +11,4 @@ incs += ' ' + env['BF_ZLIB_INC']
defs = []
env.BlenderLib ( 'bf_blenloader', sources, Split(incs), defs, libtype=['core'], priority = [167] )
env.BlenderLib ( 'bf_blenloader', sources, Split(incs), defs, libtype=['core','player'], priority = [167,30] )

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@ -8,4 +8,4 @@ incs += ' #/extern/glew/include #intern/guardedalloc ../imbuf .'
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_gpu', sources, Split(incs), [], libtype=['core'], priority=[160] )
env.BlenderLib ( 'bf_gpu', sources, Split(incs), [], libtype=['core','player'], priority=[160,110] )

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@ -35,4 +35,4 @@ if env['WITH_BF_QUICKTIME']:
incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
defs.append('WITH_QUICKTIME')
env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core'], priority = [185] )
env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [185,115] )

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@ -14,4 +14,4 @@ incs = ['.',
defs = []
env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core'], priority = [220])
env.BlenderLib ('bf_cineon', source_files, incs, defs, libtype=['core','player'], priority = [220,175])

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@ -16,4 +16,4 @@ incs = ['.',
defs = ['WITH_DDS']
env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core'], priority = [230])
env.BlenderLib ('bf_dds', source_files, incs, defs, libtype=['core','player'], priority = [230,190])

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@ -15,4 +15,4 @@ incs += Split(env['BF_OPENEXR_INC'])
defs = ['WITH_OPENEXR']
env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core'], priority = [225])
env.BlenderLib ('bf_openexr', source_files, incs, defs, libtype=['core','player'], priority = [225,180])

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@ -8,4 +8,4 @@ objs += o
incs = '#/intern/guardedalloc .'
env.BlenderLib ( 'bf_dna', objs, Split(incs), [], libtype=['core'], priority = [215] )
env.BlenderLib ( 'bf_dna', objs, Split(incs), [], libtype=['core','player'], priority = [215,200] )

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@ -37,4 +37,4 @@ if env['WITH_BF_LCMS']:
if env['WITH_BF_GAMEENGINE']:
defs.append('GAMEBLENDER=1')
env.BlenderLib ( 'bf_rna', objs, Split(incs), defines=defs, libtype=['core'], priority = [165] )
env.BlenderLib ( 'bf_rna', objs, Split(incs), defines=defs, libtype=['core','player'], priority = [165,20] )

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@ -38,7 +38,7 @@ if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ' + env['BF_QUICKTIME_INC']
env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core'], priority = [190] )
env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )
env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )
env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core'], priority = [175] )
env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )

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@ -13,9 +13,9 @@ defs = []
if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc','win64-vc') and env['BF_DEBUG']:
defs.append('_DEBUG')
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361])
env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [361,160])
# generic
sources = env.Glob('generic/*.c')
env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [362]) # ketsji is 360
env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165]) # ketsji is 360

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@ -19,7 +19,7 @@ incs = ['.',
incs.append(env['BF_QUICKTIME_INC'])
types = ['core']
priorities = [200]
types = ['core','player']
priorities = [200,235]
env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=['WITH_QUICKTIME'], libtype=types, priority=priorities)

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@ -5,4 +5,4 @@ sources = env.Glob('intern/*.c')
incs = '. ../blenloader ../blenloader/intern ../blenkernel ../blenlib ../makesdna ../../kernel/gen_messaging'
env.BlenderLib ( 'bf_readblenfile', sources, Split(incs), [], libtype=['core'], priority = [0] )
env.BlenderLib ( 'bf_readblenfile', sources, Split(incs), [], libtype=['core','player'], priority = [0,195] )

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@ -10,4 +10,4 @@ defs = ''
if env['WITH_BF_INTERNATIONAL']:
defs += 'WITH_FREETYPE2'
env.BlenderLib ('blenkernel_blc', sources = Split(sources), includes=Split(incs), defines=Split(defs), libtype=['player'],priority=[145] )
env.BlenderLib ('blenkernel_blc', sources = Split(sources), includes=Split(incs), defines=Split(defs), libtype=['player'],priority=[220] )

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@ -28,4 +28,4 @@ incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core'], priority=[300] , cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_bloutines', sources, Split(incs), defs, libtype=['core','player'], priority=[300,35] , cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -23,4 +23,4 @@ incs += ' #source/blender/makesrna'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core'], priority=[305], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['core','player'], priority=[305,40], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs ='. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/SceneGraph #source/blender/blenloader'
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core'], priority = [360], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_expressions', sources, Split(incs), [], libtype=['core','player'], priority = [360,80], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -21,4 +21,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core'], priority=[330], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_logic', sources, Split(incs), defs, libtype=['core','player'], priority=[330,65], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -62,4 +62,4 @@ incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_PNG_INC'])
incs += Split(env['BF_ZLIB_INC'])
env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype=['player'], priority=[15], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib (libname='gp_common', sources=source_files, includes=incs, defines = [], libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -46,4 +46,4 @@ defs = []
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[5], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -9,4 +9,4 @@ incs += ' #source/gameengine/Network #source/gameengine/SceneGraph'
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_network', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,125], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -33,4 +33,4 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core'], priority=[320], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -5,4 +5,4 @@ sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core'], priority=[400] )
env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['core','player'], priority=[400,135] )

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@ -5,4 +5,4 @@ sources = env.Glob('*.cpp') #'NG_NetworkMessage.cpp NG_NetworkObject.cpp NG_Netw
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core'], priority=[400] )
env.BlenderLib ( 'bf_ngnetwork', sources, Split(incs), [], libtype=['core','player'], priority=[400,130] )

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@ -21,4 +21,4 @@ incs += ' #intern/guardedalloc'
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_bullet', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,50], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -5,4 +5,4 @@ sources = 'DummyPhysicsEnvironment.cpp'
incs = '. ../common'
env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core'], priority=[350] )
env.BlenderLib ( 'bf_dummy', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,60] )

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@ -5,4 +5,4 @@ sources = 'PHY_IMotionState.cpp PHY_IController.cpp PHY_IPhysicsController.cpp P
incs = '. ../Dummy #intern/moto/include'
env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core'], priority=[360], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_physics_common', Split(sources), Split(incs), [], libtype=['core','player'], priority=[360,55], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -8,4 +8,4 @@ incs += ' #source/blender/gpu #extern/glew/include ' + env['BF_OPENGL_INC']
incs += ' #source/blender/gameengine/Ketsji #source/gameengine/SceneGraph #source/blender/makesdna #source/blender/blenkernel'
incs += ' #intern/guardedalloc #source/blender/blenlib'
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_oglrasterizer', Split(sources), Split(incs), [], libtype=['core','player'], priority=[350,75], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -7,4 +7,4 @@ sources = env.Glob('*.cpp')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines #extern/glew/include #source/gameengine/Expressions #source/gameengine/SceneGraph #source/blender/blenkernel #source/blender/makesdna'
incs += ' ' + env['BF_PYTHON_INC']
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core'], priority=[350], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['core','player'], priority=[350,70], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -6,4 +6,4 @@ sources = env.Glob('*.cpp')
incs = '. #intern/moto/include'
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core'], priority=[325], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_scenegraph', sources, Split(incs), [], libtype=['core','player'], priority=[325,85], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -27,4 +27,4 @@ if env['WITH_BF_FFMPEG']:
incs += ' ' + env['BF_FFMPEG_INC'] + ' ' + env['BF_PTHREADS_INC']
defs.append('__STDC_CONSTANT_MACROS')
env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core'], priority=[300], cxx_compileflags=env['BGE_CXXFLAGS'])
env.BlenderLib ( 'bf_videotex', sources, Split(incs), defs, libtype=['core','player'], priority=[300,205], cxx_compileflags=env['BGE_CXXFLAGS'])

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@ -7,4 +7,4 @@ sources += ' gen_system/SYS_System.cpp'
incs = 'gen_messaging gen_system #/intern/string #/intern/moto/include #/source/blender/blenloader '
env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['core'], priority = [400] )
env.BlenderLib ( 'bf_kernel', Split(sources), Split(incs), [], libtype = ['core','player'], priority = [400,100] )