Sculpt: Support Float2 attributes for dynamic topology
It was a missing case in the code which is responsible for in the code which is responsible for filling in VBO data. It is now implemented for vertex and corner attributes. Co-Authored-By: Hans Goudey <hans@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/113536
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@ -839,6 +839,9 @@ struct PBVHBatches {
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case CD_PROP_BYTE_COLOR:
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extract_data_vert_bmesh<MLoopCol, ushort4>(args, cd_offset, *vbo.vert_buf);
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return;
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case CD_PROP_FLOAT2:
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extract_data_vert_bmesh<float2, float2>(args, cd_offset, *vbo.vert_buf);
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return;
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default:
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break;
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}
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@ -852,6 +855,9 @@ struct PBVHBatches {
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case CD_PROP_BYTE_COLOR:
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extract_data_corner_bmesh<MLoopCol, ushort4>(args, cd_offset, *vbo.vert_buf);
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return;
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case CD_PROP_FLOAT2:
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extract_data_corner_bmesh<float2, float2>(args, cd_offset, *vbo.vert_buf);
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return;
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default:
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break;
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}
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