GP: Remove duplicate code moving to single function

This commit is contained in:
Antonioya 2018-12-25 11:10:05 +01:00
parent 6d89337257
commit 94dfa6eaac
4 changed files with 50 additions and 90 deletions

View File

@ -168,6 +168,9 @@ void BKE_gpencil_simplify_stroke(struct bGPDstroke *gps, float factor);
void BKE_gpencil_simplify_fixed(struct bGPDstroke *gps);
void BKE_gpencil_subdivide(struct bGPDstroke *gps, int level, int flag);
void BKE_gpencil_stroke_2d_flat(
const struct bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction);
void BKE_gpencil_transform(struct bGPdata *gpd, float mat[4][4]);
bool BKE_gpencil_smooth_stroke(struct bGPDstroke *gps, int i, float inf);

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@ -1559,3 +1559,48 @@ int BKE_gpencil_get_material_index(Object *ob, Material *ma)
return 0;
}
/* Get points of stroke always flat to view not affected by camera view or view position */
void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
const bGPDspoint *pt0 = &points[0];
const bGPDspoint *pt1 = &points[1];
const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}

View File

@ -214,50 +214,6 @@ static void gpencil_calc_stroke_fill_uv(
}
}
/* Get points of stroke always flat to view not affected by camera view or view position */
static void gpencil_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
const bGPDspoint *pt0 = &points[0];
const bGPDspoint *pt1 = &points[1];
const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}
/* recalc the internal geometry caches for fill and uvs */
static void DRW_gpencil_recalc_geometry_caches(
Object *ob, bGPDlayer *gpl, MaterialGPencilStyle *gp_style, bGPDstroke *gps)
@ -1114,7 +1070,7 @@ void DRW_gpencil_triangulate_stroke_fill(Object *ob, bGPDstroke *gps)
int direction = 0;
/* convert to 2d and triangulate */
gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
/* calc texture coordinates automatically */

View File

@ -459,50 +459,6 @@ static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpo
}
}
/* Get points of stroke always flat to view not affected by camera view or view position */
static void gp_stroke_2d_flat(const bGPDspoint *points, int totpoints, float(*points2d)[2], int *r_direction)
{
const bGPDspoint *pt0 = &points[0];
const bGPDspoint *pt1 = &points[1];
const bGPDspoint *pt3 = &points[(int)(totpoints * 0.75)];
float locx[3];
float locy[3];
float loc3[3];
float normal[3];
/* local X axis (p0 -> p1) */
sub_v3_v3v3(locx, &pt1->x, &pt0->x);
/* point vector at 3/4 */
sub_v3_v3v3(loc3, &pt3->x, &pt0->x);
/* vector orthogonal to polygon plane */
cross_v3_v3v3(normal, locx, loc3);
/* local Y axis (cross to normal/x axis) */
cross_v3_v3v3(locy, normal, locx);
/* Normalize vectors */
normalize_v3(locx);
normalize_v3(locy);
/* Get all points in local space */
for (int i = 0; i < totpoints; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
/* Get local space using first point as origin */
sub_v3_v3v3(loc, &pt->x, &pt0->x);
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
}
/* Concave (-1), Convex (1), or Autodetect (0)? */
*r_direction = (int)locy[2];
}
/* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */
static void gp_triangulate_stroke_fill(bGPDstroke *gps)
{
@ -517,7 +473,7 @@ static void gp_triangulate_stroke_fill(bGPDstroke *gps)
int direction = 0;
/* convert to 2d and triangulate */
gp_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction);
BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles);
/* calc texture coordinates automatically */