2.5 - Animation Bugfixes:

* Breakdown tool for Poses (Shift-E in PoseMode) now works. Now this works as a modal operator when invoked, with the horizontal movement of the mouse (left to right) corresponding the placement of the breakdown relative to the endpoint keyframes.

* Moving bones between armature layers in Edit Mode didn't work (wrong variable name used)
* Fixed several notifier-related bugs regarding editing armature settings and the 3d-view not refreshing
* Duplicating bones preserves the rotation mode

* Animation Data for Nodes is now show in Datablocks viewer (i.e. AnimData for NodeTrees has now been wrapped)
This commit is contained in:
Joshua Leung 2009-09-19 11:59:23 +00:00
parent 1ec44f3bb2
commit 9710673192
6 changed files with 124 additions and 48 deletions

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@ -332,6 +332,7 @@ ActKeyColumn *cfra_find_actkeycolumn (ActKeyColumn *ak, float cframe)
}
/* helper function - find actkeycolumn that occurs on cframe, or the nearest one if not found */
// FIXME: this is buggy... next() is ignored completely...
ActKeyColumn *cfra_find_nearest_next_ak (ActKeyColumn *ak, float cframe, short next)
{
ActKeyColumn *akn= NULL;

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@ -2630,6 +2630,9 @@ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op)
/* copy transform locks */
channew->protectflag = chanold->protectflag;
/* copy rotation mode */
channew->rotmode = chanold->rotmode;
/* copy bone group */
channew->agrp_index= chanold->agrp_index;

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@ -103,6 +103,7 @@ typedef struct tPoseSlideOp {
Scene *scene; /* current scene */
ARegion *ar; /* region that we're operating in (needed for */
Object *ob; /* active object that Pose Info comes from */
bArmature *arm; /* armature for pose */
ListBase pfLinks; /* links between posechannels and f-curves */
DLRBT_Tree keys; /* binary tree for quicker searching for keyframes (when applicable) */
@ -151,6 +152,7 @@ static int pose_slide_init (bContext *C, wmOperator *op, short mode)
/* get info from context */
pso->scene= CTX_data_scene(C);
pso->ob= CTX_data_active_object(C);
pso->arm= (pso->ob)? pso->ob->data : NULL;
pso->ar= CTX_wm_region(C); /* only really needed when doing modal() */
pso->cframe= pso->scene->r.cfra;
@ -162,7 +164,7 @@ static int pose_slide_init (bContext *C, wmOperator *op, short mode)
pso->nextFrame= RNA_int_get(op->ptr, "next_frame");
/* check the settings from the context */
if (ELEM3(NULL, pso->ob, pso->ob->adt, pso->ob->adt->action))
if (ELEM4(NULL, pso->ob, pso->arm, pso->ob->adt, pso->ob->adt->action))
return 0;
else
act= pso->ob->adt->action;
@ -204,6 +206,11 @@ static int pose_slide_init (bContext *C, wmOperator *op, short mode)
}
CTX_DATA_END;
/* set depsgraph flags */
/* make sure the lock is set OK, unlock can be accidentally saved? */
pso->ob->pose->flag |= POSE_LOCKED;
pso->ob->pose->flag &= ~POSE_DO_UNLOCK;
/* do basic initialise of RB-BST used for finding keyframes, but leave the filling of it up
* to the caller of this (usually only invoke() will do it, to make things more efficient).
*/
@ -289,8 +296,8 @@ static void pose_slide_apply_vec3 (tPoseSlideOp *pso, tPChanFCurveLink *pfl, flo
/* using this path, find each matching F-Curve for the variables we're interested in */
while ( (ld= find_next_fcurve_link(&pfl->fcurves, ld, path)) ) {
FCurve *fcu= (FCurve *)ld->data;
float w1, w2, wtot, ctrl, ictrl;
float sVal, eVal;
float w1, w2;
int ch;
/* get keyframe values for endpoint poses to blend with */
@ -302,21 +309,26 @@ static void pose_slide_apply_vec3 (tPoseSlideOp *pso, tPChanFCurveLink *pfl, flo
/* get channel index */
ch= fcu->array_index;
/* get the influence of the control */
ctrl= pso->percentage;
ictrl= 1.0f - pso->percentage;
/* calculate the relative weights of the endpoints
* - these weights are derived from the relative distance of these
* poses from the current frame
* - they then get normalised, with the results of these normalised
*/
w1 = cframe - (float)pso->prevFrame;
w2 = (float)pso->nextFrame - cframe;
wtot = w1 + w2;
w1 = w1/wtot;
w2 = w2/wtot;
/* calculate the relative weights of the endpoints */
if (pso->mode == POSESLIDE_BREAKDOWN) {
/* get weights from the percentage control */
w1= pso->percentage; /* this must come second */
w2= 1.0f - w1; /* this must come first */
}
else {
/* - these weights are derived from the relative distance of these
* poses from the current frame
* - they then get normalised so that they only sum up to 1
*/
float wtot;
w1 = cframe - (float)pso->prevFrame;
w2 = (float)pso->nextFrame - cframe;
wtot = w1 + w2;
w1 = (w1/wtot);
w2 = (w2/wtot);
}
/* depending on the mode, */
switch (pso->mode) {
@ -332,10 +344,8 @@ static void pose_slide_apply_vec3 (tPoseSlideOp *pso, tPChanFCurveLink *pfl, flo
break;
case POSESLIDE_BREAKDOWN: /* make the current pose slide around between the endpoints */
// NOTE: just linear interpolation for now, but could add small component of our key if necessary...
// TODO: this doesn't work at all
w2= 1.0f - w1;
vec[ch]= ((sVal * w1) + (eVal * w2));
/* perform simple linear interpolation - coefficient for start must come from pso->percentage... */
vec[ch]= ((sVal * w2) + (eVal * w1));
break;
}
@ -449,15 +459,18 @@ static void pose_slide_apply (bContext *C, wmOperator *op, tPoseSlideOp *pso)
}
}
/* funky depsgraph flags - are these still needed? */
pso->ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
/* do depsgraph flush */
DAG_id_flush_update(&pso->ob->id, OB_RECALC_DATA);
/* old optimize trick... this enforces to bypass the depgraph
* - note: code copied from transform_generics.c -> recalcData()
*/
// FIXME: shouldn't this use the builtin stuff?
if ((pso->arm->flag & ARM_DELAYDEFORM)==0)
DAG_id_flush_update(&pso->ob->id, OB_RECALC_DATA); /* sets recalc flags */
else
where_is_pose(pso->scene, pso->ob);
/* note, notifier might evolve */
//WM_event_add_notifier(C, NC_OBJECT|ND_POSE, pso->ob);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, pso->ob);
WM_event_add_notifier(C, NC_OBJECT|ND_POSE, pso->ob);
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
}
/* ------------------------------------ */
@ -482,7 +495,7 @@ static int pose_slide_invoke_common (bContext *C, wmOperator *op, tPoseSlideOp *
/* consolidate these keyframes, and figure out the nearest ones */
BLI_dlrbTree_linkedlist_sync(&pso->keys);
/* cancel if no keyframes found... */
/* cancel if no keyframes found... */
if (pso->keys.root) {
ActKeyColumn *ak;
@ -491,14 +504,24 @@ static int pose_slide_invoke_common (bContext *C, wmOperator *op, tPoseSlideOp *
if (ak == NULL) {
/* current frame is not a keyframe, so search */
ActKeyColumn *pk= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 0);
ActKeyColumn *nk= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 1);
/* check if we found good keyframes */
if ((pk == nk) && (pk != NULL)) {
if (pk->cfra < pso->cframe)
nk= nk->next;
else if (nk->cfra > pso->cframe)
pk= pk->prev;
}
/* new set the frames */
/* prev frame */
ak= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 0);
pso->prevFrame= (ak)? (ak->cfra) : (pso->cframe - 1);
pso->prevFrame= (pk)? (pk->cfra) : (pso->cframe - 1);
RNA_int_set(op->ptr, "prev_frame", pso->prevFrame);
/* next frame */
ak= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 1);
pso->nextFrame= (ak)? (ak->cfra) : (pso->cframe + 1);
RNA_int_set(op->ptr, "next_frame", pso->prevFrame);
pso->nextFrame= (nk)? (nk->cfra) : (pso->cframe + 1);
RNA_int_set(op->ptr, "next_frame", pso->nextFrame);
}
else {
/* current frame itself is a keyframe, so just take keyframes on either side */
@ -515,18 +538,63 @@ static int pose_slide_invoke_common (bContext *C, wmOperator *op, tPoseSlideOp *
return OPERATOR_CANCELLED;
}
// TODO -----------------------------------
// from here on, we should just invoke the modal operator, but for now, just do static...
/* temp static operator code... */
pose_slide_apply(C, op, pso);
pose_slide_exit(C, op);
return OPERATOR_FINISHED;
// FIXME: for now, just do modal for breakdowns...
if (pso->mode == POSESLIDE_BREAKDOWN) {
/* initial apply for operator... */
pose_slide_apply(C, op, pso);
/* add a modal handler for this operator */
WM_event_add_modal_handler(C, op);
return OPERATOR_RUNNING_MODAL;
}
else {
/* temp static operator code... until a way to include percentage in the formulation comes up */
pose_slide_apply(C, op, pso);
pose_slide_exit(C, op);
return OPERATOR_FINISHED;
}
}
// TODO: common modal + cancel
/* common code for modal() */
static int pose_slide_modal (bContext *C, wmOperator *op, wmEvent *evt)
{
tPoseSlideOp *pso= op->customdata;
switch (evt->type) {
case LEFTMOUSE: /* confirm */
pose_slide_exit(C, op);
return OPERATOR_FINISHED;
case ESCKEY: /* cancel */
case RIGHTMOUSE:
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
case MOUSEMOVE: /* calculate new position */
{
/* calculate percentage based on position of mouse (we only use x-axis for now.
* since this is more conveninent for users to do), and store new percentage value
*/
pso->percentage= (evt->x - pso->ar->winrct.xmin) / ((float)pso->ar->winx);
RNA_float_set(op->ptr, "percentage", pso->percentage);
/* apply... */
pose_slide_apply(C, op, pso);
}
break;
}
/* still running... */
return OPERATOR_RUNNING_MODAL;
}
/* common code for cancel() */
static int pose_slide_cancel (bContext *C, wmOperator *op)
{
/* cleanup and done */
pose_slide_exit(C, op);
return OPERATOR_CANCELLED;
}
/* common code for exec() methods */
static int pose_slide_exec_common (bContext *C, wmOperator *op, tPoseSlideOp *pso)
@ -708,12 +776,12 @@ void POSE_OT_breakdown (wmOperatorType *ot)
/* callbacks */
ot->exec= pose_slide_breakdown_exec;
ot->invoke= pose_slide_breakdown_invoke;
//ot->modal= pose_slide_modal;
//ot->cancel= pose_slide_cancel;
ot->modal= pose_slide_modal;
ot->cancel= pose_slide_cancel;
ot->poll= ED_operator_posemode;
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;//|OPTYPE_BLOCKING;
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* Properties */
pose_slide_opdef_properties(ot);

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@ -1942,7 +1942,7 @@ static int armature_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *ev
/* Set the visible layers for the active armature (edit and pose modes) */
static int armature_bone_layers_exec (bContext *C, wmOperator *op)
{
Object *ob= CTX_data_active_object(C);
Object *ob= CTX_data_edit_object(C);
bArmature *arm= (ob)? ob->data : NULL;
PointerRNA ptr;
int layers[16]; /* hardcoded for now - we can only have 16 armature layers, so this should be fine... */
@ -1955,7 +1955,7 @@ static int armature_bone_layers_exec (bContext *C, wmOperator *op)
{
/* get pointer for pchan, and write flags this way */
RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr);
RNA_boolean_set_array(&ptr, "layers", layers);
RNA_boolean_set_array(&ptr, "layer", layers);
}
CTX_DATA_END;

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@ -420,6 +420,7 @@ static void view3d_main_area_listener(ARegion *ar, wmNotifier *wmn)
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_MODIFIER:
case ND_CONSTRAINT:
@ -560,6 +561,7 @@ static void view3d_buttons_area_listener(ARegion *ar, wmNotifier *wmn)
case ND_BONE_ACTIVE:
case ND_BONE_SELECT:
case ND_TRANSFORM:
case ND_POSE:
case ND_DRAW:
case ND_KEYS:
ED_region_tag_redraw(ar);

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@ -1660,6 +1660,8 @@ static void rna_def_nodetree(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Node Tree", "Node tree consisting of linked nodes used for materials, textures and compositing.");
RNA_def_struct_sdna(srna, "bNodeTree");
RNA_def_struct_ui_icon(srna, ICON_NODE);
rna_def_animdata_common(srna);
prop = RNA_def_property(srna, "nodes", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "nodes", NULL);