Cleanup: spelling in comments

This commit is contained in:
Campbell Barton 2023-06-22 12:35:48 +10:00
parent 4d1593c4ad
commit 98b973294b
3 changed files with 9 additions and 8 deletions

View File

@ -513,9 +513,9 @@ static void scene_foreach_toolsettings_id_pointer_process(
}
/* We failed to find a new valid pointer for the previous ID, just keep the current one as
* if we had been under SCENE_FOREACH_UNDO_NO_RESTORE case.
* if we had been under #SCENE_FOREACH_UNDO_NO_RESTORE case.
*
* There is a nasty twist here though: a prvious call to 'undo_preserve' on the Scene ID may
* There is a nasty twist here though: a previous call to 'undo_preserve' on the Scene ID may
* have modified it, even though the undo step detected it as unmodified. In such case, the
* value of `*id_p` may end up also pointing to an invalid (no more in newly read Main) ID,
* se it also needs to be checked from its `session_uuid`. */

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@ -297,10 +297,10 @@ struct ID *BLO_read_get_new_id_address(BlendLibReader *reader,
* Only IDs existing in the newly read Main will be returned. If no matching `session_uuid` in new
* main can be found, `nullptr` is returned.
*
* This expected to be used during liblinking and/or 'undo_preserve' processes in undo case (i.e.
* memfile reading), typically to find a valid value (or nullptr) for ID pointers values comming
* from the previous, existing Main data, when it is preserved in newly read Main. See e.g. the
* #scene_undo_preserve codepath.
* This expected to be used during library-linking and/or 'undo_preserve' processes in undo case
* (i.e. memfile reading), typically to find a valid value (or nullptr) for ID pointers values
* coming from the previous, existing Main data, when it is preserved in newly read Main.
* See e.g. the #scene_undo_preserve code-path.
*/
struct ID *BLO_read_get_new_id_address_from_session_uuid(BlendLibReader *reader, uint session_uuid)
ATTR_NONNULL(1);

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@ -2298,8 +2298,9 @@ static void update_voronoi_node_square_distance(bNodeTree *ntree)
}
}
/* Noise and Wave Texture nodes: Restore previous Distortion range.
* In 2.81 we used noise() for distortion, now we use snoise() which has twice the range.
/**
* Noise and Wave Texture nodes: Restore previous Distortion range.
* In 2.81 we used `noise()` for distortion, now we use `snoise()` which has twice the range.
* To fix this we halve distortion value, directly or by adding multiply node for used sockets.
*/
static void update_noise_and_wave_distortion(bNodeTree *ntree)