Fix #36408: Setting `image.colorspace_settings.name` changes saved alpha

Issue was caused by reload caused by input colorspace change.

For generated images generated alpha flags weren't saved to
DNA, which lead to fallback from 32 bit depth to 24 when
doing any kind reload of generated image.

The same alpha loss happens when you save .blend file with
generated images.

Now added generated depth to DNA, so reload image and .blend
file wouldn't loss alpha.
This commit is contained in:
Sergey Sharybin 2013-08-12 07:47:44 +00:00
parent 4fbe426151
commit 98e5e544b5
2 changed files with 4 additions and 2 deletions

View File

@ -723,6 +723,7 @@ Image *BKE_image_add_generated(Main *bmain, unsigned int width, unsigned int hei
ima->gen_y = height;
ima->gen_type = gen_type;
ima->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
ima->gen_depth = depth;
ibuf = add_ibuf_size(width, height, ima->name, depth, floatbuf, gen_type, color, &ima->colorspace_settings);
image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0);
@ -2996,7 +2997,8 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **lock_r)
/* UV testgrid or black or solid etc */
if (ima->gen_x == 0) ima->gen_x = 1024;
if (ima->gen_y == 0) ima->gen_y = 1024;
ibuf = add_ibuf_size(ima->gen_x, ima->gen_y, ima->name, 24, (ima->gen_flag & IMA_GEN_FLOAT) != 0, ima->gen_type,
if (ima->gen_depth == 0) ima->gen_depth = 24;
ibuf = add_ibuf_size(ima->gen_x, ima->gen_y, ima->name, ima->gen_depth, (ima->gen_flag & IMA_GEN_FLOAT) != 0, ima->gen_type,
color, &ima->colorspace_settings);
image_assign_ibuf(ima, ibuf, IMA_NO_INDEX, 0);
ima->ok = IMA_OK_LOADED;

View File

@ -106,7 +106,7 @@ typedef struct Image {
/* for generated images */
int gen_x, gen_y;
char gen_type, gen_flag;
char gen_pad[2];
short gen_depth;
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;