Buildbot initial configuration files, for http://builder.blender.org
Maintained in svn to make it easier for others to contribute changes, actually updating builder.blender.org requires manual update on the server.
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# -*- python -*-
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# ex: set syntax=python:
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# Dictionary that the buildmaster pays attention to.
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c = BuildmasterConfig = {}
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# BUILD SLAVES
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#
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# We load the slaves and their passwords from a separator file, so we can have
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# this one in SVN.
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from buildbot.buildslave import BuildSlave
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import master_private
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c['slaves'] = []
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for slave in master_private.slaves:
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c['slaves'].append(BuildSlave(slave['name'], slave['password']))
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# TCP port through which slaves connect
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c['slavePortnum'] = 9989
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# CHANGE SOURCES
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from buildbot.changes.svnpoller import SVNPoller
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c['change_source'] = SVNPoller(
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'https://svn.blender.org/svnroot/bf-blender/trunk/',
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pollinterval=1200)
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# BUILDERS
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#
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# The 'builders' list defines the Builders, which tell Buildbot how to perform a build:
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# what steps, and which slaves can execute them. Note that any particular build will
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# only take place on one slave.
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from buildbot.process.factory import BuildFactory
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from buildbot.steps.source import SVN
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from buildbot.steps.shell import ShellCommand
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from buildbot.steps.shell import Compile
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from buildbot.steps.shell import Test
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from buildbot.steps.transfer import FileUpload
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from buildbot.steps.transfer import FileDownload
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from buildbot.steps.master import MasterShellCommand
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from buildbot.config import BuilderConfig
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# add builder utility
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c['builders'] = []
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buildernames = []
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def add_builder(c, name, factory):
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slavenames = []
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for slave in master_private.slaves:
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if name in slave['builders']:
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slavenames.append(slave['name'])
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f = factory(name)
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c['builders'].append(BuilderConfig(name=name, slavenames=slavenames, factory=f, category='blender'))
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buildernames.append(name)
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# common steps
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def svn_step():
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return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/blender', mode='update', defaultBranch='trunk', workdir='blender')
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def lib_svn_step(dir):
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return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir, mode='update', defaultBranch='trunk', workdir='lib/' + dir)
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def cmake_compile_step():
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return Compile(command=['make'], workdir='blender')
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def cmake_test_step():
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return Test(workdir='blender') # make test
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def scons_compile_step():
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return Compile(command=['python', 'scons/scons.py'], workdir='blender')
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class SlavePack(ShellCommand):
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pack_script = 'slave_pack.py'
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def start(self):
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if self.getProperty('buildername').find('scons')>=0:
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self.setCommand(['python', pack_script, 'scons'])
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else:
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self.setCommand(['python', pack_script, 'cmake'])
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ShellCommand.start(self)
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def file_upload(f, id):
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filename = 'buildbot_upload_' + id + '.zip'
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pack_script = 'slave_pack.py'
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unpack_script = 'master_unpack.py'
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f.addStep(FileDownload(name='download', mastersrc=pack_script, slavedest=pack_script))
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f.addStep(ShellCommand(name='package', command=['python', pack_script], description='packaging', descriptionDone='packaged'))
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f.addStep(FileUpload(name='upload', slavesrc='buildbot_upload.zip', masterdest=filename, maxsize=100*1024*1024))
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f.addStep(MasterShellCommand(name='unpack', command=['python', unpack_script, filename], description='unpacking', descriptionDone='unpacked'))
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# linux cmake
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def linux_cmake(id):
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f = BuildFactory()
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f.addStep(svn_step())
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f.addStep(cmake_compile_step())
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f.addStep(cmake_test_step())
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file_upload(f, id)
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return f
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add_builder(c, 'linux_x86_64_cmake', linux_cmake)
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# mac cmake
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def mac_cmake(id):
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f = BuildFactory()
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f.addStep(svn_step())
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f.addStep(lib_svn_step('darwin-9.x.universal'))
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f.addStep(cmake_compile_step())
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f.addStep(cmake_test_step())
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file_upload(f, id)
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return f
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add_builder(c, 'mac_x86_64_cmake', mac_cmake)
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# win32 scons
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# TODO: add scons test target
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def win32_scons(id):
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f = BuildFactory()
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f.addStep(svn_step())
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f.addStep(lib_svn_step('windows'))
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f.addStep(scons_compile_step())
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file_upload(f, id)
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return f
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add_builder(c, 'win32_scons', win32_scons)
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# SCHEDULERS
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#
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# Decide how to react to incoming changes.
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from buildbot.scheduler import Scheduler
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from buildbot.schedulers import timed
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c['schedulers'] = []
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#c['schedulers'].append(Scheduler(name="all", branch=None,
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# treeStableTimer=None,
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# builderNames=[]))
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#c['schedulers'].append(timed.Periodic(name="nightly",
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# builderNames=buildernames,
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# periodicBuildTimer=24*60*60))
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c['schedulers'].append(timed.Nightly(name='nightly',
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builderNames=buildernames,
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hour=3,
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minute=0))
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# STATUS TARGETS
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#
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# 'status' is a list of Status Targets. The results of each build will be
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# pushed to these targets. buildbot/status/*.py has a variety to choose from,
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# including web pages, email senders, and IRC bots.
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c['status'] = []
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from buildbot.status import html
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from buildbot.status.web import auth, authz
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authz_cfg=authz.Authz(
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# change any of these to True to enable; see the manual for more
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# options
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gracefulShutdown = False,
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forceBuild = True, # use this to test your slave once it is set up
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forceAllBuilds = False,
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pingBuilder = False,
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stopBuild = False,
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stopAllBuilds = False,
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cancelPendingBuild = False,
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)
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c['status'].append(html.WebStatus(http_port=8010, authz=authz_cfg))
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# PROJECT IDENTITY
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c['projectName'] = "Blender"
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c['projectURL'] = "http://www.blender.org"
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# the 'buildbotURL' string should point to the location where the buildbot's
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# internal web server (usually the html.WebStatus page) is visible. This
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# typically uses the port number set in the Waterfall 'status' entry, but
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# with an externally-visible host name which the buildbot cannot figure out
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# without some help.
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c['buildbotURL'] = "http://builder.blender.org/"
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# DB URL
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#
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# This specifies what database buildbot uses to store change and scheduler
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# state. You can leave this at its default for all but the largest
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# installations.
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c['db_url'] = "sqlite:///state.sqlite"
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Runs on Buildbot master, to unpack incoming unload.zip into latest
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# builds directory and remove older builds.
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import os
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import shutil
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import sys
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import zipfile
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# extension stripping
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def strip_extension(filename):
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extensions = ['.zip', '.tar', '.bz2', '.gz', '.tgz', '.tbz', '.exe']
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for ext in extensions:
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if filename.endswith(ext):
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filename = filename[:-len(ext)]
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return filename
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# extract platform from package name
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def get_platform(filename):
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# name is blender-version-platform.extension. we want to get the
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# platform out, but there may be some variations, so we fiddle a
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# bit to handle current and hopefully future names
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filename = strip_extension(filename)
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filename = strip_extension(filename)
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tokens = filename.split("-")
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platforms = ['osx', 'mac', 'bsd', 'windows', 'linux', 'source', 'irix', 'solaris']
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platform_tokens = []
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found = False
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for i, token in enumerate(tokens):
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if not found:
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for platform in platforms:
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if token.lower().find(platform) != -1:
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found = True
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if found:
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platform_tokens += [token]
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return '-'.join(platform_tokens)
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# get filename
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if len(sys.argv) < 2:
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sys.stderr.write("Not enough arguments, expecting file to unpack\n")
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sys.exit(1)
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filename = sys.argv[1]
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# open zip file
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if not os.path.exists(filename):
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sys.stderr.write("File " + filename + " not found.\n")
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sys.exit(1)
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try:
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z = zipfile.ZipFile(filename, "r")
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except Exception, ex:
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sys.stderr.write('Failed to open zip file: ' + str(ex) + '\n')
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sys.exit(1)
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if len(z.namelist()) != 1:
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sys.stderr.write("Expected on file in " + filename + ".")
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sys.exit(1)
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package = z.namelist()[0]
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packagename = os.path.basename(package)
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# detect platform
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platform = get_platform(packagename)
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if platform == '':
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sys.stderr.write('Failed to detect platform from package: ' + packagename + '\n')
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sys.exit(1)
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# extract
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dir = 'public_html/latest_builds'
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try:
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zf = z.open(package)
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f = file(os.path.join(dir, packagename), "wb")
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shutil.copyfileobj(zf, f)
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zf.close()
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z.close()
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except Exception, ex:
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sys.stderr.write('Failed to unzip package: ' + str(ex) + '\n')
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sys.exit(1)
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# remove other files from the same platform
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try:
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for f in os.listdir(dir):
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if f.lower().find(platform.lower()) != -1:
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if f != packagename:
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os.remove(os.path.join(dir, f))
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except Exception, ex:
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sys.stderr.write('Failed to remove old packages: ' + str(ex) + '\n')
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sys.exit(1)
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# Runs on buildbot slave, creating a release package using the build
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# system and zipping it into buildbot_upload.zip. This is then uploaded
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# to the master in the next buildbot step.
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import os
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import subprocess
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import sys
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import zipfile
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# find release directory
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def find_release_directory():
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for d in os.listdir('.'):
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if os.path.isdir(d):
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rd = os.path.join(d, 'release')
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if os.path.exists(rd):
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return rd
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return None
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# clean release directory if it already exists
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dir = find_release_directory()
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if dir:
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for f in os.listdir(dir):
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if os.path.isfile(os.path.join(dir, f)):
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os.remove(os.path.join(dir, f))
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# create release package
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try:
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os.chdir('../blender')
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subprocess.call(['make', 'package_archive'])
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os.chdir('../build')
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except Exception, ex:
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sys.stderr.write('Make package release failed' + str(ex) + '\n')
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sys.exit(1)
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# find release directory, must exist this time
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dir = find_release_directory()
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if not dir:
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sys.stderr.write("Failed to find release directory.\n")
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sys.exit(1)
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# find release package
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file = None
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filepath = None
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for f in os.listdir(dir):
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rf = os.path.join(dir, f)
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if os.path.isfile(rf) and f.startswith('blender'):
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file = f
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filepath = rf
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if not file:
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sys.stderr.write("Failed to find release package.\n")
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sys.exit(1)
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# create zip file
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try:
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upload_zip = "buildbot_upload.zip"
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if os.path.exists(upload_zip):
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os.remove(upload_zip)
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z = zipfile.ZipFile(upload_zip, "w", compression=zipfile.ZIP_STORED)
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z.write(filepath, arcname=file)
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z.close()
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except Exception, ex:
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sys.stderr.write('Create buildbot_upload.zip failed' + str(ex) + '\n')
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sys.exit(1)
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