Cleanup: Make format
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@ -13,7 +13,7 @@ from gpu_extras.batch import batch_for_shader
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import array
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import time
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start_time = time.time()
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start_time = time.time()
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size = 128
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texture = gpu.types.GPUTexture((size, size), format='RGBA32F')
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@ -25,9 +25,9 @@ compute_shader_info.compute_source('''
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void main()
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{
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vec4 pixel = vec4(
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sin(time / 1.0),
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gl_GlobalInvocationID.y/128.0,
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0.0,
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sin(time / 1.0),
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gl_GlobalInvocationID.y/128.0,
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0.0,
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1.0
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);
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imageStore(img_output, ivec2(gl_GlobalInvocationID.xy), pixel);
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@ -73,7 +73,8 @@ batch = batch_for_shader(
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},
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)
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def draw():
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def draw():
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shader.uniform_float("modelMatrix", Matrix.Translation((0, 0, 0)) @ Matrix.Scale(1, 4))
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shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
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shader.uniform_sampler("img_input", texture)
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@ -81,12 +82,14 @@ def draw():
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compute_shader.image('img_output', texture)
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compute_shader.uniform_float("time", time.time() - start_time)
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gpu.compute.dispatch(compute_shader, 128, 128, 1)
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def drawTimer():
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.tag_redraw()
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return 1.0 / 60.0
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def drawTimer():
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for area in bpy.context.screen.areas:
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if area.type == 'VIEW_3D':
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area.tag_redraw()
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return 1.0 / 60.0
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bpy.app.timers.register(drawTimer)
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bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')
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