Cycles: add USD as a file format for Cycles standalone rendering
Long term, this should replace the XML format. This reuses the Hydra render delegate implementation, and so supports the same features. The same command line options and GUI work for both XML and USD also. The implementation of this is still disabled, waiting for some refactoring of USD library linking. However we want the Cycles code to be in sync between repositories for the 3.2 release. Ref T96731
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@ -23,6 +23,10 @@
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#include "util/unique_ptr.h"
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#include "util/version.h"
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#ifdef WITH_USD
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# include "hydra/file_reader.h"
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#endif
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#include "app/cycles_xml.h"
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#include "app/oiio_output_driver.h"
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@ -94,8 +98,16 @@ static void scene_init()
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{
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options.scene = options.session->scene;
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/* Read XML */
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xml_read_file(options.scene, options.filepath.c_str());
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/* Read XML or USD */
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#ifdef WITH_USD
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if (!string_endswith(string_to_lower(options.filepath), ".xml")) {
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HD_CYCLES_NS::HdCyclesFileReader::read(options.session, options.filepath.c_str());
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}
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else
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#endif
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{
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xml_read_file(options.scene, options.filepath.c_str());
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}
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/* Camera width/height override? */
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if (!(options.width == 0 || options.height == 0)) {
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@ -27,6 +27,7 @@ set(INC_HD_CYCLES
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config.h
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curves.h
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field.h
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file_reader.h
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geometry.h
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geometry.inl
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instancer.h
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@ -48,6 +49,7 @@ set(SRC_HD_CYCLES
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curves.cpp
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camera.cpp
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field.cpp
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file_reader.cpp
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instancer.cpp
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light.cpp
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material.cpp
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@ -0,0 +1,121 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "hydra/file_reader.h"
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#include "hydra/camera.h"
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#include "hydra/render_delegate.h"
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#include "util/path.h"
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#include "util/unique_ptr.h"
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#include "scene/scene.h"
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#include <pxr/base/plug/registry.h>
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#include <pxr/imaging/hd/dirtyList.h>
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#include <pxr/imaging/hd/renderDelegate.h>
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#include <pxr/imaging/hd/renderIndex.h>
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#include <pxr/imaging/hd/rprimCollection.h>
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#include <pxr/imaging/hd/task.h>
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#include <pxr/usd/usd/stage.h>
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#include <pxr/usd/usdGeom/camera.h>
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#include <pxr/usdImaging/usdImaging/delegate.h>
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HDCYCLES_NAMESPACE_OPEN_SCOPE
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/* Dummy task whose only purpose is to provide render tag tokens to the render index. */
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class DummyHdTask : public HdTask {
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public:
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DummyHdTask(HdSceneDelegate *delegate, SdfPath const &id)
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: HdTask(id), tags({HdRenderTagTokens->geometry, HdRenderTagTokens->render})
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{
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}
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protected:
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void Sync(HdSceneDelegate *delegate, HdTaskContext *ctx, HdDirtyBits *dirtyBits) override
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{
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}
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void Prepare(HdTaskContext *ctx, HdRenderIndex *render_index) override
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{
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}
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void Execute(HdTaskContext *ctx) override
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{
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}
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const TfTokenVector &GetRenderTags() const override
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{
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return tags;
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}
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TfTokenVector tags;
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};
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void HdCyclesFileReader::read(Session *session, const char *filepath, const bool use_camera)
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{
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/* Initialize USD. */
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PlugRegistry::GetInstance().RegisterPlugins(path_get("usd"));
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/* Open Stage. */
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UsdStageRefPtr stage = UsdStage::Open(filepath);
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if (!stage) {
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fprintf(stderr, "%s read error\n", filepath);
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return;
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}
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/* Init paths. */
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SdfPath root_path = SdfPath::AbsoluteRootPath();
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SdfPath task_path("/_hdCycles/DummyHdTask");
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/* Create render delegate. */
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HdRenderSettingsMap settings_map;
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HdCyclesDelegate render_delegate(settings_map, session, true);
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/* Create render index and scene delegate. */
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unique_ptr<HdRenderIndex> render_index(HdRenderIndex::New(&render_delegate, {}));
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unique_ptr<UsdImagingDelegate> scene_delegate = make_unique<UsdImagingDelegate>(
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render_index.get(), root_path);
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/* Add render tags and collection to render index. */
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HdRprimCollection collection(HdTokens->geometry, HdReprSelector(HdReprTokens->smoothHull));
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collection.SetRootPath(root_path);
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render_index->InsertTask<DummyHdTask>(scene_delegate.get(), task_path);
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#if PXR_VERSION < 2111
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HdDirtyListSharedPtr dirty_list = std::make_shared<HdDirtyList>(collection,
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*(render_index.get()));
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render_index->EnqueuePrimsToSync(dirty_list, collection);
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#else
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render_index->EnqueueCollectionToSync(collection);
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#endif
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/* Create prims. */
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const UsdPrim &stage_root = stage->GetPseudoRoot();
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scene_delegate->Populate(stage_root.GetStage()->GetPrimAtPath(root_path), {});
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/* Sync prims. */
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HdTaskContext task_context;
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HdTaskSharedPtrVector tasks;
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tasks.push_back(render_index->GetTask(task_path));
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render_index->SyncAll(&tasks, &task_context);
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render_delegate.CommitResources(&render_index->GetChangeTracker());
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/* Use first camera in stage.
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* TODO: get camera from UsdRender if available. */
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if (use_camera) {
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for (UsdPrim const &prim : stage->Traverse()) {
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if (prim.IsA<UsdGeomCamera>()) {
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HdSprim *sprim = render_index->GetSprim(HdPrimTypeTokens->camera, prim.GetPath());
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if (sprim) {
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HdCyclesCamera *camera = dynamic_cast<HdCyclesCamera *>(sprim);
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camera->ApplyCameraSettings(session->scene->camera);
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break;
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}
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}
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}
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}
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}
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HDCYCLES_NAMESPACE_CLOSE_SCOPE
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@ -0,0 +1,17 @@
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/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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#include "hydra/config.h"
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#include "session/session.h"
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HDCYCLES_NAMESPACE_OPEN_SCOPE
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class HdCyclesFileReader {
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public:
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static void read(Session *session, const char *filepath, const bool use_camera = true);
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};
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HDCYCLES_NAMESPACE_CLOSE_SCOPE
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@ -192,11 +192,16 @@ void HdCyclesGeometry<Base, CyclesBase>::Finalize(HdRenderParam *renderParam)
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}
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const SceneLock lock(renderParam);
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const bool keep_nodes = static_cast<const HdCyclesSession *>(renderParam)->keep_nodes;
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lock.scene->delete_node(_geom);
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if (!keep_nodes) {
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lock.scene->delete_node(_geom);
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}
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_geom = nullptr;
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lock.scene->delete_nodes(set<Object *>(_instances.begin(), _instances.end()));
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if (!keep_nodes) {
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lock.scene->delete_nodes(set<Object *>(_instances.begin(), _instances.end()));
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}
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_instances.clear();
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_instances.shrink_to_fit();
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}
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@ -352,8 +352,12 @@ void HdCyclesLight::Finalize(HdRenderParam *renderParam)
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}
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const SceneLock lock(renderParam);
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const bool keep_nodes = static_cast<const HdCyclesSession *>(renderParam)->keep_nodes;
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if (!keep_nodes) {
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lock.scene->delete_node(_light);
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}
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lock.scene->delete_node(_light);
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_light = nullptr;
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}
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@ -562,10 +562,13 @@ void HdCyclesMaterial::Finalize(HdRenderParam *renderParam)
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}
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const SceneLock lock(renderParam);
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const bool keep_nodes = static_cast<const HdCyclesSession *>(renderParam)->keep_nodes;
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_nodes.clear();
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lock.scene->delete_node(_shader);
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if (!keep_nodes) {
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lock.scene->delete_node(_shader);
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}
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_shader = nullptr;
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}
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@ -119,10 +119,12 @@ SessionParams GetSessionParams(const HdRenderSettingsMap &settings)
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} // namespace
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HdCyclesDelegate::HdCyclesDelegate(const HdRenderSettingsMap &settingsMap, Session *session_)
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HdCyclesDelegate::HdCyclesDelegate(const HdRenderSettingsMap &settingsMap,
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Session *session_,
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const bool keep_nodes)
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: HdRenderDelegate()
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{
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_renderParam = session_ ? std::make_unique<HdCyclesSession>(session_) :
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_renderParam = session_ ? std::make_unique<HdCyclesSession>(session_, keep_nodes) :
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std::make_unique<HdCyclesSession>(GetSessionParams(settingsMap));
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// If the delegate owns the session, pull any remaining settings
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@ -14,7 +14,8 @@ HDCYCLES_NAMESPACE_OPEN_SCOPE
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class HdCyclesDelegate final : public PXR_NS::HdRenderDelegate {
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public:
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HdCyclesDelegate(const PXR_NS::HdRenderSettingsMap &settingsMap,
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CCL_NS::Session *session_ = nullptr);
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CCL_NS::Session *session_ = nullptr,
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const bool keep_nodes = false);
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~HdCyclesDelegate() override;
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void SetDrivers(const PXR_NS::HdDriverVector &drivers) override;
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@ -36,12 +36,13 @@ SceneLock::~SceneLock()
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{
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}
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HdCyclesSession::HdCyclesSession(Session *session_) : session(session_), _ownCyclesSession(false)
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HdCyclesSession::HdCyclesSession(Session *session_, const bool keep_nodes)
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: session(session_), keep_nodes(true), _ownCyclesSession(false)
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{
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}
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HdCyclesSession::HdCyclesSession(const SessionParams ¶ms)
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: session(new Session(params, SceneParams())), _ownCyclesSession(true)
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: session(new Session(params, SceneParams())), keep_nodes(false), _ownCyclesSession(true)
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{
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Scene *const scene = session->scene;
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@ -23,7 +23,7 @@ struct SceneLock {
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class HdCyclesSession final : public PXR_NS::HdRenderParam {
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public:
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HdCyclesSession(CCL_NS::Session *session_);
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HdCyclesSession(CCL_NS::Session *session_, const bool keep_nodes);
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HdCyclesSession(const CCL_NS::SessionParams ¶ms);
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~HdCyclesSession() override;
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void RemoveAovBinding(PXR_NS::HdRenderBuffer *renderBuffer);
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CCL_NS::Session *session;
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bool keep_nodes;
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private:
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const bool _ownCyclesSession;
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