Fix walk navigation: scene unit used even when unit not set

This commit is contained in:
Dalai Felinto 2015-08-25 13:29:54 -03:00
parent ad0c2d6cbb
commit 9e188fdd53
1 changed files with 1 additions and 1 deletions

View File

@ -519,7 +519,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->speed = 0.0f;
walk->is_fast = false;
walk->is_slow = false;
walk->grid = 1.f / walk->scene->unit.scale_length;
walk->grid = (walk->scene->unit.system == USER_UNIT_NONE) ? 1.f : 1.f / walk->scene->unit.scale_length;
/* user preference settings */
walk->teleport.duration = U.walk_navigation.teleport_time;