Fix strict prototypes in Audio
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@ -649,12 +649,12 @@ void BKE_sound_destroy_scene(Scene *scene)
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}
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}
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void BKE_sound_lock()
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void BKE_sound_lock(void)
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{
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AUD_Device_lock(sound_device);
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}
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void BKE_sound_unlock()
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void BKE_sound_unlock(void)
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{
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AUD_Device_unlock(sound_device);
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}
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