Fix strict prototypes in Audio
This commit is contained in:
parent
a20f45bab9
commit
9e63c3cee8
|
@ -649,12 +649,12 @@ void BKE_sound_destroy_scene(Scene *scene)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void BKE_sound_lock()
|
void BKE_sound_lock(void)
|
||||||
{
|
{
|
||||||
AUD_Device_lock(sound_device);
|
AUD_Device_lock(sound_device);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BKE_sound_unlock()
|
void BKE_sound_unlock(void)
|
||||||
{
|
{
|
||||||
AUD_Device_unlock(sound_device);
|
AUD_Device_unlock(sound_device);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue