- Fix: text draw in fonts was slightly too low; it didn't calculate offset
  correctly. Now it is aligned to have number characters in center.

- Fix: text clip was too wide, giving errors on extreme zoom in.

- Added boundbox-clipped default text drawing for view2d:

  void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)

  (Note; also for previous commit, this cache immediately projects, so if
   you change view2d while drawing, text is still on correct positions)
This commit is contained in:
Ton Roosendaal 2009-06-01 17:21:03 +00:00
parent cb96aa47db
commit a117731aa2
4 changed files with 40 additions and 4 deletions

View File

@ -184,6 +184,7 @@ short UI_view2d_mouse_in_scrollers(const struct bContext *C, struct View2D *v2d,
/* cached text drawing in v2d, to allow pixel-aligned draw as post process */
void UI_view2d_text_cache_add(struct View2D *v2d, float x, float y, char *str);
void UI_view2d_text_cache_rectf(struct View2D *v2d, struct rctf *rect, char *str);
void UI_view2d_text_cache_draw(struct ARegion *ar);
/* operators */

View File

@ -164,7 +164,7 @@ void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, char *str)
uiStyleFontSet(fs);
height= BLF_height("A");
height= BLF_height("2"); /* correct offset is on baseline, the j is below that */
yofs= floor( 0.5f*(rect->ymax - rect->ymin - height));
if(fs->align==UI_STYLE_TEXT_CENTER)
@ -173,7 +173,7 @@ void uiStyleFontDraw(uiFontStyle *fs, rcti *rect, char *str)
xofs= rect->xmax - rect->xmin - BLF_width(str);
/* clip is very strict, so we give it some space */
BLF_clipping(rect->xmin-4, rect->ymin-4, rect->xmax+4, rect->ymax+4);
BLF_clipping(rect->xmin-1, rect->ymin-4, rect->xmax+1, rect->ymax+4);
BLF_enable(BLF_CLIPPING);
if(fs->shadow)

View File

@ -1949,6 +1949,7 @@ typedef struct View2DString {
float col[4];
char str[128];
short mval[2];
rcti rect;
} View2DString;
@ -1959,6 +1960,7 @@ void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)
UI_view2d_view_to_region(v2d, x, y, mval, mval+1);
if(mval[0]!=V2D_IS_CLIPPED && mval[1]!=V2D_IS_CLIPPED) {
/* use calloc, rect has to be zeroe'd */
View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
BLI_addtail(&strings, v2s);
@ -1969,6 +1971,20 @@ void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)
}
}
/* no clip (yet) */
void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)
{
View2DString *v2s= MEM_callocN(sizeof(View2DString), "View2DString");
UI_view2d_to_region_no_clip(v2d, rect->xmin, rect->ymin, &v2s->rect.xmin, &v2s->rect.ymin);
UI_view2d_to_region_no_clip(v2d, rect->xmax, rect->ymax, &v2s->rect.xmax, &v2s->rect.ymax);
BLI_addtail(&strings, v2s);
BLI_strncpy(v2s->str, str, 128);
glGetFloatv(GL_CURRENT_COLOR, v2s->col);
}
void UI_view2d_text_cache_draw(ARegion *ar)
{
View2DString *v2s;
@ -1978,7 +1994,21 @@ void UI_view2d_text_cache_draw(ARegion *ar)
for(v2s= strings.first; v2s; v2s= v2s->next) {
glColor3fv(v2s->col);
BLF_draw_default((float)v2s->mval[0], (float)v2s->mval[1], 0.0, v2s->str);
if(v2s->rect.xmin==v2s->rect.xmax)
BLF_draw_default((float)v2s->mval[0], (float)v2s->mval[1], 0.0, v2s->str);
else {
int xofs=0, yofs;
yofs= ceil( 0.5f*(v2s->rect.ymax - v2s->rect.ymin - BLF_height_default("28")));
if(yofs<1) yofs= 1;
BLF_clipping(v2s->rect.xmin-4, v2s->rect.ymin-4, v2s->rect.xmax+4, v2s->rect.ymax+4);
BLF_enable(BLF_CLIPPING);
BLF_draw_default(v2s->rect.xmin+xofs, v2s->rect.ymin+yofs, 0.0f, v2s->str);
BLF_disable(BLF_CLIPPING);
}
}
// wmPopMatrix();

View File

@ -517,6 +517,7 @@ static void draw_seq_extensions(Scene *scene, SpaceSeq *sseq, Sequence *seq)
/* draw info text on a sequence strip */
static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float y1, float y2, char *background_col)
{
rctf rect;
char str[32 + FILE_MAXDIR+FILE_MAXFILE];
if(seq->name[2]) {
@ -564,7 +565,11 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
cpack(0);
}
UI_view2d_text_cache_add(v2d, x1, y1+SEQ_STRIP_OFSBOTTOM, str);
rect.xmin= x1;
rect.ymin= y1;
rect.xmax= x2;
rect.ymax= y2;
UI_view2d_text_cache_rectf(v2d, &rect, str);
}
/* draws a shaded strip, made from gradient + flat color + gradient */