Cleanup: spelling in comments
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@ -354,7 +354,8 @@ void BKE_constraint_mat_convertspace(Object *ob,
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/* local to pose - do inverse procedure that was done for pose to local */
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else {
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if (pchan->bone) {
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/* we need the posespace_matrix = local_matrix + (parent_posespace_matrix + restpos) */
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/* We need the:
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* `posespace_matrix = local_matrix + (parent_posespace_matrix + restpos)`. */
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BKE_armature_mat_bone_to_pose(pchan, mat, mat);
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}
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@ -2253,7 +2253,7 @@ static void propagate_windings_and_in_output_volume(PatchesInfo &pinfo,
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}
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/**
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* Given an array of winding numbers, where the ith entry is a cell's winding
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* Given an array of winding numbers, where the `i-th` entry is a cell's winding
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* number with respect to input shape (mesh part) i, return true if the
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* cell should be included in the output of the boolean operation.
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* Intersection: all the winding numbers must be nonzero.
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@ -973,7 +973,7 @@ void BM_editselection_plane(BMEditSelection *ese, float r_plane[3])
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}
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else {
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/* make a fake plane that's at right-angles to the normal
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* we can't make a crossvec from a vec that's the same as the vec
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* we can't make a cross-vector from a vec that's the same as the vec
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* unlikely but possible, so make sure if the normal is (0, 0, 1)
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* that vec isn't the same or in the same direction even. */
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if (eve->no[0] < 0.5f) {
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@ -1496,7 +1496,7 @@ bool BM_face_split_edgenet_connect_islands(BMesh *bm,
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bm->elem_index_dirty |= BM_VERT;
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/* Now create bvh tree
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/* Now create BVH tree.
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*
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* Note that a large epsilon is used because meshes with dimensions of around 100+ need it.
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* see #52329. */
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@ -58,9 +58,9 @@ void bmesh_edge_vert_swap(BMEdge *e, BMVert *v_dst, BMVert *v_src)
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void bmesh_disk_vert_replace(BMEdge *e, BMVert *v_dst, BMVert *v_src)
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{
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BLI_assert(e->v1 == v_src || e->v2 == v_src);
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bmesh_disk_edge_remove(e, v_src); /* remove e from tv's disk cycle */
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bmesh_disk_vert_swap(e, v_dst, v_src); /* swap out tv for v_new in e */
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bmesh_disk_edge_append(e, v_dst); /* add e to v_dst's disk cycle */
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bmesh_disk_edge_remove(e, v_src); /* Remove `e` from `v_src` disk cycle. */
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bmesh_disk_vert_swap(e, v_dst, v_src); /* Swap out `v_src` for `v_dst` in `e`. */
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bmesh_disk_edge_append(e, v_dst); /* Add `e` to `v_dst` disk cycle. */
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BLI_assert(e->v1 != e->v2);
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}
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@ -1972,8 +1972,8 @@ static bool make_unit_square_map(const float va[3],
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normalize_v3(vddir);
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add_v3_v3v3(vd, vo, vddir);
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/* The cols of m are: {vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid;
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* Blender transform matrices are stored such that m[i][*] is ith column;
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/* The cols of m are: `vmid - va, vmid - vb, vmid + vd - va -vb, va + vb - vmid`;
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* Blender transform matrices are stored such that `m[i][*]` is `i-th` column;
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* the last elements of each col remain as they are in unity matrix. */
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sub_v3_v3v3(&r_mat[0][0], vmid, va);
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r_mat[0][3] = 0.0f;
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@ -47,7 +47,7 @@ void main()
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thickness);
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vec3 world_pos;
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if (hairThicknessRes > 1) {
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/* Calculate the thickness, thick-time, worldpos taken into account the outline. */
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/* Calculate the thickness, thick-time, world-position taken into account the outline. */
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float outline_width = point_world_to_ndc(center_wpos).w * 1.25 * sizeViewportInv.y *
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drw_view.wininv[1][1];
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thickness += outline_width;
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@ -6017,7 +6017,7 @@ static int ui_do_but_SCROLL(
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const bool is_motion = (event->type == MOUSEMOVE);
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if (ui_numedit_but_SLI(
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but, data, (horizontal) ? mx : my, horizontal, is_motion, false, false)) {
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/* Scrollbars in popups need UI layout refresh to update the right items to show. */
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/* Scroll-bars in popups need UI layout refresh to update the right items to show. */
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if (ui_block_is_popup_any(but->block)) {
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ED_region_tag_refresh_ui(data->region);
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}
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@ -1906,8 +1906,8 @@ static void scroller_activate_init(bContext *C,
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* - zooming must be allowed on this axis, otherwise, default to pan
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*/
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View2DScrollers scrollers;
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/* Some Editors like the Filebrowser or Spreadsheet already set up custom masks for scrollbars
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* (they dont cover the whole region width or height), these need to be considered, otherwise
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/* Some Editors like the File-browser or Spreadsheet already set up custom masks for scroll-bars
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* (they don't cover the whole region width or height), these need to be considered, otherwise
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* coords for `mouse_in_scroller_handle` later are not compatible. */
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rcti scroller_mask = v2d->hor;
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BLI_rcti_union(&scroller_mask, &v2d->vert);
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