Cleanup: spelling in comments

This commit is contained in:
Campbell Barton 2024-01-18 10:37:49 +11:00
parent c48283edcb
commit a3b4078be3
10 changed files with 16 additions and 14 deletions

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@ -609,8 +609,9 @@ void BLI_ewa_filter(const int width,
void *userdata,
float result[4])
{
/* scaling dxt/dyt by full resolution can cause overflow because of huge A/B/C and esp. F values,
* scaling by aspect ratio alone does the opposite, so try something in between instead... */
/* Scaling `dxt` / `dyt` by full resolution can cause overflow because of huge A/B/C and esp.
* F values, scaling by aspect ratio alone does the opposite, so try something in between
* instead. */
const float ff2 = (float)width, ff = sqrtf(ff2), q = (float)height / ff;
const float Ux = du[0] * ff, Vx = du[1] * q, Uy = dv[0] * ff, Vy = dv[1] * q;
float A = Vx * Vx + Vy * Vy;
@ -620,7 +621,7 @@ void BLI_ewa_filter(const int width,
float a, b, th, ecc, a2, b2, ue, ve, U0, V0, DDQ, U, ac1, ac2, BU, d;
int u, v, u1, u2, v1, v2;
/* The so-called 'high' quality ewa method simply adds a constant of 1 to both A & C,
/* The so-called 'high' quality EWA method simply adds a constant of 1 to both A & C,
* so the ellipse always covers at least some texels. But since the filter is now always larger,
* it also means that everywhere else it's also more blurry then ideally should be the case.
* So instead here the ellipse radii are modified instead whenever either is too low.

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@ -1640,7 +1640,7 @@ static bool do_outliner_range_select_recursive(ListBase *lb,
/* Don't look inside closed elements, unless we're forcing the recursion all the way down. */
if (!(tselem->flag & TSE_CLOSED) || recurse) {
/* If this tree element is a collection, then it sets
* the precedent for inclusion of its subobjects. */
* the precedent for inclusion of its sub-objects. */
Collection *child_collection = in_collection;
if (tselem->type == TSE_LAYER_COLLECTION) {
child_collection = static_cast<LayerCollection *>(te->directdata)->collection;
@ -1815,7 +1815,7 @@ static int outliner_item_do_activate_from_cursor(bContext *C,
bool select = !extend || !(activate_tselem->flag & TSE_ACTIVE) ||
!(activate_tselem->flag & TSE_SELECTED);
/* If we're CTRL+double-clicking and the element is aleady
/* If we're CTRL+double-clicking and the element is already
* selected, skip the activation and go straight to deselection. */
if (extend && recurse && activate_tselem->flag & TSE_SELECTED) {
select = false;

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@ -27,7 +27,7 @@ void gaussian_blur_1D(const GSpan src,
GMutableSpan dst);
/**
* Smoothes the \a attribute_data using a 1D gaussian blur.
* Smooths the \a attribute_data using a 1D gaussian blur.
*/
void smooth_curve_attribute(const IndexMask &curves_to_smooth,
const OffsetIndices<int> points_by_curve,

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@ -132,7 +132,7 @@ void bilinear_interpolation_color(const ImBuf *in, uchar outI[4], float outF[4],
}
}
/* function assumes out to be zero'ed, only does RGBA */
/* Function assumes out to be zeroed, only does RGBA. */
/* BILINEAR INTERPOLATION */
void bilinear_interpolation_color_wrap(

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@ -275,8 +275,8 @@ static void process_scanlines(const TransformContext &ctx, IndexRange y_range)
float2 uv_start = ctx.start_uv + ctx.add_x * 0.5f + ctx.add_y * 0.5f;
if (ctx.subsampling_deltas.size() > 1) {
/* Multiple samples per pixel: accumulate them premultiplied,
* divide by sample count and write out (un-premultiplying if writing out
/* Multiple samples per pixel: accumulate them pre-multiplied,
* divide by sample count and write out (un-pre-multiplying if writing out
* to byte image). */
const float inv_count = 1.0f / ctx.subsampling_deltas.size();
for (int yi : y_range) {

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@ -133,7 +133,7 @@ TEST(imbuf_transform, nearest_very_large_scale)
/* Check result: leftmost red, middle green, two rightmost pixels blue and black.
* If the transform code internally does not have enough precision while stepping
* through the scanline, the rightmost side will not come out correctly. */
* through the scan-line, the rightmost side will not come out correctly. */
const ColorTheme4b *got = reinterpret_cast<ColorTheme4b *>(res->byte_buffer.data);
EXPECT_EQ(got[0], col_r);
EXPECT_EQ(got[res->x / 2], col_g);

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@ -366,7 +366,7 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
bool freebuf = false;
/* Create Texture. Specifiy read usage to allow both shader and host reads, the latter is needed
/* Create Texture. Specify read usage to allow both shader and host reads, the latter is needed
* by the GPU compositor. */
const eGPUTextureUsage usage = GPU_TEXTURE_USAGE_SHADER_READ | GPU_TEXTURE_USAGE_HOST_READ;
tex = GPU_texture_create_2d(name, UNPACK2(size), 9999, tex_format, usage, nullptr);

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@ -462,7 +462,7 @@ typedef struct GreasePencil {
blender::Span<const blender::bke::greasepencil::TreeNode *> nodes() const;
blender::Span<blender::bke::greasepencil::TreeNode *> nodes_for_write();
/* Return the index of the layer if it's found, otherwise std::nullopt. */
/* Return the index of the layer if it's found, otherwise `std::nullopt`. */
std::optional<int> get_layer_index(const blender::bke::greasepencil::Layer &layer) const;
/* Active layer functions. */

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@ -265,11 +265,11 @@ static void do_alphaover_effect(
for (int pixel_idx = 0; pixel_idx < width * height; pixel_idx++) {
if (src1[3] <= 0.0f) {
/* Alpha of zero. No color addition will happen as the colors are premultipled. */
/* Alpha of zero. No color addition will happen as the colors are pre-multiplied. */
memcpy(dst, src2, sizeof(T) * 4);
}
else if (fac == 1.0f && alpha_opaque(src1[3])) {
/* No change to src1 as fac == 1 and fully opaque. */
/* No change to `src1` as `fac == 1` and fully opaque. */
memcpy(dst, src1, sizeof(T) * 4);
}
else {

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@ -130,6 +130,7 @@ dict_custom = {
"dihedral",
"dimensionality",
"directionality",
"disambiguates",
"discoverability",
"discretization",
"discretized",