Fixes for blender internal viewport render:

* Particles did not render at viewport resolution like meshes.
* Properties editor preview render of hair was crashing, solution is to have
  two separate flags for this preview render and viewport preview render.
This commit is contained in:
Brecht Van Lommel 2013-05-15 17:09:45 +00:00
parent 845376e8d3
commit a4b5c05aad
10 changed files with 43 additions and 36 deletions

View File

@ -853,7 +853,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
rdata = rp->scene->r;
rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
rdata.scemode &= ~(R_DOSEQ | R_DOCOMP | R_FREE_IMAGE);
rdata.scemode |= R_PREVIEWBUTS;
rdata.scemode |= R_VIEWPORT_PREVIEW;
/* we do use layers, but only active */
rdata.scemode |= R_SINGLE_LAYER;

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@ -273,7 +273,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
if (sce) {
/* this flag tells render to not execute depsgraph or ipos etc */
sce->r.scemode |= R_PREVIEWBUTS;
sce->r.scemode |= R_BUTS_PREVIEW;
/* set world always back, is used now */
sce->world = pr_main->world.first;
/* now: exposure copy */

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@ -1300,7 +1300,7 @@ typedef struct Scene {
#define R_BG_RENDER 0x0002
/* passepartout is camera option now, keep this for backward compatibility */
#define R_PASSEPARTOUT 0x0004
#define R_PREVIEWBUTS 0x0008
#define R_BUTS_PREVIEW 0x0008
#define R_EXTENSION 0x0010
#define R_MATNODE_PREVIEW 0x0020
#define R_DOCOMP 0x0040
@ -1316,6 +1316,7 @@ typedef struct Scene {
/* #define R_DEPRECATED 0x10000 */
/* #define R_RECURS_PROTECTION 0x20000 */
#define R_TEXNODE_PREVIEW 0x40000
#define R_VIEWPORT_PREVIEW 0x80000
/* r->stamp */
#define R_STAMP_TIME 0x0001

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@ -1539,7 +1539,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
float random, simplify[2], pa_co[3];
const float cfra= BKE_scene_frame_get(re->scene);
int i, a, k, max_k=0, totpart, do_simplify = FALSE, do_surfacecache = FALSE, use_duplimat = FALSE;
int totchild=0;
int totchild=0, step_nbr;
int seed, path_nbr=0, orco1=0, num;
int totface;
char **uv_name=0;
@ -1581,8 +1581,12 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
if (part->type==PART_HAIR && !psys->childcache)
totchild= 0;
if (G.is_rendering == FALSE) { /* preview render */
if (re->r.scemode & R_VIEWPORT_PREVIEW) { /* preview render */
totchild = (int)((float)totchild * (float)part->disp / 100.0f);
step_nbr = part->draw_step;
}
else {
step_nbr = part->ren_step;
}
psys->flag |= PSYS_DRAWING;
@ -1668,7 +1672,7 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem
/* 2.6 setup strand rendering */
if (part->ren_as == PART_DRAW_PATH && psys->pathcache) {
path_nbr=(int)pow(2.0, (double) part->ren_step);
path_nbr=(int)pow(2.0, (double) step_nbr);
if (path_nbr) {
if (!ELEM(ma->material_type, MA_TYPE_HALO, MA_TYPE_WIRE)) {
@ -3379,8 +3383,8 @@ static void init_render_mesh(Render *re, ObjectRen *obr, int timeoffset)
mask |= CD_MASK_ORIGINDEX | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE;
#endif
if (re->r.scemode & R_PREVIEWBUTS)
dm = mesh_get_derived_final(re->scene, ob, mask);
if (re->r.scemode & R_VIEWPORT_PREVIEW)
dm= mesh_create_derived_view(re->scene, ob, mask);
else
dm= mesh_create_derived_render(re->scene, ob, mask);
if (dm==NULL) return; /* in case duplicated object fails? */
@ -4113,7 +4117,7 @@ static void set_material_lightgroups(Render *re)
Material *ma;
/* not for preview render */
if (re->scene->r.scemode & R_PREVIEWBUTS)
if (re->scene->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))
return;
for (group= re->main->group.first; group; group=group->id.next)
@ -4689,8 +4693,8 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int timeoffset)
/* the emitter mesh wasn't rendered so the modifier stack wasn't
* evaluated with render settings */
DerivedMesh *dm;
if (re->r.scemode & R_PREVIEWBUTS)
dm = mesh_get_derived_final(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
if (re->r.scemode & R_VIEWPORT_PREVIEW)
dm = mesh_create_derived_view(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
else
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
@ -4735,7 +4739,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
show_emitter= 0;
for (psys=ob->particlesystem.first; psys; psys=psys->next) {
show_emitter += psys->part->draw & PART_DRAW_EMITTER;
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
psys_render_set(ob, psys, re->viewmat, re->winmat, re->winx, re->winy, timeoffset);
}
/* if no psys has "show emitter" selected don't render emitter */
@ -4779,7 +4784,8 @@ static void add_render_object(Render *re, Object *ob, Object *par, DupliObject *
if (dob)
psys->flag |= PSYS_USE_IMAT;
init_render_object_data(re, obr, timeoffset);
psys_render_restore(ob, psys);
if (!(re->r.scemode & R_VIEWPORT_PREVIEW))
psys_render_restore(ob, psys);
psys->flag &= ~PSYS_USE_IMAT;
/* only add instance for objects that have not been used for dupli */
@ -4831,7 +4837,7 @@ void RE_Database_Free(Render *re)
/* statistics for debugging render memory usage */
if ((G.debug & G_DEBUG) && (G.is_rendering)) {
if ((re->r.scemode & R_PREVIEWBUTS)==0) {
if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
BKE_image_print_memlist();
MEM_printmemlist_stats();
}
@ -4893,7 +4899,7 @@ void RE_Database_Free(Render *re)
if (re->scene)
if (re->scene->r.scemode & R_FREE_IMAGE)
if ((re->r.scemode & R_PREVIEWBUTS)==0)
if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_image_free_all_textures();
if (re->memArena) {
@ -4961,6 +4967,9 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
ParticleSystem *psys;
DerivedMesh *dm;
if (re->r.scemode & R_VIEWPORT_PREVIEW)
return;
if (level >= MAX_DUPLI_RECUR)
return;
@ -4978,10 +4987,7 @@ static void dupli_render_particle_set(Render *re, Object *ob, int timeoffset, in
/* this is to make sure we get render level duplis in groups:
* the derivedmesh must be created before init_render_mesh,
* since object_duplilist does dupliparticles before that */
if (re->r.scemode & R_PREVIEWBUTS)
dm = mesh_get_derived_final(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
else
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm = mesh_create_derived_render(re->scene, ob, CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL);
dm->release(dm);
for (psys=ob->particlesystem.first; psys; psys=psys->next)
@ -5245,7 +5251,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
lay &= 0xFF000000;
/* applies changes fully */
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
if ((re->r.scemode & (R_NO_FRAME_UPDATE|R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0)
BKE_scene_update_for_newframe(re->main, re->scene, lay);
/* if no camera, viewmat should have been set! */

View File

@ -258,7 +258,7 @@ void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel
if (re->result->do_exr_tile)
render_result_exr_file_merge(re->result, result);
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_PREVIEWBUTS)))
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
render_result_merge(re->result, result);
/* draw */
@ -401,7 +401,7 @@ int RE_engine_render(Render *re, int do_all)
/* verify if we can render */
if (!type->render)
return 0;
if ((re->r.scemode & R_PREVIEWBUTS) && !(type->flag & RE_USE_PREVIEW))
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
return 0;
if (do_all && !(type->flag & RE_USE_POSTPROCESS))
return 0;
@ -410,7 +410,7 @@ int RE_engine_render(Render *re, int do_all)
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
int savebuffers;
if (re->result)
@ -444,14 +444,14 @@ int RE_engine_render(Render *re, int do_all)
if (re->flag & R_ANIMATION)
engine->flag |= RE_ENGINE_ANIMATION;
if (re->r.scemode & R_PREVIEWBUTS)
if (re->r.scemode & R_BUTS_PREVIEW)
engine->flag |= RE_ENGINE_PREVIEW;
engine->camera_override = re->camera_override;
engine->resolution_x = re->winx;
engine->resolution_y = re->winy;
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_PREVIEWBUTS)) == 0)
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0)
BKE_scene_update_for_newframe(re->main, re->scene, re->lay);
RE_parts_init(re, FALSE);

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@ -580,7 +580,7 @@ void RE_InitState(Render *re, Render *source, RenderData *rd, SceneRenderLayer *
/* if preview render, we try to keep old result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->r.scemode & R_PREVIEWBUTS) {
if (re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) {
if (had_freestyle || (re->r.mode & R_EDGE_FRS)) {
/* freestyle manipulates render layers so always have to free */
render_result_free(re->result);
@ -729,7 +729,7 @@ static int render_display_draw_enabled(Render *re)
{
/* don't show preprocess for previewrender sss */
if (re->sss_points)
return !(re->r.scemode & R_PREVIEWBUTS);
return !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW));
else
return 1;
}
@ -766,7 +766,7 @@ static void *do_part_thread(void *pa_v)
}
else if (render_display_draw_enabled(&R)) {
/* on break, don't merge in result for preview renders, looks nicer */
if (R.test_break(R.tbh) && (R.r.scemode & R_PREVIEWBUTS)) {
if (R.test_break(R.tbh) && (R.r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
/* pass */
}
else {
@ -947,7 +947,7 @@ static void threaded_tile_processor(Render *re)
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
/* first step; free the entire render result, make new, and/or prepare exr buffer saving */
if (re->result == NULL || !(re->r.scemode & R_PREVIEWBUTS)) {
if (re->result == NULL || !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
render_result_free(re->result);
if (re->sss_points && render_display_draw_enabled(re))

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@ -298,7 +298,7 @@ void make_pointdensities(Render *re)
{
Tex *tex;
if (re->scene->r.scemode & R_PREVIEWBUTS)
if (re->scene->r.scemode & R_BUTS_PREVIEW)
return;
re->i.infostr = IFACE_("Caching Point Densities");
@ -318,7 +318,7 @@ void free_pointdensities(Render *re)
{
Tex *tex;
if (re->scene->r.scemode & R_PREVIEWBUTS)
if (re->scene->r.scemode & R_BUTS_PREVIEW)
return;
for (tex= re->main->tex.first; tex; tex= tex->id.next) {

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@ -1622,7 +1622,7 @@ void zbufshade_sss_tile(RenderPart *pa)
VlakRen *vlr;
Material *mat= re->sss_mat;
float (*co)[3], (*color)[3], *area, *fcol;
int x, y, seed, quad, totpoint, display = !(re->r.scemode & R_PREVIEWBUTS);
int x, y, seed, quad, totpoint, display = !(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW));
int *ro, *rz, *rp, *rbo, *rbz, *rbp, lay;
#if 0
PixStr *ps;

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@ -71,7 +71,7 @@ extern struct Render R;
ListBase *get_lights(ShadeInput *shi)
{
if (R.r.scemode & R_PREVIEWBUTS)
if (R.r.scemode & R_BUTS_PREVIEW)
return &R.lights;
if (shi->light_override)
return &shi->light_override->gobject;

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@ -880,14 +880,14 @@ static void sss_create_tree_mat(Render *re, Material *mat)
re->sss_mat= mat;
re->i.partsdone = FALSE;
if (!(re->r.scemode & R_PREVIEWBUTS))
if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)))
re->result= NULL;
BLI_rw_mutex_unlock(&re->resultmutex);
RE_TileProcessor(re);
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (!(re->r.scemode & R_PREVIEWBUTS)) {
if (!(re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))) {
RE_FreeRenderResult(re->result);
re->result= rr;
}
@ -937,7 +937,7 @@ static void sss_create_tree_mat(Render *re, Material *mat)
float error = mat->sss_error;
error= get_render_aosss_error(&re->r, error);
if ((re->r.scemode & R_PREVIEWBUTS) && error < 0.5f)
if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW)) && error < 0.5f)
error= 0.5f;
sss->ss[0]= scatter_settings_new(mat->sss_col[0], radius[0], ior, cfac, fw, bw);