Merge branch 'blender2.7'

This commit is contained in:
Brecht Van Lommel 2019-03-01 19:29:26 +01:00
commit a577499c75
6 changed files with 78 additions and 57 deletions

View File

@ -389,9 +389,9 @@ if(WITH_OPENMP)
message(STATUS "Using ${LIBDIR}/openmp for OpenMP")
set(OPENMP_CUSTOM ON)
set(OPENMP_FOUND ON)
set(OpenMP_C_FLAGS "-Xclang -fopenmp -I${LIBDIR}/openmp/include")
set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I${LIBDIR}/openmp/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${LIBDIR}/openmp/lib -lomp")
set(OpenMP_C_FLAGS "-Xclang -fopenmp -I\"${LIBDIR}/openmp/include\"")
set(OpenMP_CXX_FLAGS "-Xclang -fopenmp -I\"${LIBDIR}/openmp/include\"")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L\"${LIBDIR}/openmp/lib\" -lomp")
# Copy libomp.dylib to allow executables like datatoc to work.
if(CMAKE_MAKE_PROGRAM MATCHES "xcodebuild")

View File

@ -206,7 +206,7 @@ void node_cmp_rlayers_register_pass(bNodeTree *ntree, bNode *node, Scene *scene,
}
}
static void cmp_node_rlayer_create_outputs_cb(RenderEngine *UNUSED(engine), Scene *scene, ViewLayer *view_layer,
static void cmp_node_rlayer_create_outputs_cb(void *UNUSED(userdata), Scene *scene, ViewLayer *view_layer,
const char *name, int UNUSED(channels), const char *UNUSED(chanid), int type)
{
/* Register the pass in all scenes that have a render layer node for this layer.
@ -238,7 +238,7 @@ static void cmp_node_rlayer_create_outputs(bNodeTree *ntree, bNode *node, LinkNo
node->storage = data;
RenderEngine *engine = RE_engine_create(engine_type);
RE_engine_update_render_passes(engine, scene, view_layer, cmp_node_rlayer_create_outputs_cb);
RE_engine_update_render_passes(engine, scene, view_layer, cmp_node_rlayer_create_outputs_cb, NULL);
RE_engine_free(engine);
MEM_freeN(data);

View File

@ -100,7 +100,7 @@ typedef struct RenderEngineType {
ExtensionRNA ext;
} RenderEngineType;
typedef void (*update_render_passes_cb_t)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);
typedef struct RenderEngine {
@ -128,6 +128,7 @@ typedef struct RenderEngine {
/* callback for render pass query */
ThreadMutex update_render_passes_mutex;
update_render_passes_cb_t update_render_passes_cb;
void *update_render_passes_data;
rctf last_viewplane;
rcti last_disprect;
@ -168,7 +169,7 @@ bool RE_engine_is_external(struct Render *re);
void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe);
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
update_render_passes_cb_t callback);
update_render_passes_cb_t callback, void *callback_data);
void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int type);

View File

@ -85,7 +85,6 @@ struct RenderPass *gp_add_pass(struct RenderResult *rr, struct RenderLayer *rl,
void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart, const char *viewname);
void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
int render_result_exr_file_read_sample(struct Render *re, int sample, struct RenderEngine *engine);
int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath);
/* EXR cache */

View File

@ -762,10 +762,7 @@ int RE_engine_render(Render *re, int do_all)
BLI_rw_mutex_lock(&re->partsmutex, THREAD_LOCK_WRITE);
if (re->result->do_exr_tile) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_save_empty_result_tiles(re);
render_result_exr_file_end(re, engine);
BLI_rw_mutex_unlock(&re->resultmutex);
}
/* re->engine becomes zero if user changed active render engine during render */
@ -795,7 +792,7 @@ int RE_engine_render(Render *re, int do_all)
}
void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer,
update_render_passes_cb_t callback)
update_render_passes_cb_t callback, void *callback_data)
{
if (!(scene && view_layer && engine && callback && engine->type->update_render_passes)) {
return;
@ -804,7 +801,10 @@ void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *s
BLI_mutex_lock(&engine->update_render_passes_mutex);
engine->update_render_passes_cb = callback;
engine->update_render_passes_data = callback_data;
engine->type->update_render_passes(engine, scene, view_layer);
engine->update_render_passes_cb = NULL;
engine->update_render_passes_data = NULL;
BLI_mutex_unlock(&engine->update_render_passes_mutex);
}
@ -816,7 +816,7 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
return;
}
engine->update_render_passes_cb(engine, scene, view_layer, name, channels, chanid, type);
engine->update_render_passes_cb(engine->update_render_passes_data, scene, view_layer, name, channels, chanid, type);
}
void RE_engine_free_blender_memory(RenderEngine *engine)

View File

@ -1058,19 +1058,28 @@ void render_result_save_empty_result_tiles(Render *re)
}
}
static void render_result_register_pass_cb(RenderEngine *engine, Scene *UNUSED(scene), ViewLayer *view_layer,
const char *name, int channels, const char *chanid, int UNUSED(type))
/* Compute list of passes needed by render engine. */
static void templates_register_pass_cb(void *userdata, Scene *UNUSED(scene), ViewLayer *UNUSED(view_layer),
const char *name, int channels, const char *chan_id, int UNUSED(type))
{
RE_engine_add_pass(engine, name, channels, chanid, view_layer->name);
ListBase *templates = userdata;
RenderPass *pass = MEM_callocN(sizeof(RenderPass), "RenderPassTemplate");
pass->channels = channels;
BLI_strncpy(pass->name, name, sizeof(pass->name));
BLI_strncpy(pass->chan_id, chan_id, sizeof(pass->chan_id));
BLI_addtail(templates, pass);
}
static void render_result_create_all_passes(RenderEngine *engine, Render *re, RenderLayer *rl)
static void render_result_get_pass_templates(RenderEngine *engine, Render *re, RenderLayer *rl, ListBase *templates)
{
BLI_listbase_clear(templates);
if (engine && engine->type->update_render_passes) {
ViewLayer *view_layer;
view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name));
ViewLayer *view_layer = BLI_findstring(&re->view_layers, rl->name, offsetof(ViewLayer, name));
if (view_layer) {
RE_engine_update_render_passes(engine, re->scene, view_layer, render_result_register_pass_cb);
RE_engine_update_render_passes(engine, re->scene, view_layer, templates_register_pass_cb, templates);
}
}
}
@ -1078,14 +1087,27 @@ static void render_result_create_all_passes(RenderEngine *engine, Render *re, Re
/* begin write of exr tile file */
void render_result_exr_file_begin(Render *re, RenderEngine *engine)
{
RenderResult *rr;
RenderLayer *rl;
char str[FILE_MAX];
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
render_result_create_all_passes(engine, re, rl);
for (RenderResult *rr = re->result; rr; rr = rr->next) {
for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
/* Get passes needed by engine. Normally we would wait for the
* engine to create them, but for EXR file we need to know in
* advance. */
ListBase templates;
render_result_get_pass_templates(engine, re, rl, &templates);
/* Create render passes requested by engine. Only this part is
* mutex locked to avoid deadlock with Python GIL. */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
for (RenderPass *pass = templates.first; pass; pass = pass->next) {
render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
}
BLI_rw_mutex_unlock(&re->resultmutex);
BLI_freelistN(&templates);
/* Open EXR file for writing. */
render_result_exr_file_path(re->scene, rl->name, rr->sample_nr, str);
printf("write exr tmp file, %dx%d, %s\n", rr->rectx, rr->recty, str);
IMB_exrtile_begin_write(rl->exrhandle, str, 0, rr->rectx, rr->recty, re->partx, re->party);
@ -1096,11 +1118,9 @@ void render_result_exr_file_begin(Render *re, RenderEngine *engine)
/* end write of exr tile file, read back first sample */
void render_result_exr_file_end(Render *re, RenderEngine *engine)
{
RenderResult *rr;
RenderLayer *rl;
for (rr = re->result; rr; rr = rr->next) {
for (rl = rr->layers.first; rl; rl = rl->next) {
/* Close EXR files. */
for (RenderResult *rr = re->result; rr; rr = rr->next) {
for (RenderLayer *rl = rr->layers.first; rl; rl = rl->next) {
IMB_exr_close(rl->exrhandle);
rl->exrhandle = NULL;
}
@ -1108,10 +1128,36 @@ void render_result_exr_file_end(Render *re, RenderEngine *engine)
rr->do_exr_tile = false;
}
/* Create new render result in memory instead of on disk. */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_free_list(&re->fullresult, re->result);
re->result = NULL;
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
BLI_rw_mutex_unlock(&re->resultmutex);
render_result_exr_file_read_sample(re, 0, engine);
for (RenderLayer *rl = re->result->layers.first; rl; rl = rl->next) {
/* Get passes needed by engine. */
ListBase templates;
render_result_get_pass_templates(engine, re, rl, &templates);
/* Create render passes requested by engine. Only this part is
* mutex locked to avoid deadlock with Python GIL. */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
for (RenderPass *pass = templates.first; pass; pass = pass->next) {
render_result_add_pass(re->result, pass->name, pass->channels, pass->chan_id, rl->name, NULL);
}
BLI_freelistN(&templates);
/* Render passes contents from file. */
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
render_result_exr_file_path(re->scene, rl->name, 0, str);
printf("read exr tmp file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, rl, str)) {
printf("cannot read: %s\n", str);
}
BLI_rw_mutex_unlock(&re->resultmutex);
}
}
/* save part into exr file */
@ -1140,31 +1186,6 @@ void render_result_exr_file_path(Scene *scene, const char *layname, int sample,
BLI_make_file_string("/", filepath, BKE_tempdir_session(), name);
}
/* only for temp buffer, makes exact copy of render result */
int render_result_exr_file_read_sample(Render *re, int sample, RenderEngine *engine)
{
RenderLayer *rl;
char str[FILE_MAXFILE + MAX_ID_NAME + MAX_ID_NAME + 100] = "";
bool success = true;
RE_FreeRenderResult(re->result);
re->result = render_result_new(re, &re->disprect, 0, RR_USE_MEM, RR_ALL_LAYERS, RR_ALL_VIEWS);
for (rl = re->result->layers.first; rl; rl = rl->next) {
render_result_create_all_passes(engine, re, rl);
render_result_exr_file_path(re->scene, rl->name, sample, str);
printf("read exr tmp file: %s\n", str);
if (!render_result_exr_file_read_path(re->result, rl, str)) {
printf("cannot read: %s\n", str);
success = false;
}
}
return success;
}
/* called for reading temp files, and for external engines */
int render_result_exr_file_read_path(RenderResult *rr, RenderLayer *rl_single, const char *filepath)
{