BGE - button for deactivate sensors, controllers and actuators

This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.

NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.

{F61628}

Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey

Reviewed By: moguri

CC: billrey

Differential Revision: https://developer.blender.org/D16
This commit is contained in:
Jorge Bernal 2014-04-16 22:23:29 -03:00 committed by Dalai Felinto
parent 8a4210074c
commit a5b9f22454
13 changed files with 160 additions and 56 deletions

View File

@ -173,6 +173,7 @@ enum {
UI_BUT_COLOR_CUBIC = (1 << 23), /* cubic saturation for the color wheel */
UI_BUT_LIST_ITEM = (1 << 24), /* This but is "inside" a list item (currently used to change theme colors). */
UI_BUT_DRAG_MULTI = (1 << 25), /* edit this button as well as the active button (not just dragging) */
UI_BUT_SCA_LINK_GREY = (1 << 26), /* used to flag if sca links shoud be grey out */
};
#define UI_PANEL_WIDTH 340

View File

@ -443,7 +443,7 @@ static int ui_but_float_precision(uiBut *but, double value)
/* link line drawing is not part of buttons or theme.. so we stick with it here */
static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines)
static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines, int dashInactiveLines)
{
rcti rect;
@ -454,11 +454,13 @@ static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines)
rect.xmax = BLI_rctf_cent_x(&line->to->rect);
rect.ymax = BLI_rctf_cent_y(&line->to->rect);
if (line->flag & UI_SELECT)
if (dashInactiveLines)
UI_ThemeColor(TH_GRID);
else if (line->flag & UI_SELECT)
glColor3ub(100, 100, 100);
else if (highlightActiveLines && ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE)))
UI_ThemeColor(TH_TEXT_HI);
else
else
glColor3ub(0, 0, 0);
ui_draw_link_bezier(&rect);
@ -469,7 +471,8 @@ static void ui_draw_links(uiBlock *block)
uiBut *but;
uiLinkLine *line;
/* Draw the inactive lines (lines with neither button being hovered over).
/* Draw the grey out lines. Do this first so they appear at the
* bottom of inactive or active lines.
* As we go, remember if we see any active or selected lines. */
bool found_selectline = false;
bool found_activeline = false;
@ -477,8 +480,10 @@ static void ui_draw_links(uiBlock *block)
for (but = block->buttons.first; but; but = but->next) {
if (but->type == LINK && but->link) {
for (line = but->link->lines.first; line; line = line->next) {
if (!(line->from->flag & UI_ACTIVE) && !(line->to->flag & UI_ACTIVE))
ui_draw_linkline(line, 0);
if (!(line->from->flag & UI_ACTIVE) && !(line->to->flag & UI_ACTIVE)) {
if (line->deactive)
ui_draw_linkline(line, 0, true);
}
else
found_activeline = true;
@ -488,14 +493,26 @@ static void ui_draw_links(uiBlock *block)
}
}
/* Draw the inactive lines (lines with neither button being hovered over) */
for (but = block->buttons.first; but; but = but->next) {
if (but->type == LINK && but->link) {
for (line = but->link->lines.first; line; line = line->next) {
if (!(line->from->flag & UI_ACTIVE) && !(line->to->flag & UI_ACTIVE)) {
if (!line->deactive)
ui_draw_linkline(line, 0, false);
}
}
}
}
/* Draw any active lines (lines with either button being hovered over).
* Do this last so they appear on top of inactive lines. */
* Do this last so they appear on top of inactive and grey out lines. */
if (found_activeline) {
for (but = block->buttons.first; but; but = but->next) {
if (but->type == LINK && but->link) {
for (line = but->link->lines.first; line; line = line->next) {
if ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE))
ui_draw_linkline(line, !found_selectline);
ui_draw_linkline(line, !found_selectline, false);
}
}
}
@ -1348,7 +1365,7 @@ static uiBut *ui_find_inlink(uiBlock *block, void *poin)
return NULL;
}
static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt, short deactive)
{
uiLinkLine *line;
@ -1356,6 +1373,7 @@ static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
BLI_addtail(listb, line);
line->from = but;
line->to = bt;
line->deactive = deactive;
}
uiBut *uiFindInlink(uiBlock *block, void *poin)
@ -1382,14 +1400,25 @@ void uiComposeLinks(uiBlock *block)
for (a = 0; a < *(link->totlink); a++) {
bt = ui_find_inlink(block, (*ppoin)[a]);
if (bt) {
ui_add_link_line(&link->lines, but, bt);
if ((but->flag & UI_BUT_SCA_LINK_GREY) || (bt->flag & UI_BUT_SCA_LINK_GREY)){
ui_add_link_line(&link->lines, but, bt, true);
}
else {
ui_add_link_line(&link->lines, but, bt, false);
}
}
}
}
else if (link->poin) {
bt = ui_find_inlink(block, *(link->poin) );
if (bt) {
ui_add_link_line(&link->lines, but, bt);
if ((but->flag & UI_BUT_SCA_LINK_GREY) || (bt->flag & UI_BUT_SCA_LINK_GREY)){
ui_add_link_line(&link->lines, but, bt, true);
}
else {
ui_add_link_line(&link->lines, but, bt, false);
}
}
}
}

View File

@ -147,7 +147,7 @@ enum {
typedef struct uiLinkLine { /* only for draw/edit */
struct uiLinkLine *next, *prev;
struct uiBut *from, *to;
short flag, pad;
short flag, deactive;
} uiLinkLine;
typedef struct {

View File

@ -945,28 +945,37 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemR(sub, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
uiItemR(row, ptr, "type", 0, "", ICON_NONE);
uiItemR(row, ptr, "name", 0, "", ICON_NONE);
uiItemR(sub, ptr, "type", 0, "", ICON_NONE);
uiItemR(sub, ptr, "name", 0, "", ICON_NONE);
}
else {
uiItemL(row, IFACE_(sensor_name(sens->type)), ICON_NONE);
uiItemL(row, sens->name, ICON_NONE);
uiItemL(sub, IFACE_(sensor_name(sens->type)), ICON_NONE);
uiItemL(sub, sens->name, ICON_NONE);
}
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_sensors_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
uiLayoutSetActive(sub, (((RNA_boolean_get(logic_ptr, "show_sensors_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")) &&
RNA_boolean_get(ptr, "active")));
uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_sensor_remove");
sub = uiLayoutRow(row, false);
uiItemR(sub, ptr, "active", 0, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemO(sub, "", ICON_X, "LOGIC_OT_sensor_remove");
}
static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
@ -974,6 +983,7 @@ static void draw_sensor_internal_header(uiLayout *layout, PointerRNA *ptr)
uiLayout *box, *split, *sub, *row;
box = uiLayoutBox(layout);
uiLayoutSetActive(box, RNA_boolean_get(ptr, "active"));
split = uiLayoutSplit(box, 0.45f, false);
row = uiLayoutRow(split, true);
@ -1241,6 +1251,7 @@ static void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C)
draw_sensor_internal_header(layout, ptr);
box = uiLayoutBox(layout);
uiLayoutSetActive(box, RNA_boolean_get(ptr, "active"));
switch (RNA_enum_get(ptr, "type")) {
@ -1300,27 +1311,38 @@ static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, i
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemR(sub, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
uiItemR(row, ptr, "type", 0, "", ICON_NONE);
uiItemR(row, ptr, "name", 0, "", ICON_NONE);
uiItemR(sub, ptr, "type", 0, "", ICON_NONE);
uiItemR(sub, ptr, "name", 0, "", ICON_NONE);
/* XXX provisory for Blender 2.50Beta */
uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, state, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, IFACE_("Set controller state index (from 1 to 30)"));
}
else {
uiItemL(row, IFACE_(controller_name(cont->type)), ICON_NONE);
uiItemL(row, cont->name, ICON_NONE);
uiItemL(row, state, ICON_NONE);
uiItemL(sub, IFACE_(controller_name(cont->type)), ICON_NONE);
uiItemL(sub, cont->name, ICON_NONE);
uiItemL(sub, state, ICON_NONE);
}
uiItemR(row, ptr, "use_priority", 0, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemR(sub, ptr, "use_priority", 0, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_controller_remove");
sub = uiLayoutRow(row, false);
uiItemR(sub, ptr, "active", 0, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemO(sub, "", ICON_X, "LOGIC_OT_controller_remove");
}
static void draw_controller_expression(uiLayout *layout, PointerRNA *ptr)
@ -1357,6 +1379,7 @@ static void draw_brick_controller(uiLayout *layout, PointerRNA *ptr)
return;
box = uiLayoutBox(layout);
uiLayoutSetActive(box, RNA_boolean_get(ptr, "active"));
draw_controller_state(box, ptr);
@ -1390,28 +1413,38 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *
box = uiLayoutBox(layout);
row = uiLayoutRow(box, false);
uiItemR(row, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemR(sub, ptr, "show_expanded", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")) {
uiItemR(row, ptr, "type", 0, "", ICON_NONE);
uiItemR(row, ptr, "name", 0, "", ICON_NONE);
uiItemR(sub, ptr, "type", 0, "", ICON_NONE);
uiItemR(sub, ptr, "name", 0, "", ICON_NONE);
}
else {
uiItemL(row, IFACE_(actuator_name(act->type)), ICON_NONE);
uiItemL(row, act->name, ICON_NONE);
uiItemL(sub, IFACE_(actuator_name(act->type)), ICON_NONE);
uiItemL(sub, act->name, ICON_NONE);
}
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, ((RNA_boolean_get(logic_ptr, "show_actuators_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")));
uiLayoutSetActive(sub, (((RNA_boolean_get(logic_ptr, "show_actuators_active_states") &&
RNA_boolean_get(ptr, "show_expanded")) || RNA_boolean_get(ptr, "pin")) &&
RNA_boolean_get(ptr, "active")));
uiItemR(sub, ptr, "pin", UI_ITEM_R_NO_BG, "", ICON_NONE);
if (RNA_boolean_get(ptr, "show_expanded")==0) {
sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up
uiItemEnumO(sub, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down
}
uiItemO(row, "", ICON_X, "LOGIC_OT_actuator_remove");
sub = uiLayoutRow(row, false);
uiItemR(sub, ptr, "active", 0, "", ICON_NONE);
sub = uiLayoutRow(row, false);
uiLayoutSetActive(sub, RNA_boolean_get(ptr, "active"));
uiItemO(sub, "", ICON_X, "LOGIC_OT_actuator_remove");
}
static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
@ -2160,6 +2193,7 @@ static void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr, bContext *C)
return;
box = uiLayoutBox(layout);
uiLayoutSetActive(box, RNA_boolean_get(ptr, "active"));
switch (RNA_enum_get(ptr, "type")) {
case ACT_ACTION:
@ -2361,8 +2395,12 @@ void logic_buttons(bContext *C, ARegion *ar)
/* put inlink button to the left */
col = uiLayoutColumn(split, false);
uiLayoutSetActive(col, RNA_boolean_get(&ptr, "active"));
uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT);
uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, cont, LINK_CONTROLLER, 0, 0, 0, "");
but = uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, cont, LINK_CONTROLLER, 0, 0, 0, "");
if (!RNA_boolean_get(&ptr, "active")) {
uiButSetFlag(but, UI_BUT_SCA_LINK_GREY);
}
//col = uiLayoutColumn(split, true);
/* nested split for middle and right columns */
@ -2378,12 +2416,17 @@ void logic_buttons(bContext *C, ARegion *ar)
/* draw the brick contents */
draw_brick_controller(col, &ptr);
/* put link button to the right */
col = uiLayoutColumn(subsplit, false);
uiLayoutSetActive(col, RNA_boolean_get(&ptr, "active"));
uiLayoutSetAlignment(col, UI_LAYOUT_ALIGN_LEFT);
but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
if (!RNA_boolean_get(&ptr, "active")) {
uiButSetFlag(but, UI_BUT_SCA_LINK_GREY);
}
uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
}
}
uiBlockLayoutResolve(block, NULL, &yco); /* stores final height in yco */
@ -2433,7 +2476,7 @@ void logic_buttons(bContext *C, ARegion *ar)
)
{ // gotta check if the current state is visible or not
uiLayout *split, *col;
/* make as visible, for move operator */
sens->flag |= SENS_VISIBLE;
@ -2449,9 +2492,14 @@ void logic_buttons(bContext *C, ARegion *ar)
/* put link button to the right */
col = uiLayoutColumn(split, false);
/* use old-school uiButtons for links for now */
uiLayoutSetActive(col, RNA_boolean_get(&ptr, "active"));
but = uiDefIconBut(block, LINK, 0, ICON_LINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
if (!RNA_boolean_get(&ptr, "active")) {
uiButSetFlag(but, UI_BUT_SCA_LINK_GREY);
}
/* use old-school uiButtons for links for now */
uiSetButLink(but, NULL, (void ***)&sens->links, &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
}
}
}
@ -2513,7 +2561,11 @@ void logic_buttons(bContext *C, ARegion *ar)
/* put inlink button to the left */
col = uiLayoutColumn(split, false);
uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, act, LINK_ACTUATOR, 0, 0, 0, "");
uiLayoutSetActive(col, RNA_boolean_get(&ptr, "active"));
but = uiDefIconBut(block, INLINK, 0, ICON_INLINK, 0, 0, UI_UNIT_X, UI_UNIT_Y, act, LINK_ACTUATOR, 0, 0, 0, "");
if (!RNA_boolean_get(&ptr, "active")) {
uiButSetFlag(but, UI_BUT_SCA_LINK_GREY);
}
col = uiLayoutColumn(split, true);
uiLayoutSetContextPointer(col, "actuator", &ptr);

View File

@ -264,7 +264,7 @@ typedef struct bActuator {
* For ipo's and props: to find out which object the actuator
* belongs to */
struct Object *ob;
} bActuator;
/* objectactuator->flag */
@ -322,6 +322,7 @@ typedef struct bActuator {
#define ACT_LINKED 8
#define ACT_VISIBLE 16
#define ACT_PIN 32
#define ACT_DEACTIVATE 64
/* link codes */
#define LINK_SENSOR 0

View File

@ -83,6 +83,7 @@ typedef struct bController {
#define CONT_NEW 4
#define CONT_MASK 8
#define CONT_PRIO 16
#define CONT_DEACTIVATE 32
/* pyctrl->flag */
#define CONT_PY_DEBUG 1

View File

@ -257,6 +257,7 @@ typedef struct bJoystickSensor {
#define SENS_NOT 8
#define SENS_VISIBLE 16
#define SENS_PIN 32
#define SENS_DEACTIVATE 64
/* sensor->pulse */
#define SENS_PULSE_CONT 0

View File

@ -573,6 +573,11 @@ static void rna_def_actuator(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Expanded", "Set actuator expanded in the user interface");
RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1);
prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", ACT_DEACTIVATE);
RNA_def_property_ui_text(prop, "Active", "Set the active state of the actuator");
RNA_def_property_update(prop, NC_LOGIC, NULL);
RNA_api_actuator(srna);
}

View File

@ -228,6 +228,11 @@ void RNA_def_controller(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1);
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", CONT_DEACTIVATE);
RNA_def_property_ui_text(prop, "Active", "Set the active state of the controller");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop = RNA_def_property(srna, "use_priority", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", CONT_PRIO);
RNA_def_property_ui_text(prop, "Priority",

View File

@ -296,6 +296,11 @@ static void rna_def_sensor(BlenderRNA *brna)
RNA_def_property_ui_icon(prop, ICON_UNPINNED, 1);
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop = RNA_def_property(srna, "active", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", SENS_DEACTIVATE);
RNA_def_property_ui_text(prop, "Active", "Set active state of the sensor");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop = RNA_def_property(srna, "show_expanded", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", SENS_SHOW);
RNA_def_property_ui_text(prop, "Expanded", "Set sensor expanded in the user interface");

View File

@ -1106,7 +1106,7 @@ void BL_ConvertActuators(const char* maggiename,
; /* generate some error */
}
if (baseact)
if (baseact && !(bact->flag & ACT_DEACTIVATE))
{
baseact->SetExecutePriority(executePriority++);
uniquename += "#ACT#";

View File

@ -197,7 +197,7 @@ void BL_ConvertControllers(
}
}
if (gamecontroller)
if (gamecontroller && !(bcontr->flag & CONT_DEACTIVATE))
{
LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
gamecontroller->SetExecutePriority(executePriority++);

View File

@ -49,6 +49,7 @@
#include "DNA_object_types.h"
#include "DNA_material_types.h"
#include "DNA_sensor_types.h"
#include "DNA_controller_types.h"
#include "DNA_actuator_types.h" /* for SENS_ALL_KEYS ? this define is
* probably misplaced */
/* end of blender include block */
@ -575,7 +576,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
}
}
if (gamesensor)
if (gamesensor && !(sens->flag & SENS_DEACTIVATE))
{
gamesensor->SetExecutePriority(executePriority++);
STR_String uniquename = sens->name;
@ -606,16 +607,19 @@ void BL_ConvertSensors(struct Object* blenderobject,
{
bController* linkedcont = (bController*) sens->links[i];
if (linkedcont) {
SCA_IController* gamecont = converter->FindGameController(linkedcont);
// If the controller is deactived doesn't register it
if (!(linkedcont->flag & CONT_DEACTIVATE)) {
SCA_IController* gamecont = converter->FindGameController(linkedcont);
if (gamecont) {
logicmgr->RegisterToSensor(gamecont,gamesensor);
}
else {
printf("Warning, sensor \"%s\" could not find its controller "
"(link %d of %d) from object \"%s\"\n"
"\tthere has been an error converting the blender controller for the game engine,"
"logic may be incorrect\n", sens->name, i+1, sens->totlinks, blenderobject->id.name+2);
if (gamecont) {
logicmgr->RegisterToSensor(gamecont,gamesensor);
}
else {
printf("Warning, sensor \"%s\" could not find its controller "
"(link %d of %d) from object \"%s\"\n"
"\tthere has been an error converting the blender controller for the game engine,"
"logic may be incorrect\n", sens->name, i+1, sens->totlinks, blenderobject->id.name+2);
}
}
}
else {