Fix "View All" potential min/max use when all objects were skipped

This commit is contained in:
Campbell Barton 2019-03-07 12:31:36 +11:00
parent 951c8e53f4
commit a6f7d64ce6
1 changed files with 1 additions and 1 deletions

View File

@ -2724,7 +2724,6 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
for (base_eval = view_layer_eval->object_bases.first; base_eval; base_eval = base_eval->next) {
if (BASE_VISIBLE(v3d, base_eval)) {
changed = true;
Object *ob = DEG_get_original_object(base_eval->object);
if (skip_camera && ob == v3d->camera) {
@ -2739,6 +2738,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op)
}
BKE_object_minmax(base_eval->object, min, max, false);
changed = true;
}
}