avoid calling glGetFloatv() twice when UI_RB_ALPHA is enabled with uiRoundBox()
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@ -381,16 +381,7 @@ void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
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/* (old, used in outliner) plain antialiased filled box */
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
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{
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float color[4];
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if (roundboxtype & UI_RB_ALPHA) {
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glGetFloatv(GL_CURRENT_COLOR, color);
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color[3] = 0.5;
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glColor4fv(color);
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glEnable(GL_BLEND);
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}
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ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad);
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ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
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}
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@ -522,7 +522,7 @@ extern void ui_button_text_password_hide(char password_str[UI_MAX_DRAW_STR], uiB
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/* interface_widgets.c */
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void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3);
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad);
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha);
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void ui_draw_menu_back(struct uiStyle *style, uiBlock *block, rcti *rect);
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uiWidgetColors *ui_tooltip_get_theme(void);
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void ui_draw_tooltip_background(uiStyle *UNUSED(style), uiBlock * block, rcti * rect);
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@ -218,13 +218,16 @@ void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y
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glDisable(GL_BLEND);
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}
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad)
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void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad, bool use_alpha)
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{
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float color[4];
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int j;
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glEnable(GL_BLEND);
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glGetFloatv(GL_CURRENT_COLOR, color);
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if (use_alpha) {
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color[3] = 0.5f;
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}
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color[3] *= 0.125f;
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glColor4fv(color);
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