Fix T75161: Random UV doesn´t work with fats drawing

Also fixed T75162
This commit is contained in:
Antonio Vazquez 2020-03-28 15:08:13 +01:00
parent 7dbf7255c2
commit a882debee0
1 changed files with 36 additions and 12 deletions

View File

@ -30,6 +30,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_hash.h"
#include "BLI_math.h"
#include "BLI_math_geom.h"
#include "BLI_rand.h"
@ -486,6 +487,7 @@ static void gp_stroke_convertcoords(tGPsdata *p, const float mval[2], float out[
/* Apply jitter to stroke point. */
static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
{
const float axis[2] = {0.0f, 1.0f};
/* Jitter is applied perpendicular to the mouse movement vector (2D space). */
float mvec[2];
/* Mouse movement in ints -> floats. */
@ -493,16 +495,15 @@ static void gp_brush_jitter(bGPdata *gpd, tGPspoint *pt, const float amplitude)
tGPspoint *pt_prev = pt - 1;
sub_v2_v2v2(mvec, &pt->x, &pt_prev->x);
normalize_v2(mvec);
/* Rotate mvec by 90 degrees... */
float angle = angle_v2v2(mvec, axis);
/* Reduce noise in the direction of the stroke. */
mvec[0] *= cos(angle);
mvec[1] *= sin(angle);
/* Scale by displacement amount, and apply. */
madd_v2_v2fl(&pt->x, mvec, amplitude * 10.0f);
}
else {
mvec[0] = 0.0f;
mvec[1] = 0.0f;
}
/* Rotate mvec by 90 degrees... */
SWAP(float, mvec[0], mvec[1]);
mvec[0] -= mvec[0];
/* Scale by displacement amount, and apply. */
madd_v2_v2fl(&pt->x, mvec, amplitude);
}
/* apply pressure change depending of the angle of the stroke to simulate a pen with shape */
@ -788,8 +789,10 @@ static short gp_stroke_addpoint(tGPsdata *p, const float mval[2], float pressure
}
/* apply randomness to uv texture rotation */
if (brush_settings->uv_random > 0.0f) {
float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
pt->uv_rot += rand * M_PI * brush_settings->uv_random;
float rand = BLI_hash_int_01(BLI_hash_int_2d((int)pt->x, gpd->runtime.sbuffer_used)) *
2.0f -
1.0f;
pt->uv_rot += rand * M_PI_2 * brush_settings->uv_random;
CLAMP(pt->uv_rot, -M_PI_2, M_PI_2);
}
/* apply randomness to color strength */
@ -3141,7 +3144,7 @@ static void gpencil_add_arc_points(tGPsdata *p, float mval[2], int segments)
if (gpd->runtime.sbuffer_used < 3) {
return;
}
BrushGpencilSettings *brush_settings = p->brush->gpencil_settings;
int idx_prev = gpd->runtime.sbuffer_used;
/* Add space for new arc points. */
@ -3206,6 +3209,27 @@ static void gpencil_add_arc_points(tGPsdata *p, float mval[2], int segments)
pt->pressure = pt_prev->pressure;
pt->strength = pt_prev->strength;
/* Apply randomness to pressure. */
if (brush_settings->draw_random_press > 0.0f) {
float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
pt->pressure *= 1.0 + rand * 2.0 * brush_settings->draw_random_press;
CLAMP(pt->pressure, GPENCIL_STRENGTH_MIN, 1.0f);
}
/* Apply randomness to color strength. */
if (brush_settings->draw_random_strength) {
float rand = BLI_rng_get_float(p->rng) * 2.0f - 1.0f;
pt->strength *= 1.0 + rand * brush_settings->draw_random_strength;
CLAMP(pt->strength, GPENCIL_STRENGTH_MIN, 1.0f);
}
/* Apply randomness to uv texture rotation. */
if (brush_settings->uv_random > 0.0f) {
float rand = BLI_hash_int_01(BLI_hash_int_2d((int)pt->x, gpd->runtime.sbuffer_used + i)) *
2.0f -
1.0f;
pt->uv_rot += rand * M_PI_2 * brush_settings->uv_random;
CLAMP(pt->uv_rot, -M_PI_2, M_PI_2);
}
a += step;
}
}