diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index f7ebe85bcef..1fda7f07343 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -186,7 +186,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan) /* clears BONE_UNKEYED flags for frame changing */ // XXX to be deprecated for a more general solution in animsys... -void framechange_poses_clear_unkeyed(void); +void framechange_poses_clear_unkeyed(struct Main *bmain); /* Bone Groups API --------------------- */ diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c index c06a1a8106c..9823a501092 100644 --- a/source/blender/blenkernel/intern/action.c +++ b/source/blender/blenkernel/intern/action.c @@ -1009,7 +1009,7 @@ void BKE_pose_tag_update_constraint_flags(bPose *pose) * This should only be called on frame changing, when it is acceptable to * do this. Otherwise, these flags should not get cleared as poses may get lost. */ -void framechange_poses_clear_unkeyed(void) +void framechange_poses_clear_unkeyed(Main *bmain) { Object *ob; bPose *pose; @@ -1017,7 +1017,7 @@ void framechange_poses_clear_unkeyed(void) /* This needs to be done for each object that has a pose */ /* TODO: proxies may/may not be correctly handled here... (this needs checking) */ - for (ob = G.main->object.first; ob; ob = ob->id.next) { + for (ob = bmain->object.first; ob; ob = ob->id.next) { /* we only need to do this on objects with a pose */ if ((pose = ob->pose)) { for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {