Simulation: extract node tree parsing code to separate file
This commit is contained in:
parent
25582aef61
commit
aa8279648e
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@ -41,13 +41,15 @@ set(SRC
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intern/hair_volume.cpp
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intern/implicit_blender.c
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intern/implicit_eigen.cpp
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intern/simulation_solver.cc
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intern/particle_function.cc
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intern/simulation_collect_influences.cc
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intern/simulation_solver.cc
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intern/simulation_update.cc
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intern/ConstrainedConjugateGradient.h
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intern/eigen_utils.h
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intern/implicit.h
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intern/simulation_collect_influences.hh
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intern/simulation_solver.hh
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SIM_mass_spring.h
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@ -0,0 +1,236 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "simulation_collect_influences.hh"
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#include "SIM_particle_function.hh"
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#include "FN_attributes_ref.hh"
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#include "FN_multi_function_network_evaluation.hh"
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#include "FN_multi_function_network_optimization.hh"
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#include "NOD_node_tree_multi_function.hh"
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namespace blender::sim {
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extern "C" {
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void WM_clipboard_text_set(const char *buf, bool selection);
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}
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static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
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fn::MFNetwork &network,
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nodes::MFNetworkTreeMap &network_map,
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const nodes::DerivedNodeTree &tree)
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{
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Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
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"SimulationNodeParticleAttribute");
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uint amount = attribute_dnodes.size();
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if (amount == 0) {
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return {};
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}
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Vector<fn::MFInputSocket *> name_sockets;
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for (const nodes::DNode *dnode : attribute_dnodes) {
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fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
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name_sockets.append(&name_socket);
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}
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fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
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fn::MFParamsBuilder params{network_fn, 1};
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Array<std::string> attribute_names{amount, NoInitialization()};
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for (uint i : IndexRange(amount)) {
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params.add_uninitialized_single_output(
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fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
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}
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fn::MFContextBuilder context;
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/* Todo: Check that the names don't depend on dummy nodes. */
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network_fn.call({0}, params, context);
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Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
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attribute_nodes_by_name_and_type;
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for (uint i : IndexRange(amount)) {
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attribute_nodes_by_name_and_type
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.lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
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.append(&name_sockets[i]->node());
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}
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Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
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for (auto item : attribute_nodes_by_name_and_type.items()) {
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StringRef attribute_name = item.key.first;
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fn::MFDataType data_type = item.key.second;
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Span<fn::MFNode *> nodes = item.value;
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fn::MFOutputSocket &new_attribute_socket = network.add_input(
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"Attribute '" + attribute_name + "'", data_type);
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for (fn::MFNode *node : nodes) {
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network.relink(node->output(0), new_attribute_socket);
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}
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network.remove(nodes);
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attribute_inputs.add_new(&new_attribute_socket, attribute_name);
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}
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return attribute_inputs;
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}
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class ParticleAttributeInput : public ParticleFunctionInput {
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private:
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std::string attribute_name_;
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const fn::CPPType &attribute_type_;
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public:
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ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
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: attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
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{
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}
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void add_input(fn::AttributesRef attributes,
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fn::MFParamsBuilder ¶ms,
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ResourceCollector &UNUSED(resources)) const override
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{
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std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
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if (span.has_value()) {
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params.add_readonly_single_input(*span);
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}
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else {
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params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
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}
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}
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};
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static const ParticleFunction *create_particle_function_for_inputs(
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Span<const fn::MFInputSocket *> sockets_to_compute,
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ResourceCollector &resources,
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const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
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{
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BLI_assert(sockets_to_compute.size() >= 1);
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const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
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VectorSet<const fn::MFOutputSocket *> dummy_deps;
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VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
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network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
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BLI_assert(unlinked_input_deps.size() == 0);
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Vector<const ParticleFunctionInput *> per_particle_inputs;
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for (const fn::MFOutputSocket *socket : dummy_deps) {
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const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
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if (attribute_name == nullptr) {
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return nullptr;
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}
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per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
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AT, *attribute_name, socket->data_type().single_type()));
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}
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const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
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AT, dummy_deps.as_span(), sockets_to_compute);
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Array<bool> output_is_global(sockets_to_compute.size(), false);
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const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
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AT,
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nullptr,
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&per_particle_fn,
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Span<const ParticleFunctionInput *>(),
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per_particle_inputs.as_span(),
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output_is_global.as_span());
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return &particle_fn;
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}
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class ParticleFunctionForce : public ParticleForce {
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private:
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const ParticleFunction &particle_fn_;
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public:
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ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
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{
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}
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void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
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{
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IndexMask mask = IndexRange(attributes.size());
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ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
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evaluator.compute();
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fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
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for (uint i : mask) {
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r_combined_force[i] += forces[i];
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}
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}
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};
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static Vector<const ParticleForce *> create_forces_for_particle_simulation(
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const nodes::DNode &simulation_node,
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nodes::MFNetworkTreeMap &network_map,
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ResourceCollector &resources,
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const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
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{
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Vector<const ParticleForce *> forces;
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for (const nodes::DOutputSocket *origin_socket :
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simulation_node.input(2, "Forces").linked_sockets()) {
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const nodes::DNode &origin_node = origin_socket->node();
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if (origin_node.idname() != "SimulationNodeForce") {
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continue;
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}
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const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
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origin_node.input(0, "Force"));
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const ParticleFunction *particle_fn = create_particle_function_for_inputs(
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{&force_socket}, resources, attribute_inputs);
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if (particle_fn == nullptr) {
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continue;
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}
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const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
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forces.append(&force);
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}
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return forces;
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}
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static void collect_forces(nodes::MFNetworkTreeMap &network_map,
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ResourceCollector &resources,
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const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs,
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SimulationInfluences &r_influences)
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{
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for (const nodes::DNode *dnode :
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network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
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std::string name = dnode_to_path(*dnode);
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Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
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*dnode, network_map, resources, attribute_inputs);
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r_influences.particle_forces.add_new(std::move(name), std::move(forces));
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}
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}
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void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
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ResourceCollector &resources,
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SimulationInfluences &r_influences)
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{
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fn::MFNetwork &network = resources.construct<fn::MFNetwork>(AT);
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nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
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Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
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network, network_map, tree);
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fn::mf_network_optimization::constant_folding(network, resources);
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fn::mf_network_optimization::common_subnetwork_elimination(network);
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fn::mf_network_optimization::dead_node_removal(network);
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// WM_clipboard_text_set(network.to_dot().c_str(), false);
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collect_forces(network_map, resources, attribute_inputs, r_influences);
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}
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} // namespace blender::sim
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@ -0,0 +1,45 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
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#define __SIM_SIMULATION_COLLECT_INFLUENCES_HH__
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#include "NOD_derived_node_tree.hh"
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#include "BLI_resource_collector.hh"
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#include "simulation_solver.hh"
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namespace blender::sim {
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void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
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ResourceCollector &resources,
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SimulationInfluences &r_influences);
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/* TODO: Move this to a better place. */
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inline std::string dnode_to_path(const nodes::DNode &dnode)
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{
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std::string path;
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for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
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path = parent->node_ref().name() + "/" + path;
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}
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path = path + dnode.name();
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return path;
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}
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} // namespace blender::sim
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#endif /* __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ */
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@ -121,7 +121,8 @@ void solve_simulation_time_step(Simulation &simulation,
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MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
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Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
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const Vector<const ParticleForce *> *forces = influences.particle_forces.lookup_ptr(state);
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const Vector<const ParticleForce *> *forces = influences.particle_forces.lookup_ptr(
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state->head.name);
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if (forces != nullptr) {
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for (const ParticleForce *force : *forces) {
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force->add_force(attributes, force_vectors);
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@ -36,7 +36,7 @@ class ParticleForce {
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};
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struct SimulationInfluences {
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Map<const ParticleSimulationState *, Vector<const ParticleForce *>> particle_forces;
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Map<std::string, Vector<const ParticleForce *>> particle_forces;
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};
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void initialize_simulation_states(Simulation &simulation,
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@ -32,18 +32,9 @@
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#include "BLI_rand.h"
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#include "BLI_vector.hh"
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#include "NOD_node_tree_multi_function.hh"
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#include "FN_attributes_ref.hh"
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#include "FN_multi_function_network_evaluation.hh"
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#include "FN_multi_function_network_optimization.hh"
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#include "simulation_collect_influences.hh"
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#include "simulation_solver.hh"
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extern "C" {
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void WM_clipboard_text_set(const char *buf, bool selection);
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}
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namespace blender::sim {
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static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
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@ -69,75 +60,6 @@ static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulati
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}
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}
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static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
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fn::MFNetwork &network,
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nodes::MFNetworkTreeMap &network_map,
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const nodes::DerivedNodeTree &tree)
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{
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Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
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"SimulationNodeParticleAttribute");
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uint amount = attribute_dnodes.size();
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if (amount == 0) {
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return {};
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}
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Vector<fn::MFInputSocket *> name_sockets;
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for (const nodes::DNode *dnode : attribute_dnodes) {
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fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
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name_sockets.append(&name_socket);
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}
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fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
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fn::MFParamsBuilder params{network_fn, 1};
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Array<std::string> attribute_names{amount, NoInitialization()};
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for (uint i : IndexRange(amount)) {
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params.add_uninitialized_single_output(
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fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
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}
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fn::MFContextBuilder context;
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/* Todo: Check that the names don't depend on dummy nodes. */
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network_fn.call({0}, params, context);
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Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
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attribute_nodes_by_name_and_type;
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for (uint i : IndexRange(amount)) {
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attribute_nodes_by_name_and_type
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.lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
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.append(&name_sockets[i]->node());
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}
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Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
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for (auto item : attribute_nodes_by_name_and_type.items()) {
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StringRef attribute_name = item.key.first;
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fn::MFDataType data_type = item.key.second;
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Span<fn::MFNode *> nodes = item.value;
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fn::MFOutputSocket &new_attribute_socket = network.add_input(
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"Attribute '" + attribute_name + "'", data_type);
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for (fn::MFNode *node : nodes) {
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network.relink(node->output(0), new_attribute_socket);
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}
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network.remove(nodes);
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attribute_inputs.add_new(&new_attribute_socket, attribute_name);
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}
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return attribute_inputs;
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}
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static std::string dnode_to_path(const nodes::DNode &dnode)
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{
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std::string path;
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for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
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path = parent->node_ref().name() + "/" + path;
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}
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path = path + dnode.name();
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return path;
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}
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static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
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{
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LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
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@ -209,138 +131,6 @@ static void update_simulation_state_list(Simulation *simulation,
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add_missing_particle_states(simulation, state_names);
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}
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class ParticleAttributeInput : public ParticleFunctionInput {
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private:
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std::string attribute_name_;
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const fn::CPPType &attribute_type_;
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public:
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ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
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: attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
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{
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}
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void add_input(fn::AttributesRef attributes,
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fn::MFParamsBuilder ¶ms,
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ResourceCollector &UNUSED(resources)) const override
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{
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std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
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if (span.has_value()) {
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params.add_readonly_single_input(*span);
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}
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else {
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params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
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}
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}
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};
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static const ParticleFunction *create_particle_function_for_inputs(
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Span<const fn::MFInputSocket *> sockets_to_compute,
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ResourceCollector &resources,
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const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
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{
|
||||
BLI_assert(sockets_to_compute.size() >= 1);
|
||||
const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
|
||||
|
||||
VectorSet<const fn::MFOutputSocket *> dummy_deps;
|
||||
VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
|
||||
network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
|
||||
BLI_assert(unlinked_input_deps.size() == 0);
|
||||
|
||||
Vector<const ParticleFunctionInput *> per_particle_inputs;
|
||||
for (const fn::MFOutputSocket *socket : dummy_deps) {
|
||||
const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
|
||||
if (attribute_name == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
|
||||
AT, *attribute_name, socket->data_type().single_type()));
|
||||
}
|
||||
|
||||
const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
|
||||
AT, dummy_deps.as_span(), sockets_to_compute);
|
||||
|
||||
Array<bool> output_is_global(sockets_to_compute.size(), false);
|
||||
|
||||
const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
|
||||
AT,
|
||||
nullptr,
|
||||
&per_particle_fn,
|
||||
Span<const ParticleFunctionInput *>(),
|
||||
per_particle_inputs.as_span(),
|
||||
output_is_global.as_span());
|
||||
|
||||
return &particle_fn;
|
||||
}
|
||||
|
||||
class ParticleFunctionForce : public ParticleForce {
|
||||
private:
|
||||
const ParticleFunction &particle_fn_;
|
||||
|
||||
public:
|
||||
ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
|
||||
{
|
||||
}
|
||||
|
||||
void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
|
||||
{
|
||||
IndexMask mask = IndexRange(attributes.size());
|
||||
ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
|
||||
evaluator.compute();
|
||||
fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
|
||||
for (uint i : mask) {
|
||||
r_combined_force[i] += forces[i];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static Vector<const ParticleForce *> create_forces_for_particle_simulation(
|
||||
const nodes::DNode &simulation_node,
|
||||
nodes::MFNetworkTreeMap &network_map,
|
||||
ResourceCollector &resources,
|
||||
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
|
||||
{
|
||||
Vector<const ParticleForce *> forces;
|
||||
for (const nodes::DOutputSocket *origin_socket :
|
||||
simulation_node.input(2, "Forces").linked_sockets()) {
|
||||
const nodes::DNode &origin_node = origin_socket->node();
|
||||
if (origin_node.idname() != "SimulationNodeForce") {
|
||||
continue;
|
||||
}
|
||||
|
||||
const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
|
||||
origin_node.input(0, "Force"));
|
||||
|
||||
const ParticleFunction *particle_fn = create_particle_function_for_inputs(
|
||||
{&force_socket}, resources, attribute_inputs);
|
||||
|
||||
if (particle_fn == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
|
||||
forces.append(&force);
|
||||
}
|
||||
return forces;
|
||||
}
|
||||
|
||||
static void collect_forces(Simulation &simulation,
|
||||
nodes::MFNetworkTreeMap &network_map,
|
||||
ResourceCollector &resources,
|
||||
const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs,
|
||||
SimulationInfluences &r_influences)
|
||||
{
|
||||
for (const nodes::DNode *dnode :
|
||||
network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
|
||||
std::string name = dnode_to_path(*dnode);
|
||||
Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
|
||||
*dnode, network_map, resources, attribute_inputs);
|
||||
ParticleSimulationState *state = (ParticleSimulationState *)try_find_state_by_name(&simulation,
|
||||
name);
|
||||
r_influences.particle_forces.add_new(state, std::move(forces));
|
||||
}
|
||||
}
|
||||
|
||||
void update_simulation_in_depsgraph(Depsgraph *depsgraph,
|
||||
Scene *scene_cow,
|
||||
Simulation *simulation_cow)
|
||||
|
@ -360,24 +150,15 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
|
|||
nodes::NodeTreeRefMap tree_refs;
|
||||
/* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
|
||||
const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
|
||||
fn::MFNetwork network;
|
||||
ResourceCollector resources;
|
||||
nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
|
||||
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
|
||||
network, network_map, tree);
|
||||
fn::mf_network_optimization::constant_folding(network, resources);
|
||||
fn::mf_network_optimization::common_subnetwork_elimination(network);
|
||||
fn::mf_network_optimization::dead_node_removal(network);
|
||||
// WM_clipboard_text_set(network.to_dot().c_str(), false);
|
||||
|
||||
SimulationInfluences simulation_influences;
|
||||
collect_forces(
|
||||
*simulation_orig, network_map, resources, attribute_inputs, simulation_influences);
|
||||
ResourceCollector resources;
|
||||
SimulationInfluences influences;
|
||||
collect_simulation_influences(tree, resources, influences);
|
||||
|
||||
if (current_frame == 1) {
|
||||
reinitialize_empty_simulation_states(simulation_orig, tree);
|
||||
|
||||
initialize_simulation_states(*simulation_orig, *depsgraph, simulation_influences);
|
||||
initialize_simulation_states(*simulation_orig, *depsgraph, influences);
|
||||
simulation_orig->current_frame = 1;
|
||||
|
||||
copy_states_to_cow(simulation_orig, simulation_cow);
|
||||
|
@ -386,7 +167,7 @@ void update_simulation_in_depsgraph(Depsgraph *depsgraph,
|
|||
update_simulation_state_list(simulation_orig, tree);
|
||||
|
||||
float time_step = 1.0f / 24.0f;
|
||||
solve_simulation_time_step(*simulation_orig, *depsgraph, simulation_influences, time_step);
|
||||
solve_simulation_time_step(*simulation_orig, *depsgraph, influences, time_step);
|
||||
simulation_orig->current_frame = current_frame;
|
||||
|
||||
copy_states_to_cow(simulation_orig, simulation_cow);
|
||||
|
|
Loading…
Reference in New Issue