UI: Cloth panels as sub-panels
Also remove Cloth suffix from name since they are sub-panels now.
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@ -126,7 +126,8 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
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bl_label = "Cloth Cache"
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bl_label = "Cache"
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bl_parent_id = 'PHYSICS_PT_cloth'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -136,7 +137,8 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
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bl_label = "Cloth Collision"
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bl_label = "Collision"
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bl_parent_id = 'PHYSICS_PT_cloth'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -176,7 +178,8 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
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bl_label = "Cloth Stiffness Scaling"
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bl_label = "Stiffness Scaling"
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bl_parent_id = 'PHYSICS_PT_cloth'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -209,7 +212,8 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
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bl_label = "Cloth Sewing Springs"
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bl_label = "Sewing Springs"
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bl_parent_id = 'PHYSICS_PT_cloth'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@ -243,7 +247,8 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
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class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
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bl_label = "Cloth Field Weights"
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bl_label = "Field Weights"
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bl_parent_id = 'PHYSICS_PT_cloth'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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