Fix blenderplayer and collada build.
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@ -91,8 +91,8 @@ private:
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public:
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AnimationExporter(Depsgraph *depsgraph, COLLADASW::StreamWriter *sw, const ExportSettings *export_settings):
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depsgraph(depsgraph),
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COLLADASW::LibraryAnimations(sw),
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depsgraph(depsgraph),
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export_settings(export_settings)
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{
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this->sw = sw;
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@ -44,8 +44,8 @@ class DocumentExporter
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void exportScenes(const char *filename);
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private:
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const ExportSettings *export_settings;
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Depsgraph *depsgraph;
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const ExportSettings *export_settings;
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};
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#endif
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@ -26,8 +26,10 @@
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*/
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#include "BKE_object.h"
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#include "BLI_math.h"
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#include "BLI_sys_types.h"
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#include "BKE_object.h"
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#include "TransformWriter.h"
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@ -484,6 +484,8 @@ void ED_fsmenu_entry_set_name(struct FSMenuEntry *fsentry, const char *name) RET
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struct PTCacheEdit *PE_get_current(struct Scene *scene, struct Object *ob) RET_NULL
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void PE_current_changed(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) RET_NONE
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struct PTCacheEdit *PE_create_current(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob) RET_NULL
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void PE_update_object( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, int useflag) RET_NONE
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/* rna keymap */
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struct wmKeyMap *WM_keymap_active(struct wmWindowManager *wm, struct wmKeyMap *keymap) RET_NULL
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