Cleanup: style, duplicate includes

This commit is contained in:
Campbell Barton 2017-10-07 15:57:14 +11:00
parent 37b457221e
commit adfbf276a1
73 changed files with 227 additions and 234 deletions

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@ -188,7 +188,7 @@ void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *r
int BKE_scene_multiview_num_videos_get(const struct RenderData *rd);
/* depsgraph */
struct Depsgraph* BKE_scene_get_depsgraph(struct Scene *scene, struct SceneLayer *scene_layer);
struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct SceneLayer *scene_layer);
#ifdef __cplusplus
}

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@ -1344,7 +1344,7 @@ const CustomDataMask CD_MASK_BMESH =
CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS |
CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST | CD_MASK_PAINT_MASK |
CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE |
CD_MASK_CUSTOMLOOPNORMAL | CD_MASK_FACEMAP;
CD_MASK_CUSTOMLOOPNORMAL | CD_MASK_FACEMAP;
/**
* cover values copied by #BKE_mesh_loops_to_tessdata
*/

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@ -301,11 +301,14 @@ void BKE_editmesh_loop_tangent_calc(
&calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
for (int i = 0; i < tangent_names_len; i++)
if (tangent_names[i][0])
BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, (int)loopdata_out_len, tangent_names[i]);
for (int i = 0; i < tangent_names_len; i++) {
if (tangent_names[i][0]) {
BKE_mesh_add_loop_tangent_named_layer_for_uv(
&bm->ldata, loopdata_out, (int)loopdata_out_len, tangent_names[i]);
}
}
if ((tangent_mask & DM_TANGENT_MASK_ORCO) && CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, "") == -1)
CustomData_add_layer_named(loopdata_out, CD_TANGENT, CD_CALLOC, NULL, (int)loopdata_out_len, "");
CustomData_add_layer_named(loopdata_out, CD_TANGENT, CD_CALLOC, NULL, (int)loopdata_out_len, "");
if (calc_act && act_uv_name[0])
BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, (int)loopdata_out_len, act_uv_name);
if (calc_ren && ren_uv_name[0])

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@ -1420,7 +1420,7 @@ void BKE_collection_engine_property_add_float_array(
val.array.len = array_length;
val.array.type = IDP_FLOAT;
IDProperty *idprop= IDP_New(IDP_ARRAY, &val, name);
IDProperty *idprop = IDP_New(IDP_ARRAY, &val, name);
memcpy(IDP_Array(idprop), values, sizeof(float) * idprop->len);
IDP_AddToGroup(props, idprop);
}

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@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/probe.c
/** \file blender/blenkernel/intern/lightprobe.c
* \ingroup bke
*/

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@ -230,8 +230,6 @@ typedef struct {
} SGLSLMeshToTangent;
/* interface */
#include "mikktspace.h"
static int dm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
{
SGLSLMeshToTangent *pMesh = pContext->m_pUserData;

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@ -169,7 +169,8 @@ static void scene_collection_copy(SceneCollection *sc_dst, SceneCollection *sc_s
BLI_duplicatelist(&sc_dst->scene_collections, &sc_src->scene_collections);
for (SceneCollection *nsc_src = sc_src->scene_collections.first, *nsc_dst = sc_dst->scene_collections.first;
nsc_src;
nsc_src = nsc_src->next, nsc_dst = nsc_dst->next) {
nsc_src = nsc_src->next, nsc_dst = nsc_dst->next)
{
scene_collection_copy(nsc_dst, nsc_src, flag);
}
}
@ -2330,7 +2331,7 @@ int BKE_scene_multiview_num_videos_get(const RenderData *rd)
}
}
Depsgraph* BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer)
Depsgraph *BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer)
{
(void) scene_layer;
return scene->depsgraph_legacy;

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@ -117,11 +117,11 @@ static void *workspace_relation_get_data_matching_parent(
* Hence, this should only be used as assert check before assigining a screen to a workspace.
*/
#ifndef NDEBUG
static bool workspaces_is_screen_used(
static bool workspaces_is_screen_used
#else
static bool UNUSED_FUNCTION(workspaces_is_screen_used)(
static bool UNUSED_FUNCTION(workspaces_is_screen_used)
#endif
const Main *bmain, bScreen *screen)
(const Main *bmain, bScreen *screen)
{
for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) {
if (workspace_layout_find_exec(workspace, screen)) {

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@ -195,7 +195,7 @@ void normalize_m3_m3(float R[3][3], const float A[3][3]) ATTR_NONNULL();
void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4(float R[4][4]) ATTR_NONNULL();
void normalize_m4_m4_ex(float R[4][4], const float A[4][4], float r_scale[3]) ATTR_NONNULL();
void normalize_m4_m4(float R[4][4],const float A[4][4]) ATTR_NONNULL();
void normalize_m4_m4(float R[4][4], const float A[4][4]) ATTR_NONNULL();
void orthogonalize_m3(float R[3][3], int axis);
void orthogonalize_m4(float R[4][4], int axis);

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@ -377,13 +377,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
if (!MAIN_VERSION_ATLEAST(main, 280, 1)) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->bleedexp = 120.0f;
}
}
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) {
for (Camera *ca = main->camera.first; ca; ca = ca->id.next) {
ca->gpu_dof.ratio = 1.0f;
}
@ -433,7 +433,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
{
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->cascade_max_dist = 1000.0f;
la->cascade_count = 4;
@ -442,7 +442,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) {
for (Lamp *la = main->lamp.first; la; la = la->id.next) {
la->contact_dist = 1.0f;
la->contact_bias = 0.03f;
@ -470,7 +470,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
if (ntree->type == NTREE_SHADER) {
for (bNode *node = ntree->nodes.first; node; node = node->next) {
if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeOutputMetallic"))
STREQ(node->idname, "ShaderNodeOutputMetallic"))
{
BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname));
error |= NTREE_DOVERSION_NEED_OUTPUT;
@ -482,14 +482,14 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ &&
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
STREQ(node->idname, "ShaderNodeOutputEeveeMaterial"))
{
node->type = SH_NODE_OUTPUT_MATERIAL;
BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname));
}
else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ &&
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
STREQ(node->idname, "ShaderNodeEeveeMetallic"))
{
node->type = SH_NODE_BSDF_PRINCIPLED;
BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname));

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@ -24,7 +24,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
/** \file blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc
* \ingroup depsgraph
*
* Methods for constructing depsgraph's nodes

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@ -1413,7 +1413,8 @@ void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob)
}
else if ((psys->flag & PSYS_HAIR_DYNAMICS) &&
psys->clmd != NULL &&
psys->clmd->coll_parms != NULL) {
psys->clmd->coll_parms != NULL)
{
add_collision_relations(psys_key,
scene,
ob,

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@ -24,7 +24,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
/** \file blender/depsgraph/intern/builder/deg_builder_relations_layer.cc
* \ingroup depsgraph
*
* Methods for constructing depsgraph

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@ -88,7 +88,7 @@ static const int deg_debug_node_type_color_map[][2] = {
{DEG_NODE_TYPE_GEOMETRY, 6},
{DEG_NODE_TYPE_SEQUENCER, 7},
{DEG_NODE_TYPE_SHADING, 8},
{DEG_NODE_TYPE_SHADING_PARAMETERS,9},
{DEG_NODE_TYPE_SHADING_PARAMETERS, 9},
{DEG_NODE_TYPE_CACHE, 10},
{DEG_NODE_TYPE_LAYER_COLLECTIONS, 11},
{DEG_NODE_TYPE_COPY_ON_WRITE, 12},

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@ -296,7 +296,8 @@ IDDepsNode *Depsgraph::add_id_node(ID *id, bool do_tag, ID *id_cow_hint)
* referencing to.
*/
BLI_ghash_insert(id_hash, id, id_node);
} else if (do_tag) {
}
else if (do_tag) {
id->tag |= LIB_TAG_DOIT;
}
return id_node;

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@ -225,9 +225,8 @@ void DEG_objects_iterator_next(BLI_Iterator *iter)
BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group));
/* Flushing depsgraph data. */
deg_flush_base_flags_and_settings(ob,
base,
data->base_flag);
deg_flush_base_flags_and_settings(
ob, base, data->base_flag);
if ((data->flag & DEG_OBJECT_ITER_FLAG_DUPLI) && (ob->transflag & OB_DUPLI)) {
data->dupli_parent = ob;

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@ -25,7 +25,7 @@
*/
/** \file blender/depsgraph/intern/eval/deg_eval_copy_on_write.h
/** \file blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
* \ingroup depsgraph
*/
@ -65,9 +65,7 @@ extern "C" {
# include "DNA_lamp_types.h"
# include "DNA_linestyle_types.h"
# include "DNA_material_types.h"
# include "DNA_mesh_types.h"
# include "DNA_node_types.h"
# include "DNA_scene_types.h"
# include "DNA_texture_types.h"
# include "DNA_world_types.h"
#endif

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@ -19,7 +19,7 @@
*
*/
/** \file basic_engine.h
/** \file basic_engine.c
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.

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@ -1189,7 +1189,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* This create an empty batch of N triangles to be positioned
* by the vertex shader 0.4ms against 6ms with instancing */
const float *viewport_size = DRW_viewport_size_get();
const int sprite_ct = ((int)viewport_size[0]/2) * ((int)viewport_size[1]/2); /* brackets matters */
const int sprite_ct = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */
grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct);
DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->unf_source_buffer);
@ -1577,7 +1577,7 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
last = txl->bloom_downsample[0];
for (int i = 1; i < effects->bloom_iteration_ct; ++i) {
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i-1]);
copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i - 1]);
effects->unf_source_buffer = last;
DRW_framebuffer_bind(fbl->bloom_down_fb[i]);
@ -1646,8 +1646,8 @@ void EEVEE_draw_effects(EEVEE_Data *vedata)
SWAP_DOUBLE_BUFFERS();
if (!stl->g_data->valid_double_buffer &&
((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) &&
(DRW_state_is_image_render() == false))
((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) &&
(DRW_state_is_image_render() == false))
{
/* If history buffer is not valid request another frame.
* This fix black reflections on area resize. */

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@ -19,7 +19,7 @@
*
*/
/** \file eevee_lights.c
/** \file eevee_lightprobes.c
* \ingroup DNA
*/
@ -36,8 +36,6 @@
#include "ED_screen.h"
#include "DRW_render.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_glew.h"
@ -473,7 +471,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
/* Step 1 find all lamps in the scene and setup them */
if ((probe->type == LIGHTPROBE_TYPE_CUBE && pinfo->num_cube >= MAX_PROBE) ||
(probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE))
(probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE))
{
printf("Too much probes in the scene !!!\n");
return;
@ -669,7 +667,7 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi
/* Debug Display */
if (BKE_object_is_visible(ob) &&
DRW_state_draw_support() &&
DRW_state_draw_support() &&
(probe->flag & LIGHTPROBE_FLAG_SHOW_DATA))
{
ped->probe_size = probe->data_draw_size * 0.1f;
@ -1347,9 +1345,9 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
else if (((((int)grid_loc[0] % current_stride) == 0) &&
(((int)grid_loc[1] % current_stride) == 0) &&
(((int)grid_loc[2] % current_stride) == 0)) &&
!((((int)grid_loc[0] % prev_stride) == 0) &&
(((int)grid_loc[1] % prev_stride) == 0) &&
(((int)grid_loc[2] % prev_stride) == 0)))
!((((int)grid_loc[0] % prev_stride) == 0) &&
(((int)grid_loc[1] % prev_stride) == 0) &&
(((int)grid_loc[2] % prev_stride) == 0)))
{
valid_cell = true;
}

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@ -128,8 +128,8 @@ void EEVEE_lights_init(EEVEE_SceneLayerData *sldata)
EEVEE_LampsInfo *linfo = sldata->lamps;
if ((linfo->shadow_size != sh_size) ||
(linfo->shadow_method != sh_method) ||
(linfo->shadow_high_bitdepth != sh_high_bitdepth))
(linfo->shadow_method != sh_method) ||
(linfo->shadow_high_bitdepth != sh_high_bitdepth))
{
BLI_assert((sh_size > 0) && (sh_size <= 8192));
DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool);
@ -242,7 +242,7 @@ void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob)
MEM_SAFE_FREE(led->storage);
if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
if (la->type == LA_SUN) {
if (la->type == LA_SUN) {
int sh_nbr = 1; /* TODO : MSM */
int cascade_nbr = MAX_CASCADE_NUM; /* TODO : Custom cascade number */
@ -463,12 +463,12 @@ static void eevee_light_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE_LampEngi
/* Make illumination power constant */
if (la->type == LA_AREA) {
power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) /* 1/(w*h*Pi) */
* 80.0f; /* XXX : Empirical, Fit cycles power */
power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) * /* 1/(w*h*Pi) */
80.0f; /* XXX : Empirical, Fit cycles power */
}
else if (la->type == LA_SPOT || la->type == LA_LOCAL) {
power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) /* 1/(4*r²*Pi²) */
* M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */
power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) * /* 1/(4*r²*Pi²) */
M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */
/* for point lights (a.k.a radius == 0.0) */
// power = M_PI * M_PI * 0.78; /* XXX : Empirical, Fit cycles power */
@ -525,7 +525,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente
/* compute the bounding box */
INIT_MINMAX(minvec, maxvec);
for (int i = 0; i < 8; ++i) {
for (int i = 0; i < 8; ++i) {
minmax_v3v3_v3(minvec, maxvec, corners[i]);
}
@ -542,7 +542,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente
/* Search the largest distance between the sphere center
* and the front plane corners. */
for (int i = 0; i < 4; ++i) {
float rad = len_v3v3(corners[4+i], r_center);
float rad = len_v3v3(corners[4 + i], r_center);
if (rad > *r_radius) {
*r_radius = rad;
}
@ -648,11 +648,11 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
else {
cascade_data->split_start[c] = linear_split;
}
cascade_data->split_end[c-1] = cascade_data->split_start[c];
cascade_data->split_end[c - 1] = cascade_data->split_start[c];
/* Add some overlap for smooth transition */
cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c-1],
(c > 1) ? cascade_data->split_end[c-2] : cascade_data->split_start[0]);
cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c - 1],
(c > 1) ? cascade_data->split_end[c - 2] : cascade_data->split_start[0]);
/* NDC Space */
{
@ -667,20 +667,20 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
}
{
float p[4] = {1.0f, 1.0f, cascade_data->split_end[c-1], 1.0f};
float p[4] = {1.0f, 1.0f, cascade_data->split_end[c - 1], 1.0f};
/* TODO: we don't need full m4 multiply here */
mul_m4_v4(viewprojmat, p);
splits_end_ndc[c-1] = p[2];
splits_end_ndc[c - 1] = p[2];
if (is_persp) {
splits_end_ndc[c-1] /= p[3];
splits_end_ndc[c - 1] /= p[3];
}
}
}
/* Set last cascade split fade distance into the first split_start. */
float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr-2] : cascade_data->split_start[0];
cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr-1], prev_split);
float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr - 2] : cascade_data->split_start[0];
cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr - 1], prev_split);
/* For each cascade */
for (int c = 0; c < cascade_nbr; ++c) {
@ -699,7 +699,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
};
/* Transform them into world space */
for (int i = 0; i < 8; ++i) {
for (int i = 0; i < 8; ++i) {
mul_m4_v4(persinv, corners[i]);
mul_v3_fl(corners[i], 1.0f / corners[i][3]);
corners[i][3] = 1.0f;
@ -712,7 +712,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE
normalize_v3(viewmat[1]);
normalize_v3(viewmat[2]);
for (int i = 0; i < 8; ++i) {
for (int i = 0; i < 8; ++i) {
mul_m4_v4(viewmat, corners[i]);
}
@ -779,8 +779,8 @@ static bool cube_bbox_intersect(const float cube_center[3], float cube_half_dim,
minmax_v3v3_v3(min, max, vec);
}
if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false;
if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false;
if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false;
if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false;
return true;
}

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@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file eeveee_lut.h
/** \file eevee_lut.h
* \ingroup gpu
*/

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@ -233,7 +233,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
DRW_framebuffer_read_data(0, 0, w, h, 3, 0, data);
#if 1
#if 1
fprintf(f, "\t{\n\t\t");
for (int i = 0; i < w*h * 3; i+=3) {
fprintf(f, "%ff,", data[i]);
@ -241,7 +241,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
else fprintf(f, " ");
}
fprintf(f, "\n\t},\n");
#else
#else
for (int i = 0; i < w*h * 3; i+=3) {
if (data[i] < 0.01) printf(" ");
else if (data[i] < 0.3) printf(".");
@ -250,7 +250,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h)
else printf("#");
if ((i/3+1) % 64 == 0) printf("\n");
}
#endif
#endif
} while (roughness < 1.0f);
fprintf(f, "\n};\n");
@ -445,8 +445,8 @@ void EEVEE_update_util_texture(float offset)
/* Copy bsdf_split_sum_ggx into 2nd layer red and green channels.
Copy ltc_mag_ggx into 2nd layer blue channel. */
for (int i = 0; i < 64 * 64; i++) {
texels_layer[i][0] = bsdf_split_sum_ggx[i*2 + 0];
texels_layer[i][1] = bsdf_split_sum_ggx[i*2 + 1];
texels_layer[i][0] = bsdf_split_sum_ggx[i * 2 + 0];
texels_layer[i][1] = bsdf_split_sum_ggx[i * 2 + 1];
texels_layer[i][2] = ltc_mag_ggx[i];
}
texels_layer += 64 * 64;
@ -467,10 +467,10 @@ void EEVEE_update_util_texture(float offset)
/* Copy Refraction GGX LUT in layer 4 - 20 */
for (int j = 0; j < 16; ++j) {
for (int i = 0; i < 64 * 64; i++) {
texels_layer[i][0] = btdf_split_sum_ggx[j*2][i];
texels_layer[i][1] = btdf_split_sum_ggx[j*2][i];
texels_layer[i][2] = btdf_split_sum_ggx[j*2][i];
texels_layer[i][3] = btdf_split_sum_ggx[j*2][i];
texels_layer[i][0] = btdf_split_sum_ggx[j * 2][i];
texels_layer[i][1] = btdf_split_sum_ggx[j * 2][i];
texels_layer[i][2] = btdf_split_sum_ggx[j * 2][i];
texels_layer[i][3] = btdf_split_sum_ggx[j * 2][i];
}
texels_layer += 64 * 64;
}
@ -933,7 +933,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
} \
} while (0)
typedef struct EeveeMaterialShadingGroups{
typedef struct EeveeMaterialShadingGroups {
struct DRWShadingGroup *shading_grp;
struct DRWShadingGroup *depth_grp;
struct DRWShadingGroup *depth_clip_grp;

View File

@ -159,7 +159,7 @@ typedef struct EEVEE_FramebufferList {
struct GPUFrameBuffer *effect_fb;
struct GPUFrameBuffer *bloom_blit_fb;
struct GPUFrameBuffer *bloom_down_fb[MAX_BLOOM_STEP];
struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP-1];
struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP - 1];
struct GPUFrameBuffer *dof_down_fb;
struct GPUFrameBuffer *dof_scatter_far_fb;
struct GPUFrameBuffer *dof_scatter_near_fb;
@ -184,7 +184,7 @@ typedef struct EEVEE_TextureList {
struct GPUTexture *dof_far_blur; /* R16_G16_B16_A16 */
struct GPUTexture *bloom_blit; /* R16_G16_B16 */
struct GPUTexture *bloom_downsample[MAX_BLOOM_STEP]; /* R16_G16_B16 */
struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP-1]; /* R16_G16_B16 */
struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP - 1]; /* R16_G16_B16 */
struct GPUTexture *ssr_normal_input;
struct GPUTexture *ssr_specrough_input;
struct GPUTexture *refract_color;

View File

@ -19,7 +19,7 @@
*
*/
/** \file external_engine.h
/** \file external_engine.c
* \ingroup draw_engine
*
* Base engine for external render engines.

View File

@ -250,7 +250,7 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void)
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, 3);
for (int i = 0; i < 3; ++i) {
for (int i = 0; i < 3; ++i) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]);
GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]);
}
@ -279,7 +279,7 @@ Gwn_Batch *DRW_cache_quad_get(void)
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, 4);
for (int i = 0; i < 4; ++i) {
for (int i = 0; i < 4; ++i) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]);
GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]);
}
@ -391,7 +391,7 @@ Gwn_Batch *DRW_cache_square_get(void)
for (int i = 0; i < 4; i++) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2, p[i % 4]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i+1) % 4]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i + 1) % 4]);
}
SHC.drw_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
@ -1196,8 +1196,8 @@ Gwn_Batch *DRW_cache_lamp_spot_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4, n[(i) % NSEGMENTS]);
GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 1, n[(i) % NSEGMENTS]);
GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i+1) % NSEGMENTS]);
GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i+1) % NSEGMENTS]);
GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i + 1) % NSEGMENTS]);
GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i + 1) % NSEGMENTS]);
/* end ring */
v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
@ -1245,8 +1245,8 @@ Gwn_Batch *DRW_cache_lamp_spot_square_get(void)
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4)+1]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i+1) % 4)+1]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]);
}
SHC.drw_lamp_spot_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO);
@ -1351,7 +1351,7 @@ Gwn_Batch *DRW_cache_lightprobe_cube_get(void)
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, (6 + 3) * 2);
for (int i = 0; i < 6; ++i) {
for (int i = 0; i < 6; ++i) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]);
}
@ -1396,7 +1396,7 @@ Gwn_Batch *DRW_cache_lightprobe_grid_get(void)
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, (6 * 2 + 3) * 2);
for (int i = 0; i < 6; ++i) {
for (int i = 0; i < 6; ++i) {
float tmp_v1[3], tmp_v2[3], tmp_tr[3];
copy_v3_v3(tmp_v1, v[i]);
copy_v3_v3(tmp_v2, v[(i + 1) % 6]);
@ -1449,7 +1449,7 @@ Gwn_Batch *DRW_cache_lightprobe_planar_get(void)
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, 4 * 2);
for (int i = 0; i < 4; ++i) {
for (int i = 0; i < 4; ++i) {
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]);
GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]);
}
@ -1623,7 +1623,7 @@ static const unsigned int bone_box_solid_tris[12][3] = {
/* aligned with bone_octahedral_solid_tris */
static const float bone_box_solid_normals[12][3] = {
{ 0.0f, -1.0f, 0.0f},
{ 0.0f, -1.0f, 0.0f},
{ 0.0f, -1.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f},
{ 1.0f, 0.0f, 0.0f},
@ -1782,10 +1782,10 @@ Gwn_Batch *DRW_cache_bone_envelope_solid_get(void)
float co1[3], co2[3], co3[3], co4[3];
for (int j = 0; j < lat_res; j++, lat += lat_inc) {
benv_lat_lon_to_co(lat , lon , co1);
benv_lat_lon_to_co(lat , lon + lon_inc, co2);
benv_lat_lon_to_co(lat, lon, co1);
benv_lat_lon_to_co(lat, lon + lon_inc, co2);
benv_lat_lon_to_co(lat + lat_inc, lon + lon_inc, co3);
benv_lat_lon_to_co(lat + lat_inc, lon , co4);
benv_lat_lon_to_co(lat + lat_inc, lon, co4);
if (j != 0) { /* At pole, n1 and n2 are identical. */
benv_add_tri(vbo, attr_id.pos, &v_idx, co1, co2, co3);

View File

@ -654,7 +654,7 @@ static MeshRenderData *mesh_render_data_create_ex(
/* If tangent from orco is requested, decrement tangent_len */
int actual_tangent_len = (cd_lused[CD_TANGENT] & DM_TANGENT_MASK_ORCO) ?
rdata->cd.layers.tangent_len - 1 : rdata->cd.layers.tangent_len;
rdata->cd.layers.tangent_len - 1 : rdata->cd.layers.tangent_len;
if (rdata->edit_bmesh) {
BMEditMesh *em = rdata->edit_bmesh;
BMesh *bm = em->bm;
@ -3107,7 +3107,7 @@ static Gwn_VertBuf *mesh_create_edge_pos_with_sel(
const int edge_len = mesh_render_data_edges_len_get(rdata);
vbo= GWN_vertbuf_create_with_format(&format);
vbo = GWN_vertbuf_create_with_format(&format);
const int vbo_len_capacity = edge_len * 2;
int vbo_len_used = 0;

View File

@ -1997,7 +1997,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
unit_m4(obmat);
if (shgroup->type == DRW_SHG_INSTANCE &&
(interface->instance_count > 0 || interface->instance_batch != NULL))
(interface->instance_count > 0 || interface->instance_batch != NULL))
{
GPU_SELECT_LOAD_IF_PICKSEL_LIST(&shgroup->calls);
draw_geometry(shgroup, shgroup->instance_geom, obmat, shgroup->instance_data);

View File

@ -85,7 +85,7 @@ void DRW_stats_begin(void)
DTP.timer_count = DTP.chunk_count * CHUNK_SIZE;
DTP.timers = MEM_callocN(sizeof(DRWTimer) * DTP.timer_count, "DRWTimer stack");
}
else if(!DTP.is_recording && DTP.timers != NULL) {
else if (!DTP.is_recording && DTP.timers != NULL) {
DRW_stats_free();
}

View File

@ -48,7 +48,6 @@
#include "BKE_image.h"
#include "BKE_texture.h"
#include "ED_view3d.h"
#include "ED_view3d.h"
#include "GPU_shader.h"
@ -119,7 +118,7 @@ typedef struct OBJECT_Data {
/* *********** STATIC *********** */
typedef struct OBJECT_PrivateData{
typedef struct OBJECT_PrivateData {
/* Empties */
DRWShadingGroup *plain_axes;
DRWShadingGroup *cube;
@ -487,7 +486,8 @@ static void OBJECT_engine_init(void *vedata)
/* Persp : If camera is below floor plane, we switch clipping
* Ortho : If eye vector is looking up, we switch clipping */
if (((winmat[3][3] == 0.0f) && (e_data.camera_pos[2] > 0.0f)) ||
((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) {
((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f)))
{
e_data.zpos_flag |= CLIP_ZPOS;
e_data.zneg_flag |= CLIP_ZNEG;
}
@ -1548,7 +1548,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl
}
if (prb->type == LIGHTPROBE_TYPE_GRID ||
prb->attenuation_type == LIGHTPROBE_SHAPE_BOX)
prb->attenuation_type == LIGHTPROBE_SHAPE_BOX)
{
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distgridinf, ob->obmat);
DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distfalloff, ob->obmat);

View File

@ -2033,12 +2033,12 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch,
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
switch (sketch->next_point.mode) {
case PT_SNAP:
copy_v4_fl4(tmp_color, 0.0f, 1.0f, 0.0f, 1.0f);
break;
case PT_PROJECT:
copy_v4_fl4(tmp_color, 0.0f, 0.0f, 0.0f, 1.0f);
break;
case PT_SNAP:
copy_v4_fl4(tmp_color, 0.0f, 1.0f, 0.0f, 1.0f);
break;
case PT_PROJECT:
copy_v4_fl4(tmp_color, 0.0f, 0.0f, 0.0f, 1.0f);
break;
}
sk_drawPoint(&sketch->next_point, 0.1, tmp_color);

View File

@ -1650,7 +1650,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
immUniformColor3ubv((unsigned char *)wcol->item);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE+1) + 2);
immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE + 1) + 2);
if (cuma->table == NULL)
curvemapping_changed(cumap, false);
@ -1812,14 +1812,14 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc
UI_GetThemeColor4fv(TH_MARKER_OUTLINE, col_outline);
/* Do stipple cross with geometry */
immBegin(GWN_PRIM_LINES, 7*2*2);
immBegin(GWN_PRIM_LINES, 7 * 2 * 2);
float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f};
for (int axe = 0; axe < 2; ++axe) {
for (int i = 0; i < 7; ++i) {
float x1 = pos_sel[i] * (1 - axe);
float y1 = pos_sel[i] * axe;
float x2 = pos_sel[i+1] * (1 - axe);
float y2 = pos_sel[i+1] * axe;
float x2 = pos_sel[i + 1] * (1 - axe);
float y2 = pos_sel[i + 1] * axe;
if (i % 2 == 1)
immAttrib4fv(col, col_sel);

View File

@ -121,7 +121,7 @@ static void template_add_button_search_menu(
/* Ugly exception for screens here, drawing their preview in icon size looks ugly/useless */
const bool use_preview_icon = use_big_size || (id && (GS(id->name) != ID_SCR));
const short width = UI_UNIT_X * (use_big_size ? 6 : 1.6f);
const short height = UI_UNIT_Y * (use_big_size ? 6: 1);
const short height = UI_UNIT_Y * (use_big_size ? 6 : 1);
but = uiDefBlockButN(block, block_func, block_argN, "", 0, 0, width, height, tip);
if (use_preview_icon) {

View File

@ -1565,7 +1565,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s
}
/* X and Y axis */
UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6) , grid_line_color);
UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color);
immSkipAttrib(color);
immVertex2f(pos, 0.0f, v2d->cur.ymin);

View File

@ -221,7 +221,7 @@ static void dial_ghostarc_get_angles(
plane_from_point_normal_v3(dial_plane, mpr->matrix_basis[3], axis_vec);
if (!ED_view3d_win_to_ray(ar, v3d, inter->init_mval, ray_co, ray_no, false) ||
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
{
goto fail;
}
@ -229,7 +229,7 @@ static void dial_ghostarc_get_angles(
sub_v3_v3(proj_mval_init_rel, mpr->matrix_basis[3]);
if (!ED_view3d_win_to_ray(ar, v3d, mval, ray_co, ray_no, false) ||
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
!isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false))
{
goto fail;
}

View File

@ -823,8 +823,8 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra
immBegin(GWN_PRIM_LINES, 2 * num_lines);
for (MaskLayerShape *masklay_shape = masklay->splines_shapes.first;
masklay_shape;
masklay_shape = masklay_shape->next)
masklay_shape;
masklay_shape = masklay_shape->next)
{
int frame = masklay_shape->frame;

View File

@ -3303,13 +3303,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
/* editmode separate */
switch (type) {
case MESH_SEPARATE_SELECTED:
retval = mesh_separate_selected(bmain, scene, sl, base, em->bm);
retval = mesh_separate_selected(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_MATERIAL:
retval = mesh_separate_material(bmain, scene, sl, base, em->bm);
retval = mesh_separate_material(bmain, scene, sl, base, em->bm);
break;
case MESH_SEPARATE_LOOSE:
retval = mesh_separate_loose(bmain, scene, sl, base, em->bm);
retval = mesh_separate_loose(bmain, scene, sl, base, em->bm);
break;
default:
BLI_assert(0);
@ -3344,10 +3344,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op)
switch (type) {
case MESH_SEPARATE_MATERIAL:
retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old);
retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old);
break;
case MESH_SEPARATE_LOOSE:
retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old);
retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old);
break;
default:
BLI_assert(0);

View File

@ -146,7 +146,7 @@ static void object_fmap_swap_object_mode(Object *ob, int num1, int num2)
if (num1 != -1) {
if (map[i] == num1)
map[i] = num2;
else if (map[i]== num2)
else if (map[i] == num2)
map[i] = num1;
}
}

View File

@ -940,13 +940,13 @@ static int object_select_all_exec(bContext *C, wmOperator *op)
{
switch (action) {
case SEL_SELECT:
ED_object_base_select(base, BA_SELECT);
ED_object_base_select(base, BA_SELECT);
break;
case SEL_DESELECT:
ED_object_base_select(base, BA_DESELECT);
ED_object_base_select(base, BA_DESELECT);
break;
case SEL_INVERT:
if ((base->flag & BASE_SELECTED) != 0) {
if ((base->flag & BASE_SELECTED) != 0) {
ED_object_base_select(base, BA_DESELECT);
}
else {

View File

@ -234,7 +234,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
{
MovieTrackingTrack *track = channel->track;
int i;

View File

@ -400,7 +400,7 @@ static void file_draw_preview(
/* border */
if (use_dropshadow) {
Gwn_VertFormat *format = immVertexFormat();
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2,GWN_FETCH_FLOAT);
unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f);

View File

@ -49,8 +49,6 @@
#include "ED_node.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_resources.h"
#include "UI_view2d.h"
@ -58,6 +56,7 @@
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "node_intern.h" /* own include */

View File

@ -333,9 +333,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons
immBeginAtMost(GWN_PRIM_LINES, max_len * 2);
for (; (ak) && (ak->cfra <= v2d->cur.xmax);
ak = ak->next)
{
for (; (ak) && (ak->cfra <= v2d->cur.xmax); ak = ak->next) {
immVertex2f(pos, ak->cfra, ymin);
immVertex2f(pos, ak->cfra, ymax);
}

View File

@ -439,7 +439,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
/* Elements */
GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 8);
for (int i = 0; i < 12; ++i) {
GWN_indexbuf_add_line_verts(&elb, cube_wire[i*2], cube_wire[i*2+1]);
GWN_indexbuf_add_line_verts(&elb, cube_wire[i * 2], cube_wire[i * 2 + 1]);
}
GWN_indexbuf_build_in_place(&elb, &el);
@ -591,7 +591,7 @@ static void draw_bone_octahedral(void)
/* Elements */
GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 6);
for (int i = 0; i < 12; ++i) {
GWN_indexbuf_add_line_verts(&elb, bone_octahedral_wire[i*2], bone_octahedral_wire[i*2+1]);
GWN_indexbuf_add_line_verts(&elb, bone_octahedral_wire[i * 2], bone_octahedral_wire[i * 2 + 1]);
}
GWN_indexbuf_build_in_place(&elb, &el);
@ -938,7 +938,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4],
/* base */
if (armflag & ARM_EDITMODE) {
if (boneflag & BONE_SELECTED){
if (boneflag & BONE_SELECTED) {
UI_GetThemeColor4fv(TH_SELECT, fcolor);
}
else {
@ -1738,7 +1738,7 @@ static void imm_sphere_project(unsigned int pos, float ax, float az)
static void draw_dof_ellipse(unsigned int pos, float ax, float az)
{
const int n = 16;
const int tri = n*n - 2*n + 1; /* Yay fancy math ! */
const int tri = n * n - 2 * n + 1; /* Yay fancy math ! */
const float staticSine[16] = {
0.0f, 0.104528463268f, 0.207911690818f, 0.309016994375f,
0.406736643076f, 0.5f, 0.587785252292f, 0.669130606359f,
@ -1755,7 +1755,7 @@ static void draw_dof_ellipse(unsigned int pos, float ax, float az)
immUniformColor4ub(70, 70, 70, 50);
immBegin(GWN_PRIM_TRIS, tri*3);
immBegin(GWN_PRIM_TRIS, tri * 3);
pz = 0.0f;
for (i = 1; i < n; i++) {
z = staticSine[i];
@ -2245,8 +2245,11 @@ static void draw_pose_bones(
if (arm->flag & ARM_POSEMODE) {
if (constflag & PCHAN_HAS_IK) {
if (bone->flag & BONE_SELECTED) {
if (constflag & PCHAN_HAS_TARGET) rgba_float_args_set(fcolor, 200.f/255.f, 120.f/255.f, 0.f/255.f, 1.0f);
else rgba_float_args_set(fcolor, 200.f/255.f, 200.f/255.f, 50.f/255.f, 1.0f); /* add theme! */
if (constflag & PCHAN_HAS_TARGET) {
rgba_float_args_set(fcolor, 200.f / 255.f, 120.f / 255.f, 0.f / 255.f, 1.0f);
}
/* add theme! */
else rgba_float_args_set(fcolor, 200.f / 255.f, 200.f / 255.f, 50.f / 255.f, 1.0f);
GPU_select_load_id(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & DASH_HELP_LINES));
@ -2254,8 +2257,9 @@ static void draw_pose_bones(
}
else if (constflag & PCHAN_HAS_SPLINEIK) {
if (bone->flag & BONE_SELECTED) {
rgba_float_args_set(fcolor, 150.f/255.f, 200.f/255.f, 50.f/255.f, 1.0f); /* add theme! */
/* add theme! */
rgba_float_args_set(fcolor, 150.f / 255.f, 200.f / 255.f, 50.f / 255.f, 1.0f);
GPU_select_load_id(index & 0xFFFF);
pchan_draw_IK_root_lines(pchan, !(do_dashed & DASH_HELP_LINES));
}

View File

@ -823,7 +823,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa
const float outlineWidth = 1.0f * U.pixelsize;
const float size = U.obcenter_dia * U.pixelsize + outlineWidth;
if (v3d->zbuf) {
if (v3d->zbuf) {
glDisable(GL_DEPTH_TEST);
/* TODO(merwin): fit things like this into plates/buffers design */
}
@ -860,7 +860,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa
GPU_disable_program_point_size();
glDisable(GL_BLEND);
if (v3d->zbuf) {
if (v3d->zbuf) {
glEnable(GL_DEPTH_TEST);
}
}
@ -8760,7 +8760,7 @@ void draw_object(
if ((dflag & DRAW_PICKING) == 0) {
if ((dt == OB_BOUNDBOX) || ELEM(ob->type, OB_EMPTY, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
goto afterdraw;
}
}
}
switch (ob->type) {

View File

@ -64,13 +64,11 @@
#include "DRW_engine.h"
#include "ED_keyframing.h"
#include "ED_armature.h"
#include "ED_keyframing.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_transform.h"
#include "ED_gpencil.h"
#include "DEG_depsgraph_query.h"

View File

@ -72,8 +72,6 @@
#include "DEG_depsgraph.h"
#include "RE_engine.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
#include "IMB_colormanagement.h"

View File

@ -3676,8 +3676,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op)
new_dist = rv3d->dist;
/* convert the drawn rectangle into 3d space */
if (depth_close != FLT_MAX && ED_view3d_unproject(ar, centx, centy, depth_close, p))
{
if (depth_close != FLT_MAX && ED_view3d_unproject(ar, centx, centy, depth_close, p)) {
negate_v3_v3(new_ofs, p);
}
else {
@ -4940,8 +4939,7 @@ bool ED_view3d_autodist(
float centx = (float)mval[0] + 0.5f;
float centy = (float)mval[1] + 0.5f;
if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc))
{
if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc)) {
return true;
}
}

View File

@ -317,7 +317,7 @@ static bool fcu_test_selected(FCurve *fcu)
/* helper for recalcData() - for Action Editor transforms */
static void recalcData_actedit(TransInfo *t)
{
SceneLayer *sl= t->scene_layer;
SceneLayer *sl = t->scene_layer;
SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first;
bAnimContext ac = {NULL};

View File

@ -1185,7 +1185,7 @@ static void WIDGETGROUP_manipulator_setup(const bContext *UNUSED(C), wmManipulat
/* custom handler! */
WM_manipulator_set_fn_custom_modal(axis, manipulator_modal);
switch(axis_idx) {
switch (axis_idx) {
case MAN_AXIS_TRANS_X:
case MAN_AXIS_TRANS_Y:
case MAN_AXIS_TRANS_Z:

View File

@ -1574,8 +1574,9 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col);
vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, stitch_preview->num_static_tris * 3);
for (int i = 0; i < stitch_preview->num_static_tris * 3; i++)
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i*2]);
for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) {
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i * 2]);
}
stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col);
@ -1601,16 +1602,17 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) {
GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]);
GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]);
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]);
}
/* Closing line */
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/
/* j = uvs_per_polygon[i] - 1*/
GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j * 2]);
index += stitch_preview->uvs_per_polygon[i] * 2;
}
@ -1629,30 +1631,34 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable);
for (int i = 0; i < stitch_preview->num_stitchable; i++)
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
for (int i = 0; i < stitch_preview->num_stitchable; i++) {
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
}
stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable);
for (int i = 0; i < stitch_preview->num_unstitchable; i++)
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
for (int i = 0; i < stitch_preview->num_unstitchable; i++) {
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
}
stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col);
}
else {
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col);
vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable * 2);
for (int i = 0; i < stitch_preview->num_stitchable * 2; i++)
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) {
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]);
}
stitch_draw_vbo(vbo, GWN_PRIM_LINES, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable * 2);
for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++)
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) {
GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]);
}
stitch_draw_vbo(vbo, GWN_PRIM_LINES, col);
}
}

View File

@ -39,7 +39,7 @@
#include "GPU_shader.h"
/* Extend GWN_batch_program_set to use Blenders library of built-in shader programs. */
void GWN_batch_program_set_builtin(Gwn_Batch*, GPUBuiltinShader);
void GWN_batch_program_set_builtin(Gwn_Batch *, GPUBuiltinShader);
/* Replacement for gluSphere */
Gwn_Batch *GPU_batch_preset_sphere(int lod);

View File

@ -281,7 +281,7 @@ GPUFX *GPU_fx_compositor_create(void)
}
Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format);
GWN_vertbuf_data_alloc(vbo, 4);
for (int i = 0; i < 4; ++i) {
for (int i = 0; i < 4; ++i) {
GWN_vertbuf_attr_set(vbo, pos, i, fullscreencos[i]);
GWN_vertbuf_attr_set(vbo, uvs, i, fullscreenuvs[i]);
}

View File

@ -1280,7 +1280,7 @@ void GPU_create_smoke(SmokeModifierData *smd, int highres)
}
sds->tex_flame = (smoke_turbulence_has_fuel(sds->wt)) ?
GPU_texture_create_3D_custom(sds->res_wt[0], sds->res_wt[1], sds->res_wt[2], 1,
GPU_R8, smoke_turbulence_get_flame(sds->wt), NULL):
GPU_R8, smoke_turbulence_get_flame(sds->wt), NULL) :
NULL;
}
@ -2425,7 +2425,8 @@ void gpuPushAttrib(eGPUAttribMask mask)
AttribStack.top++;
}
static void restore_mask(GLenum cap, const bool value) {
static void restore_mask(GLenum cap, const bool value)
{
if (value) {
glEnable(cap);
}

View File

@ -573,7 +573,7 @@ void GPU_framebuffer_recursive_downsample(
glReadBuffer(GL_COLOR_ATTACHMENT0);
}
for (i=1; i < num_iter+1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) {
for (i = 1; i < num_iter + 1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) {
/* calculate next viewport size */
current_dim[0] /= 2;
@ -587,8 +587,8 @@ void GPU_framebuffer_recursive_downsample(
/* bind next level for rendering but first restrict fetches only to previous level */
GPU_texture_bind(tex, 0);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i-1);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i - 1);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1);
GPU_texture_unbind(tex);
glFramebufferTexture(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), i);
@ -601,7 +601,7 @@ void GPU_framebuffer_recursive_downsample(
/* reset mipmap level range for the depth image */
GPU_texture_bind(tex, 0);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1);
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1);
GPU_texture_unbind(tex);
}

View File

@ -376,7 +376,7 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
void GPU_lamp_engine_data_free(LampEngineData *led)
{
for (int i = 0; i < MAX_LAMP_DATA; ++i) {
for (int i = 0; i < MAX_LAMP_DATA; ++i) {
if (led->storage[i]) {
MEM_freeN(led->storage[i]);
led->storage[i] = NULL;

View File

@ -574,33 +574,33 @@ void gpuBindMatrices(const Gwn_ShaderInterface *shaderface)
const Gwn_ShaderInput *P_inv = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_PROJECTION_INV);
if (MV) {
#if DEBUG_MATRIX_BIND
#if DEBUG_MATRIX_BIND
puts("setting MV matrix");
#endif
#endif
glUniformMatrix4fv(MV->location, 1, GL_FALSE, (const float *)gpuGetModelViewMatrix(NULL));
}
if (P) {
#if DEBUG_MATRIX_BIND
#if DEBUG_MATRIX_BIND
puts("setting P matrix");
#endif
#endif
glUniformMatrix4fv(P->location, 1, GL_FALSE, (const float *)gpuGetProjectionMatrix(NULL));
}
if (MVP) {
#if DEBUG_MATRIX_BIND
#if DEBUG_MATRIX_BIND
puts("setting MVP matrix");
#endif
#endif
glUniformMatrix4fv(MVP->location, 1, GL_FALSE, (const float *)gpuGetModelViewProjectionMatrix(NULL));
}
if (N) {
#if DEBUG_MATRIX_BIND
#if DEBUG_MATRIX_BIND
puts("setting normal matrix");
#endif
#endif
glUniformMatrix3fv(N->location, 1, GL_FALSE, (const float *)gpuGetNormalMatrix(NULL));
}
@ -609,14 +609,14 @@ void gpuBindMatrices(const Gwn_ShaderInterface *shaderface)
Mat4 m;
gpuGetModelViewMatrix(m);
invert_m4(m);
glUniformMatrix4fv(MV_inv->location, 1, GL_FALSE, (const float*) m);
glUniformMatrix4fv(MV_inv->location, 1, GL_FALSE, (const float *)m);
}
if (P_inv) {
Mat4 m;
gpuGetProjectionMatrix(m);
invert_m4(m);
glUniformMatrix4fv(P_inv->location, 1, GL_FALSE, (const float*) m);
glUniformMatrix4fv(P_inv->location, 1, GL_FALSE, (const float *)m);
}
state.dirty = false;

View File

@ -727,7 +727,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
[GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl,
datatoc_gpu_shader_image_shuffle_color_frag_glsl },
[GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl },
[GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
[GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl,

View File

@ -243,8 +243,8 @@ static GPUType get_padded_gpu_type(LinkData *link)
/* Unless the vec3 is followed by a float we need to treat it as a vec4. */
if (gputype == GPU_VEC3 &&
(link->next != NULL) &&
(((GPUInput *)link->next->data)->type != GPU_FLOAT))
(link->next != NULL) &&
(((GPUInput *)link->next->data)->type != GPU_FLOAT))
{
gputype = GPU_VEC4;
}
@ -368,7 +368,8 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo)
return ubo->bindpoint;
}
void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_) {
void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_)
{
BLI_assert(ubo_->type == GPU_UBO_DYNAMIC);
GPUUniformBufferDynamic *ubo = (GPUUniformBufferDynamic *)ubo_;
ubo->flag |= GPU_UBO_FLAG_DIRTY;

View File

@ -238,8 +238,8 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine,
for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex->next) {
if ((GPU_texture_width(tmp_tex->texture) == width) &&
(GPU_texture_height(tmp_tex->texture) == height) &&
(GPU_texture_format(tmp_tex->texture) == format))
(GPU_texture_height(tmp_tex->texture) == height) &&
(GPU_texture_format(tmp_tex->texture) == format))
{
/* Search if the engine is not already using this texture */
for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; ++i) {

View File

@ -42,7 +42,6 @@
#include "BLI_iterator.h"
#include "BKE_report.h"
#include "DNA_object_types.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"
@ -266,7 +265,7 @@ static void rna_def_depsgraph_iter(BlenderRNA *brna)
prop = RNA_def_property(srna, "persistent_id", PROP_INT, PROP_NONE);
RNA_def_property_ui_text(prop, "Persistent ID",
"Persistent identifier for inter-frame matching of objects with motion blur");
RNA_def_property_array(prop, 2*MAX_DUPLI_RECUR);
RNA_def_property_array(prop, 2 * MAX_DUPLI_RECUR);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
RNA_def_property_int_funcs(prop, "rna_DepsgraphIter_persistent_id_get", NULL, NULL);

View File

@ -37,8 +37,6 @@
#ifdef RNA_RUNTIME
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
#include "BKE_main.h"
@ -47,7 +45,6 @@
#include "DNA_object_types.h"
#include "WM_api.h"
#include "WM_types.h"
static void rna_LightProbe_recalc(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{

View File

@ -1865,13 +1865,13 @@ void RNA_def_material(BlenderRNA *brna)
prop = RNA_def_property(srna, "transparent_hide_backside", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_HIDE_BACKSIDE);
RNA_def_property_ui_text(prop, "Hide Backside" , "Limit transparency to a single layer "
RNA_def_property_ui_text(prop, "Hide Backside", "Limit transparency to a single layer "
"(avoids transparency sorting problems)");
RNA_def_property_update(prop, 0, "rna_Material_draw_update");
prop = RNA_def_property(srna, "use_screen_refraction", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_SS_REFRACTION);
RNA_def_property_ui_text(prop, "Screen Space Refraction" , "Use raytraced screen space refractions");
RNA_def_property_ui_text(prop, "Screen Space Refraction", "Use raytraced screen space refractions");
RNA_def_property_update(prop, 0, "rna_Material_draw_update");
prop = RNA_def_property(srna, "refraction_depth", PROP_FLOAT, PROP_DISTANCE);

View File

@ -111,13 +111,13 @@ static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports,
}
switch (action) {
case 1: /* DESELECT */
base->flag &= ~BASE_SELECTED;
break;
case 0: /* SELECT */
default:
BKE_scene_layer_base_select(sl, base);
break;
case 1: /* DESELECT */
base->flag &= ~BASE_SELECTED;
break;
case 0: /* SELECT */
default:
BKE_scene_layer_base_select(sl, base);
break;
}
}

View File

@ -401,7 +401,7 @@ static PointerRNA rna_RenderEngine_scene_layer_get(PointerRNA *ptr)
{
RenderEngine *engine = (RenderEngine *)ptr->data;
if (engine->re != NULL) {
SceneLayer* scene_layer = RE_engine_get_scene_layer(engine->re);
SceneLayer *scene_layer = RE_engine_get_scene_layer(engine->re);
return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, scene_layer);
}
return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, NULL);

View File

@ -471,7 +471,6 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = {
#include "BKE_node.h"
#include "BKE_pointcache.h"
#include "BKE_scene.h"
#include "BKE_idprop.h"
#include "BKE_mesh.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
@ -480,9 +479,6 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = {
#include "BKE_freestyle.h"
#include "BKE_gpencil.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "ED_info.h"
#include "ED_node.h"
#include "ED_view3d.h"
@ -492,6 +488,7 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = {
#include "ED_scene.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#ifdef WITH_FREESTYLE
@ -2967,7 +2964,7 @@ static int rna_SceneLayer_objects_selected_skip(CollectionPropertyIterator *iter
Base *base = (Base *)internal->link;
if ((base->flag & BASE_SELECTED) != 0) {
return 0;
return 0;
}
return 1;

View File

@ -41,7 +41,6 @@
#include "rna_internal.h"
#include "WM_api.h"
#include "WM_types.h"
#ifdef RNA_RUNTIME
@ -53,7 +52,6 @@
#include <assert.h>
#include "WM_api.h"
#include "WM_types.h"
#include "DNA_workspace_types.h"

View File

@ -258,7 +258,7 @@ void RNA_api_manipulator(StructRNA *srna)
func = RNA_def_function(srna, "target_set_operator", "rna_manipulator_target_set_operator");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
RNA_def_function_ui_description(
func,"Operator to run when activating the manipulator "
func, "Operator to run when activating the manipulator "
"(overrides property targets)");
parm = RNA_def_string(func, "operator", NULL, 0, "", "Target operator");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

View File

@ -18,8 +18,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __GWN_PY_API__
#define __GWN_PY_API__
#ifndef __GWN_PY_API_H__
#define __GWN_PY_API_H__
/** \file blender/python/gawain/gwn_py_api.h
* \ingroup pygawain
@ -27,4 +27,4 @@
PyObject *BPyInit_gawain(void);
#endif /* __GWN_PY_API__ */
#endif /* __GWN_PY_API_H__ */

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@ -647,7 +647,7 @@ static PyObject *bpygwn_VertBatch_uniform_f32(BPyGwn_Batch *self, PyObject *args
return NULL;
}
switch(PyTuple_GET_SIZE(args)) {
switch (PyTuple_GET_SIZE(args)) {
case 2: GWN_batch_uniform_1f(self->batch, params.id, params.values[0]); break;
case 3: GWN_batch_uniform_2fv(self->batch, params.id, params.values); break;
case 4: GWN_batch_uniform_3fv(self->batch, params.id, params.values); break;

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@ -85,13 +85,13 @@ static void wm_method_draw_stereo3d_pageflip(wmWindow *win)
static GPUInterlaceShader interlace_gpu_id_from_type(eStereo3dInterlaceType interlace_type)
{
switch (interlace_type) {
case S3D_INTERLACE_ROW:
return GPU_SHADER_INTERLACE_ROW;
case S3D_INTERLACE_COLUMN:
return GPU_SHADER_INTERLACE_COLUMN;
case S3D_INTERLACE_CHECKERBOARD:
default:
return GPU_SHADER_INTERLACE_CHECKER;
case S3D_INTERLACE_ROW:
return GPU_SHADER_INTERLACE_ROW;
case S3D_INTERLACE_COLUMN:
return GPU_SHADER_INTERLACE_COLUMN;
case S3D_INTERLACE_CHECKERBOARD:
default:
return GPU_SHADER_INTERLACE_CHECKER;
}
}

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@ -1967,7 +1967,7 @@ void WM_window_set_active_workspace(wmWindow *win, WorkSpace *workspace)
WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
{
const WorkSpace *workspace = WM_window_get_active_workspace(win);
return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook): NULL);
return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL);
}
void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
{

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@ -236,7 +236,7 @@ bool WM_manipulator_target_property_range_get(
mpr_prop->custom_func.range_get_fn(mpr, mpr_prop, range);
return true;
}
else{
else {
return false;
}