Bunch of small fixes for warnings and whatnot....
intern/SoundSystem/intern/SND_AudioDevice.cpp Initalized a var that could fall through with no value. source/blender/readblenfile/intern/BLO_readblenfile.c source/blender/src/space.c intern/SoundSystem/intern/SND_Scene.cpp source/gameengine/Converter/BL_MeshDeformer.cpp removed unused var's intern/SoundSystem/openal/pthread_cancel.cpp fixed a nested /* source/blender/imbuf/IMB_imbuf.h added static to the type returned for addzbufImBuf source/blender/imbuf/intern/IMB_bmp.h had a wrong prototype source/blender/src/view.c added newline at end of file. source/blender/src/sequence.c removed unused var added #include <stdlib.h> to avoid: warning: implicit declaration of function `abs' initalized a var that could have been used without being set. Kent
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@ -97,14 +97,13 @@ bool SND_AudioDevice::GetNewId(SND_SoundObject* pObject)
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printf("SND_AudioDevice::GetNewId\n");
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#endif
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bool result;
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bool result = false;
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// first, get the oldest (the first) idobject
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SND_IdObject* pIdObject = (SND_IdObject*)m_idObjectList.getHead();
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if (pIdObject->isTail())
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{
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result = false;
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}
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else
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{
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@ -307,7 +307,6 @@ void SND_Scene::UpdateActiveObects()
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if (id >= 0)
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{
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bool juststartedplaying = false;
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#ifdef USE_FMOD
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// fmod wants these set before playing the sample
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if (pObject->IsModified())
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@ -323,7 +322,6 @@ void SND_Scene::UpdateActiveObects()
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pObject->SetPlaystate(SND_PLAYING);
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pObject->InitRunning();
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// printf("start play: %d\n", tijd);
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juststartedplaying = true;
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}
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#endif
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if (pObject->Is3D())
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@ -1,5 +1,5 @@
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/* $Id$
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/*
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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@ -184,7 +184,7 @@ struct ImBuf *IMB_dupImBuf(struct ImBuf *ibuf1);
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*
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* @attention Defined in allocimbuf.c
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*/
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short addzbufImBuf(struct ImBuf * ibuf);
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static short addzbufImBuf(struct ImBuf * ibuf);
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/**
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*
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@ -44,7 +44,7 @@ struct ImBuf;
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int imb_is_a_bmp(void *buf);
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struct ImBuf *imb_bmp_decode(unsigned char *mem, int size, int flags);
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int bmp_savebmp(struct ImBuf *ibuf, int file, int flags);
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short imb_savebmp(struct ImBuf *ibuf, int outfile, int flags);
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#endif
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@ -136,7 +136,6 @@ blo_read_runtime(
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BlendReadError *error_r)
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{
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BlendFileData *bfd= NULL;
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void *filedata= NULL;
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int fd, actualsize, datastart;
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char buf[8];
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@ -32,6 +32,7 @@
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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@ -989,7 +990,7 @@ float check_zone(int x, int y, int xo, int yo, Sequence *seq, float facf0) {
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/*some future stuff
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float hyp3,hyp4,b4,b5
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*/
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float temp1,temp2,temp3,temp4,hold; //some placeholder variables
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float temp1,temp2,temp3,temp4; //some placeholder variables
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float halfx = xo/2;
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float halfy = yo/2;
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float widthf,output=0;
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@ -1293,7 +1294,7 @@ void RVBlurBitmap2 ( unsigned char* map, int width,int height,float blur,
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float *filter=NULL;
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int x,y,i,fx,fy;
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int index, ix, halfWidth;
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float fval, k, weight, curColor[3], curColor2[3];
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float fval, k, curColor[3], curColor2[3], weight=0;
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/* If we're not really blurring, bail out */
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if (blur<=0)
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@ -270,7 +270,6 @@ void copy_view3d_lock(short val)
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void handle_view3d_around()
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{
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bScreen *sc;
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int bit;
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if ((U.uiflag & USER_LOCKAROUND)==0) return;
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@ -1145,4 +1145,5 @@ void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
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v3d->view= 0;
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if (v3d->persp>=2) v3d->persp= 0; /* switch out of camera mode */
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}
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}
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@ -58,7 +58,6 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat)
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vecVertexArray array;
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vecIndexArrays mvarray;
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vecIndexArrays diarray;
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float co[3];
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RAS_TexVert *tv;
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MVert *mvert;
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