Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.
Since that call make the graph active, it should only be used in active editing context aware code (i.e. essentially, operators).
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@ -147,6 +147,9 @@ void BKE_scene_graph_update_tagged(struct Depsgraph *depsgraph,
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void BKE_scene_graph_update_for_newframe(struct Depsgraph *depsgraph,
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struct Main *bmain);
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void BKE_scene_view_layer_graph_evaluated_ensure(
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struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer);
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struct SceneRenderView *BKE_scene_add_render_view(struct Scene *sce, const char *name);
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bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *srv);
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@ -1477,6 +1477,18 @@ void BKE_scene_graph_update_for_newframe(Depsgraph *depsgraph,
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DEG_ids_clear_recalc(bmain, depsgraph);
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}
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/** Ensures given scene/view_layer pair has a valid, up-to-date depsgraph.
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*
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* \warning Sets matching depsgraph as active, so should only be called from the active editing context
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* (usually, from operators).
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*/
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void BKE_scene_view_layer_graph_evaluated_ensure(Main *bmain, Scene *scene, ViewLayer *view_layer)
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{
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Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, view_layer, true);
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DEG_make_active(depsgraph);
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BKE_scene_graph_update_tagged(depsgraph, bmain);
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}
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/* return default view */
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SceneRenderView *BKE_scene_add_render_view(Scene *sce, const char *name)
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{
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