use UNUSED in some more function args, no functional changes.

This commit is contained in:
Campbell Barton 2011-05-04 04:00:53 +00:00
parent 41dbd19b4d
commit b5c2598a6b
3 changed files with 11 additions and 17 deletions

View File

@ -840,7 +840,7 @@ void RENDER_OT_render(wmOperatorType *ot)
/* *********************** cancel render viewer *************** */
static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(unused))
static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
{
wmWindow *win= CTX_wm_window(C);
ScrArea *sa= CTX_wm_area(C);
@ -887,7 +887,7 @@ void RENDER_OT_view_cancel(struct wmOperatorType *ot)
/* *********************** show render viewer *************** */
static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(unused), wmEvent *event)
static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
{
wmWindow *wincur = CTX_wm_window(C);

View File

@ -3518,14 +3518,12 @@ static void sculpt_brush_exit_tex(Sculpt *sd)
ntreeEndExecTree(mtex->tex->nodetree);
}
static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused)
static void sculpt_stroke_done(bContext *C, struct PaintStroke *UNUSED(stroke))
{
Object *ob= CTX_data_active_object(C);
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
(void)unused;
// reset values used to draw brush after completing the stroke
sd->draw_anchored= 0;
sd->draw_pressure= 0;
@ -3655,12 +3653,10 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/
static int sculpt_set_persistent_base(bContext *C, wmOperator *unused)
static int sculpt_set_persistent_base(bContext *C, wmOperator *UNUSED(op))
{
SculptSession *ss = CTX_data_active_object(C)->sculpt;
(void)unused;
if(ss) {
if(ss->layer_co)
MEM_freeN(ss->layer_co);
@ -3692,7 +3688,7 @@ static void sculpt_init_session(Scene *scene, Object *ob)
sculpt_update_mesh_elements(scene, ob, 0);
}
static int sculpt_toggle_mode(bContext *C, wmOperator *unused)
static int sculpt_toggle_mode(bContext *C, wmOperator *UNUSED(op))
{
Scene *scene = CTX_data_scene(C);
ToolSettings *ts = CTX_data_tool_settings(C);
@ -3700,8 +3696,6 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *unused)
MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
int flush_recalc= 0;
(void)unused;
/* multires in sculpt mode could have different from object mode subdivision level */
flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
/* if object has got active modifiers, it's dm could be different in sculpt mode */

View File

@ -313,7 +313,7 @@ static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
scene->lay= ED_view3d_scene_layer_set(scene->lay, values, &scene->layact);
}
static void rna_Scene_view3d_update(Main *bmain, Scene *unused, PointerRNA *ptr)
static void rna_Scene_view3d_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->data;
@ -740,14 +740,14 @@ static int rna_RenderSettings_engine_get(PointerRNA *ptr)
return 0;
}
static void rna_Scene_glsl_update(Main *bmain, Scene *unused, PointerRNA *ptr)
static void rna_Scene_glsl_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
DAG_id_tag_update(&scene->id, 0);
}
static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unused, PointerRNA *ptr)
static void rna_RenderSettings_color_management_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
/* reset image nodes */
Scene *scene= (Scene*)ptr->id.data;
@ -769,7 +769,7 @@ static void rna_RenderSettings_color_management_update(Main *bmain, Scene *unuse
}
}
rna_Scene_glsl_update(bmain, unused, ptr);
rna_Scene_glsl_update(bmain, scene, ptr);
}
static void rna_SceneRenderLayer_name_set(PointerRNA *ptr, const char *value)
@ -815,7 +815,7 @@ static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values)
rl->lay= ED_view3d_scene_layer_set(rl->lay, values, NULL);
}
static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *unused, PointerRNA *ptr)
static void rna_SceneRenderLayer_pass_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
@ -832,7 +832,7 @@ static void rna_Scene_use_nodes_set(PointerRNA *ptr, int value)
ED_node_composit_default(scene);
}
static void rna_Physics_update(Main *bmain, Scene *unused, PointerRNA *ptr)
static void rna_Physics_update(Main *bmain, Scene *UNUSED(scene_unused), PointerRNA *ptr)
{
Scene *scene= (Scene*)ptr->id.data;
Base *base;