Cleanup: use doxygen doc-strings, spelling in comments

This commit is contained in:
Campbell Barton 2023-10-12 09:22:34 +11:00
parent 09046e8121
commit b8ad624006
7 changed files with 26 additions and 18 deletions

View File

@ -48,7 +48,7 @@ ccl_device_inline float area_light_rect_sample(float3 P,
/* The original paper uses acos() to compute the internal angles here, and then computes the
* solid angle as their sum minus 2*pi. However, for very small rectangles, this results in
* excessive cancellation error since the sum will be almost 2*pi as well.
* This can be avoided by using that asin(x) = pi/2 - acos(x). */
* This can be avoided by using that `asin(x) = pi/2 - acos(x)`. */
float g0 = safe_asinf(-nz.x * nz.y);
float g1 = safe_asinf(-nz.y * nz.z);
float g2 = safe_asinf(-nz.z * nz.w);

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@ -473,7 +473,7 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
if (![closing_window isKeyWindow]) {
/* If the window wasn't key then its either none of the windows are key or another window
* is a key. The former situation is a bit strange, but probably forcin a key window is not
* is a key. The former situation is a bit strange, but probably forcing a key window is not
* something desirable. The latter situation is when we definitely do not want to change the
* key window.
*

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@ -4387,8 +4387,8 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser, void **r_loc
/* Put an empty image buffer to the cache. This allows to achieve the following:
*
* 1. It makes it so the generic logic in the #BKE_image_has_loaded_ibuf proeprly detects that
* an Image used to dusplay render result has loaded image buffer.
* 1. It makes it so the generic logic in the #BKE_image_has_loaded_ibuf properly detects that
* an Image used to display render result has loaded image buffer.
*
* Surely there are all the design questions about scene-dependent Render Result image
* data-block, and the behavior of the flag dependent on whether the Render Result image was ever

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@ -1575,12 +1575,12 @@ static ID *lib_override_root_find(Main *bmain, ID *id, const int curr_level, int
}
if (entry->tags & MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS) {
/* Re-processing an entry already being processed higher in the callgraph (re-entry caused by a
* dependency loops). Just do nothing, there is no more usefull info to provide here. */
/* Re-processing an entry already being processed higher in the call-graph (re-entry caused by
* a dependency loops). Just do nothing, there is no more useful info to provide here. */
return nullptr;
}
/* Flag this entry to avoid re-processing it in case some dependency loop leads to it again
* downwards in the callstack. */
* downwards in the call-stack. */
entry->tags |= MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS;
int best_level_candidate = curr_level;

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@ -118,17 +118,21 @@ struct uiViewItemHandle;
/** #uiBlock.emboss and #uiBut.emboss */
enum eUIEmbossType {
UI_EMBOSS = 0, /* use widget style for drawing */
UI_EMBOSS_NONE = 1, /* Nothing, only icon and/or text */
UI_EMBOSS_PULLDOWN = 2, /* Pull-down menu style */
UI_EMBOSS_RADIAL = 3, /* Pie Menu */
/** Use widget style for drawing. */
UI_EMBOSS = 0,
/** Nothing, only icon and/or text */
UI_EMBOSS_NONE = 1,
/** Pull-down menu style */
UI_EMBOSS_PULLDOWN = 2,
/** Pie Menu */
UI_EMBOSS_RADIAL = 3,
/**
* The same as #UI_EMBOSS_NONE, unless the button has
* a coloring status like an animation state or red alert.
*/
UI_EMBOSS_NONE_OR_STATUS = 4,
UI_EMBOSS_UNDEFINED = 255, /* For layout engine, use emboss from block. */
/** For layout engine, use emboss from block. */
UI_EMBOSS_UNDEFINED = 255,
};
/** #uiBlock::direction */
@ -2834,7 +2838,11 @@ void uiItemPointerR(uiLayout *layout,
const char *name,
int icon);
/* Create a list of enum items. Active is an optional item to highlight. */
/**
* Create a list of enum items.
* \param active: an optional item to highlight.
*/
void uiItemsFullEnumO(uiLayout *layout,
const char *opname,
const char *propname,
@ -2846,7 +2854,7 @@ void uiItemsFullEnumO(uiLayout *layout,
* Create UI items for enum items in \a item_array.
*
* A version of #uiItemsFullEnumO that takes pre-calculated item array.
* active, if not -1, will highlight that item.
* \param active: if not -1, will highlight that item.
*/
void uiItemsFullEnumO_items(uiLayout *layout,
wmOperatorType *ot,

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@ -10315,7 +10315,7 @@ float ui_block_calc_pie_segment(uiBlock *block, const float event_xy[2])
static int ui_handle_menu_letter_press(uiPopupBlockHandle *menu)
{
/* Start menu search on spacebar press if the menu has a name. */
/* Start menu search on space-bar press if the menu has a name. */
if (menu->menu_idname[0]) {
uiAfterFunc *after = ui_afterfunc_new();
wmOperatorType *ot = WM_operatortype_find("WM_OT_search_single_menu", false);

View File

@ -159,10 +159,10 @@ static void gpu_viewport_textures_create(GPUViewport *viewport)
}
}
/* Can be shared with GPUOffscreen. */
/* Can be shared with #GPUOffscreen. */
if (viewport->depth_tx == nullptr) {
/* Depth texture can be read back by gizmos #view3d_depths_create. */
/* Swizle flag is needed by Workbench Volumes to read the stencil view. */
/* Swizzle flag is needed by Workbench Volumes to read the stencil view. */
viewport->depth_tx = GPU_texture_create_2d("dtxl_depth",
UNPACK2(size),
1,