Cleanup: spelling in comments
This commit is contained in:
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99d7816d06
commit
bb2dc141f2
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@ -309,7 +309,7 @@ class Device {
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static uint devices_initialized_mask;
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};
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/* Device, which is GPU, with some common functionality for GPU backends */
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/* Device, which is GPU, with some common functionality for GPU back-ends. */
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class GPUDevice : public Device {
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protected:
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GPUDevice(const DeviceInfo &info_, Stats &stats_, Profiler &profiler_)
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@ -715,7 +715,7 @@ GHOST_WindowSDL *GHOST_SystemSDL::findGhostWindow(SDL_Window *sdl_win)
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if (sdl_win == nullptr) {
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return nullptr;
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}
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/* It is not entirely safe to do this as the backptr may point
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/* It is not entirely safe to do this as the back-pointer may point
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* to a window that has recently been removed.
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* We should always check the window manager's list of windows
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* and only process events on these windows. */
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@ -497,7 +497,7 @@ GHOST_WindowX11 *GHOST_SystemX11::findGhostWindow(Window xwind) const
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return nullptr;
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}
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/* It is not entirely safe to do this as the backptr may point
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/* It is not entirely safe to do this as the back-pointer may point
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* to a window that has recently been removed.
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* We should always check the window manager's list of windows
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* and only process events on these windows. */
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@ -132,22 +132,22 @@ bool CustomData_bmesh_has_free(const struct CustomData *data);
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bool CustomData_has_referenced(const struct CustomData *data);
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/**
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* Copies the "value" (e.g. mloopuv uv or mloopcol colors) from one block to
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* Copies the "value" (e.g. `mloopuv` UV or `mloopcol` colors) from one block to
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* another, while not overwriting anything else (e.g. flags). probably only
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* implemented for mloopuv/mloopcol, for now.
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* implemented for `mloopuv/mloopcol`, for now.
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*/
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void CustomData_data_copy_value(int type, const void *source, void *dest);
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void CustomData_data_set_default_value(int type, void *elem);
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/**
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* Mixes the "value" (e.g. mloopuv uv or mloopcol colors) from one block into
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* Mixes the "value" (e.g. `mloopuv` UV or `mloopcol` colors) from one block into
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* another, while not overwriting anything else (e.g. flags).
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*/
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void CustomData_data_mix_value(
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int type, const void *source, void *dest, int mixmode, float mixfactor);
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/**
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* Compares if data1 is equal to data2. type is a valid CustomData type
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* Compares if data1 is equal to data2. type is a valid #CustomData type
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* enum (e.g. #CD_PROP_FLOAT). the layer type's equal function is used to compare
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* the data, if it exists, otherwise #memcmp is used.
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*/
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@ -501,7 +501,7 @@ struct GPUTexture *BKE_image_create_gpu_texture_from_ibuf(struct Image *image, s
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*
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* This is provided as a separate function and not implemented as part of the GPU texture retrieval
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* functions because the current cache system only allows a single pass, layer, and stereo view to
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* be cached, so possible frequent invalidations of the cache can have performance implications,
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* be cached, so possible frequent cache invalidation can have performance implications,
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* and making invalidation explicit by calling this function will help make that clear and pave the
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* way for a more complete cache system in the future.
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*/
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@ -1015,7 +1015,7 @@ static void layerInterp_mloopcol(const void **sources,
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/** \name Callbacks for #OrigSpaceLoop
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* \{ */
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/* origspace is almost exact copy of mloopuv's, keep in sync */
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/* origspace is almost exact copy of #MLoopUV, keep in sync. */
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static void layerCopyValue_mloop_origspace(const void *source,
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void *dest,
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const int /*mixmode*/,
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@ -24,7 +24,7 @@ struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob,
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float winy);
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/**
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* Apply UV from uvinfo (camera).
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* Apply UV from #ProjCameraInfo (camera).
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*/
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void BLI_uvproject_from_camera(float target[2], float source[3], struct ProjCameraInfo *uci);
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@ -113,7 +113,7 @@ TEST_F(ChangeWorkingDirectoryTest, change_working_directory)
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<< "Returned CWD path unexpectedly different than given char buffer.";
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#ifdef __APPLE__
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/* The name returned by std::tmpnam is fine but the Apple OS method
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/* The name returned by `std::tmpnam` is fine but the Apple OS method
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* picks the true var folder, not the alias, meaning the below
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* comparison always fails unless we prepend with the correct value. */
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test_temp_dir = "/private" + test_temp_dir;
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@ -91,7 +91,7 @@
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* \subsection bm_ops Operators
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*
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* Operators are an integral part of BMesh. Unlike regular blender operators,
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* BMesh operators **bmo's** are designed to be nested (e.g. call other operators).
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* BMesh operators (abbreviated to `bmo`) are designed to be nested (e.g. call other operators).
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*
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* Each operator has a number of input/output "slots"
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* which are used to pass settings & data into/out of the operator
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@ -269,7 +269,7 @@ static void convolve(float *dst, MemoryBuffer *in1, MemoryBuffer *in2)
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data1 = (fREAL *)MEM_callocN(3 * w2 * h2 * sizeof(fREAL), "convolve_fast FHT data1");
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data2 = (fREAL *)MEM_callocN(w2 * h2 * sizeof(fREAL), "convolve_fast FHT data2");
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/* Normalize convolutor. */
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/* Normalize convolution. */
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wt[0] = wt[1] = wt[2] = 0.0f;
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for (y = 0; y < kernel_height; y++) {
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colp = (fRGB *)&kernel_buffer[y * kernel_width * COM_DATA_TYPE_COLOR_CHANNELS];
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@ -41,7 +41,7 @@ static inline bool is_removable_relation(const Relation *relation)
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/* If the relation connects two different IDs there is a high risk that the removal of the
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* relation will make it so visibility flushing is not possible at runtime. This happens with
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* relations like the DoF on camera of custom shape on bines: such relation do not lead to an
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* relations like the DoF on camera of custom shape on bones: such relation do not lead to an
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* actual depsgraph evaluation operation as they are handled on render engine level.
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*
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* The indirectly linked objects could have some of their components invisible as well, so
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@ -85,7 +85,7 @@ void eevee_shader_material_create_info_amend(GPUMaterial *gpumat,
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info.vertex_inputs_.clear();
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}
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else if (do_fragment_attrib_load && !info.vertex_out_interfaces_.is_empty()) {
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/* Codegen outputs only one interface. */
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/* Code-generation outputs only one interface. */
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const StageInterfaceInfo &iface = *info.vertex_out_interfaces_.first();
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/* Globals the attrib_load() can write to when it is in the fragment shader. */
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attr_load << "struct " << iface.name << " {\n";
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@ -3,7 +3,7 @@
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#include "gpu_shader_create_info.hh"
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/* -------------------------------------------------------------------- */
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/** \name Outline Prepass
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/** \name Outline Pre-pass
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* \{ */
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GPU_SHADER_INTERFACE_INFO(overlay_outline_prepass_iface, "interp").flat(Type::UINT, "ob_id");
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@ -1097,7 +1097,7 @@ static void extrude_points_from_selected_vertices(const ViewContext *vc,
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if (sel_exists) {
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float disp_3d[3];
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sub_v3_v3v3(disp_3d, location, center);
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/* Reimplemenented due to unexpected behavior for extrusion of 2-point spline. */
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/* Reimplemented due to unexpected behavior for extrusion of 2-point spline. */
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extrude_vertices_from_selected_endpoints(editnurb, nurbs, cu, disp_3d);
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}
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else {
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@ -805,7 +805,7 @@ static bool image_undosys_step_encode(struct bContext *C, struct Main * /*bmain*
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us_reference = reinterpret_cast<ImageUndoStep *>(us_reference->step.prev);
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}
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/* Initialize undo tiles from ptiles (if they exist). */
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/* Initialize undo tiles from paint-tiles (if they exist). */
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for (PaintTile *ptile : us->paint_tile_map->map.values()) {
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if (ptile->valid) {
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UndoImageHandle *uh = uhandle_ensure(&us->handles, ptile->image, &ptile->iuser);
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@ -2722,7 +2722,8 @@ static void frame_node_prepare_for_draw(bNode &node, Span<bNode *> nodes)
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const float has_label = node.label[0] != '\0';
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const float label_height = frame_node_label_height(*data);
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/* Add an additional 25 % to account for the descenders. This works well in most cases. */
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/* Add an additional 25% to account for the glyphs descender.
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* This works well in most cases. */
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const float margin_top = 0.5f * margin + (has_label ? 1.25f * label_height : 0.5f * margin);
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/* Initialize rect from current frame size. */
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@ -1166,8 +1166,8 @@ static bool uv_snap_uvs_to_adjacent_unselected(Scene *scene, Object *obedit)
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bool changed = false;
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const BMUVOffsets offsets = BM_uv_map_get_offsets(em->bm);
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/* index every vert that has a selected UV using it, but only once so as to
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* get unique indices and to count how much to malloc */
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/* Index every vert that has a selected UV using it, but only once so as to
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* get unique indices and to count how much to `malloc`. */
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BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
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if (uvedit_face_visible_test(scene, f)) {
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BM_elem_flag_enable(f, BM_ELEM_TAG);
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@ -11,7 +11,7 @@
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typedef struct TestOutputRawData TestOutputRawData;
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#endif
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/* NOTE: float3 has differing stride and alignment rules across different GPU backends. If 12 byte
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/* NOTE: float3 has differing stride and alignment rules across different GPU back-ends. If 12 byte
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* stride and alignment is essential, use `packed_float3` to avoid data read issues. This is
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* required in the common use-case where a float3 and an int/float are paired together for optimal
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* data transfer. */
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@ -17,7 +17,7 @@
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#define RUN_UNSUPPORTED false
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/* Skip tests that haven't been developed yet due to non standard data types or it needs an
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* framebuffer to create the texture. */
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* frame-buffer to create the texture. */
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#define RUN_SRGB_UNIMPLEMENTED false
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#define RUN_NON_STANDARD_UNIMPLEMENTED false
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#define RUN_COMPONENT_UNIMPLEMENTED false
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@ -168,7 +168,7 @@ static void texture_create_upload_read_pixel()
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}
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_FLOAT
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/** \name Round-trip testing GPU_DATA_FLOAT
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_FLOAT__GPU_RGBA8()
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{
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@ -422,7 +422,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_FLOAT__GPU_DEPTH_COMPONENT16);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_HALF_FLOAT
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/** \name Round-trip testing GPU_DATA_HALF_FLOAT
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_HALF_FLOAT__GPU_RGBA16F()
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@ -454,7 +454,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_HALF_FLOAT__GPU_RGB16F);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_INT
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/** \name Round-trip testing GPU_DATA_INT
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_INT__GPU_RGBA8I()
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@ -534,7 +534,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_INT__GPU_RGB32I);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_UINT
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/** \name Round-trip testing GPU_DATA_UINT
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_UINT__GPU_RGBA8UI()
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@ -648,7 +648,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_UINT__GPU_DEPTH_COMPONENT16);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_UBYTE
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/** \name Round-trip testing GPU_DATA_UBYTE
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_UBYTE__GPU_RGBA8UI()
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@ -717,7 +717,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_UBYTE__GPU_SRGB8);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_UINT_24_8
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/** \name Round-trip testing GPU_DATA_UINT_24_8
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* \{ */
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#if RUN_UNSUPPORTED
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@ -737,7 +737,7 @@ GPU_TEST(texture_roundtrip__GPU_DATA_UINT_24_8__GPU_DEPTH24_STENCIL8);
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_10_11_11_REV
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/** \name Round-trip testing GPU_DATA_10_11_11_REV
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_10_11_11_REV__GPU_R11F_G11F_B10F()
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/* \} */
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/* -------------------------------------------------------------------- */
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/** \name Roundtrip testing GPU_DATA_2_10_10_10_REV
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/** \name Round-trip testing GPU_DATA_2_10_10_10_REV
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* \{ */
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static void test_texture_roundtrip__GPU_DATA_2_10_10_10_REV__GPU_RGB10_A2()
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@ -89,7 +89,7 @@ typedef struct NoiseGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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@ -175,7 +175,7 @@ typedef struct ThickGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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@ -308,7 +308,7 @@ typedef struct OpacityGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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*/
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short time_alignment;
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/* Speed factor for GP_BUILD_TIMEMODE_DRAWSPEED. */
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/** Speed factor for #GP_BUILD_TIMEMODE_DRAWSPEED. */
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float speed_fac;
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/* Maxmium time gap between strokes for GP_BUILD_TIMEMODE_DRAWSPEED. */
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/** Maximum time gap between strokes for #GP_BUILD_TIMEMODE_DRAWSPEED. */
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float speed_maxgap;
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/* Which time mode should be used. */
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/** Which time mode should be used. */
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short time_mode;
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char _pad[6];
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@ -473,7 +473,7 @@ typedef struct BuildGpencilModifierData {
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/** Weight fading at the end of the stroke. */
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float fade_fac;
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/** Target vertexgroup name, MAX_VGROUP_NAME. */
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/** Target vertex-group name, #MAX_VGROUP_NAME. */
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char target_vgname[64];
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/** Fading strength of opacity and thickness */
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float fade_opacity_strength;
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} eBuildGpencil_TimeAlignment;
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typedef enum eBuildGpencil_TimeMode {
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/* Use a number of frames build. */
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/** Use a number of frames build. */
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GP_BUILD_TIMEMODE_FRAMES = 0,
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/* Use manual percentage to build. */
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/** Use manual percentage to build. */
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GP_BUILD_TIMEMODE_PERCENTAGE = 1,
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/* Use factor of recorded speed to build. */
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/** Use factor of recorded speed to build. */
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GP_BUILD_TIMEMODE_DRAWSPEED = 2,
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} eBuildGpencil_TimeMode;
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@ -536,7 +536,7 @@ typedef struct LatticeGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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@ -685,7 +685,7 @@ typedef struct HookGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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char _pad[4];
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int flag;
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/** Use enums from WarpGpencilModifier (exact same functionality). */
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/** #eHookGpencil_Falloff. */
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char falloff_type;
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char _pad1[3];
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/** Matrix making current transform unmodified. */
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@ -790,7 +790,7 @@ typedef struct OffsetGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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@ -832,7 +832,7 @@ typedef struct SmoothGpencilModifierData {
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char layername[64];
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/** Material name. */
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char materialname[64] DNA_DEPRECATED;
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/** Optional vertexgroup name, MAX_VGROUP_NAME. */
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/** Optional vertex-group name, #MAX_VGROUP_NAME. */
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char vgname[64];
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/** Custom index for passes. */
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int pass_index;
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@ -871,7 +871,7 @@ typedef struct ArmatureGpencilModifierData {
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struct Object *object;
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/** Stored input of previous modifier, for vertex-group blending. */
|
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float (*vert_coords_prev)[3];
|
||||
/** MAX_VGROUP_NAME. */
|
||||
/** #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
|
||||
} ArmatureGpencilModifierData;
|
||||
|
@ -919,7 +919,7 @@ typedef struct TintGpencilModifierData {
|
|||
char layername[64];
|
||||
/** Material name. */
|
||||
char materialname[64] DNA_DEPRECATED;
|
||||
/** Optional vertexgroup name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
@ -965,7 +965,7 @@ typedef struct TextureGpencilModifierData {
|
|||
char layername[64];
|
||||
/** Material name. */
|
||||
char materialname[64] DNA_DEPRECATED;
|
||||
/** Optional vertexgroup name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
@ -1010,13 +1010,13 @@ typedef enum eTextureGpencil_Mode {
|
|||
|
||||
typedef struct WeightProxGpencilModifierData {
|
||||
GpencilModifierData modifier;
|
||||
/** Target vertexgroup name, MAX_VGROUP_NAME. */
|
||||
/** Target vertex-group name, #MAX_VGROUP_NAME. */
|
||||
char target_vgname[64];
|
||||
/** Material for filtering. */
|
||||
struct Material *material;
|
||||
/** Layer name. */
|
||||
char layername[64];
|
||||
/** Optional vertexgroup filter name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group filter name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
@ -1036,13 +1036,13 @@ typedef struct WeightProxGpencilModifierData {
|
|||
|
||||
typedef struct WeightAngleGpencilModifierData {
|
||||
GpencilModifierData modifier;
|
||||
/** Target vertexgroup name, MAX_VGROUP_NAME. */
|
||||
/** Target vertex-group name, #MAX_VGROUP_NAME. */
|
||||
char target_vgname[64];
|
||||
/** Material for filtering. */
|
||||
struct Material *material;
|
||||
/** Layer name. */
|
||||
char layername[64];
|
||||
/** Optional vertexgroup filter name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group filter name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
@ -1209,7 +1209,7 @@ typedef struct LineartGpencilModifierData {
|
|||
char _pad2[6];
|
||||
|
||||
struct LineartCache *cache;
|
||||
/* Keep a pointer to the render buffer so we can call destroy from ModifierData. */
|
||||
/** Keep a pointer to the render buffer so we can call destroy from #ModifierData. */
|
||||
struct LineartData *la_data_ptr;
|
||||
|
||||
} LineartGpencilModifierData;
|
||||
|
@ -1224,7 +1224,7 @@ typedef struct ShrinkwrapGpencilModifierData {
|
|||
struct Material *material;
|
||||
/** Layer name. */
|
||||
char layername[64];
|
||||
/** Optional vertexgroup filter name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group filter name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
@ -1274,7 +1274,7 @@ typedef struct EnvelopeGpencilModifierData {
|
|||
struct Material *material;
|
||||
/** Layer name. */
|
||||
char layername[64];
|
||||
/** Optional vertexgroup name, MAX_VGROUP_NAME. */
|
||||
/** Optional vertex-group name, #MAX_VGROUP_NAME. */
|
||||
char vgname[64];
|
||||
/** Custom index for passes. */
|
||||
int pass_index;
|
||||
|
|
|
@ -100,6 +100,7 @@ dict_custom = {
|
|||
"dialogs",
|
||||
"digitizers",
|
||||
"dihedral",
|
||||
"directionality",
|
||||
"discoverability",
|
||||
"discretization",
|
||||
"discretized",
|
||||
|
@ -144,6 +145,7 @@ dict_custom = {
|
|||
"interdependencies",
|
||||
"interferences",
|
||||
"interocular",
|
||||
"interpolator",
|
||||
"invariant",
|
||||
"invariants",
|
||||
"invisibilities",
|
||||
|
@ -157,6 +159,8 @@ dict_custom = {
|
|||
"linearizing",
|
||||
"linkable",
|
||||
"lockless",
|
||||
"looper",
|
||||
"loopers",
|
||||
"losslessly",
|
||||
"luminances",
|
||||
"mappable",
|
||||
|
@ -174,6 +178,8 @@ dict_custom = {
|
|||
"occludee",
|
||||
"occluder",
|
||||
"occluders",
|
||||
"octant",
|
||||
"octants",
|
||||
"optionals",
|
||||
"orthogonalize",
|
||||
"orthogonally",
|
||||
|
@ -186,6 +192,7 @@ dict_custom = {
|
|||
"parallelize",
|
||||
"parallelizing",
|
||||
"parameterization",
|
||||
"parameterless",
|
||||
"parametrization",
|
||||
"parentless",
|
||||
"passepartout",
|
||||
|
@ -247,6 +254,8 @@ dict_custom = {
|
|||
"redistributions",
|
||||
"registerable",
|
||||
"reimplement",
|
||||
"reimplemented",
|
||||
"reimplementing",
|
||||
"remappable",
|
||||
"remapper",
|
||||
"remappings",
|
||||
|
@ -258,9 +267,14 @@ dict_custom = {
|
|||
"reparameterization",
|
||||
"reparametization",
|
||||
"representable",
|
||||
"reprojected",
|
||||
"reprojecting",
|
||||
"reprojection",
|
||||
"reprojections",
|
||||
"repurpose",
|
||||
"respecialized",
|
||||
"resynced",
|
||||
"resyncing",
|
||||
"retiming",
|
||||
"reusability",
|
||||
"saveable",
|
||||
|
@ -325,6 +339,7 @@ dict_custom = {
|
|||
"undistored",
|
||||
"undistorted",
|
||||
"undistorting",
|
||||
"unduplicated",
|
||||
"uneditable",
|
||||
"unflagged",
|
||||
"unflip",
|
||||
|
@ -368,6 +383,7 @@ dict_custom = {
|
|||
"unpoision",
|
||||
"unproject",
|
||||
"unquantifiable",
|
||||
"unreferenced",
|
||||
"unregister",
|
||||
"unregistering",
|
||||
"unregisters",
|
||||
|
@ -429,6 +445,7 @@ dict_custom = {
|
|||
"addon",
|
||||
"addons",
|
||||
"autocomplete",
|
||||
"codegen",
|
||||
"colospace",
|
||||
"datablock",
|
||||
"datablocks",
|
||||
|
@ -451,6 +468,7 @@ dict_custom = {
|
|||
"config", # configuration.
|
||||
"coord",
|
||||
"coords",
|
||||
"ctrl", # control (modifier key).
|
||||
"iter", # iteration.
|
||||
"multi",
|
||||
"numpad", # numeric-pad.
|
||||
|
|
Loading…
Reference in New Issue