Code cleanup: more int->bool conversions mask module
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@ -90,7 +90,7 @@ float BKE_mask_spline_project_co(struct MaskSpline *spline, struct MaskSplinePoi
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/* point */
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/* point */
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int BKE_mask_point_has_handle(struct MaskSplinePoint *point);
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int BKE_mask_point_has_handle(struct MaskSplinePoint *point);
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void BKE_mask_point_handle(struct MaskSplinePoint *point, float handle[2]);
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void BKE_mask_point_handle(struct MaskSplinePoint *point, float handle[2]);
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void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], int keep_direction,
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void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], bool keep_direction,
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float orig_handle[2], float orig_vec[3][3]);
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float orig_handle[2], float orig_vec[3][3]);
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void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2]);
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void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2]);
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@ -462,7 +462,7 @@ void BKE_mask_point_handle(MaskSplinePoint *point, float handle[2])
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handle[1] = (point->bezt.vec[1][1] - vec[0]);
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handle[1] = (point->bezt.vec[1][1] - vec[0]);
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}
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}
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void BKE_mask_point_set_handle(MaskSplinePoint *point, float loc[2], int keep_direction,
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void BKE_mask_point_set_handle(MaskSplinePoint *point, float loc[2], bool keep_direction,
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float orig_handle[2], float orig_vec[3][3])
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float orig_handle[2], float orig_vec[3][3])
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{
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{
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BezTriple *bezt = &point->bezt;
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BezTriple *bezt = &point->bezt;
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@ -6824,8 +6824,11 @@ void flushTransMasking(TransInfo *t)
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td->loc2d[1] = td->loc[1] * inv[1];
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td->loc2d[1] = td->loc[1] * inv[1];
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mul_m3_v2(tdm->parent_inverse_matrix, td->loc2d);
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mul_m3_v2(tdm->parent_inverse_matrix, td->loc2d);
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if (tdm->is_handle)
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if (tdm->is_handle) {
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BKE_mask_point_set_handle(tdm->point, td->loc2d, t->flag & T_ALT_TRANSFORM, tdm->orig_handle, tdm->vec);
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BKE_mask_point_set_handle(tdm->point, td->loc2d,
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(t->flag & T_ALT_TRANSFORM) != 0,
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tdm->orig_handle, tdm->vec);
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}
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}
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}
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}
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}
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