remove mat_nr from MVert struct, saves 4 bytes per vertex.

used to be used for halo's
This commit is contained in:
Campbell Barton 2011-02-07 13:02:44 +00:00
parent 3fab280c61
commit bd023c443b
5 changed files with 3 additions and 24 deletions

View File

@ -1122,8 +1122,7 @@ static void emDM_getVert(DerivedMesh *dm, int index, MVert *vert_r)
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
/* TODO what to do with vert_r->flag? */
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
}
@ -1220,8 +1219,7 @@ static void emDM_copyVertArray(DerivedMesh *dm, MVert *vert_r)
vert_r->no[1] = ev->no[1] * 32767.0;
vert_r->no[2] = ev->no[2] * 32767.0;
/* TODO what to do with vert_r->flag and vert_r->mat_nr? */
vert_r->mat_nr = 0;
/* TODO what to do with vert_r->flag? */
vert_r->flag = 0;
vert_r->bweight = (unsigned char) (ev->bweight*255.0f);
}

View File

@ -1604,7 +1604,6 @@ DerivedMesh *CDDM_from_editmesh(EditMesh *em, Mesh *UNUSED(me))
mv->no[2] = eve->no[2] * 32767.0;
mv->bweight = (unsigned char) (eve->bweight * 255.0f);
mv->mat_nr = 0;
mv->flag = 0;
*index = i;

View File

@ -716,7 +716,6 @@ void POSE_OT_armature_apply (wmOperatorType *ot)
/* set the current pose as the restpose */
static int pose_visual_transform_apply_exec (bContext *C, wmOperator *UNUSED(op))
{
Scene *scene= CTX_data_scene(C);
Object *ob= ED_object_pose_armature(CTX_data_active_object(C)); // must be active object, not edit-object
/* don't check if editmode (should be done by caller) */

View File

@ -989,8 +989,6 @@ void load_editMesh(Scene *scene, Object *obedit)
while(eve) {
VECCOPY(mvert->co, eve->co);
mvert->mat_nr= 32767; /* what was this for, halos? */
/* vertex normal */
VECCOPY(nor, eve->no);
mul_v3_fl(nor, 32767.0);
@ -1063,20 +1061,6 @@ void load_editMesh(Scene *scene, Object *obedit)
if(efa->f & 1) mface->flag |= ME_FACE_SEL;
else mface->flag &= ~ME_FACE_SEL;
}
/* mat_nr in vertex */
if(me->totcol>1) {
mvert= me->mvert+mface->v1;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v2;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v3;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
if(mface->v4) {
mvert= me->mvert+mface->v4;
if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
}
}
/* watch: efa->e1->f2==0 means loose edge */

View File

@ -61,8 +61,7 @@ typedef struct MDeformVert {
typedef struct MVert {
float co[3];
short no[3];
short mat_nr;
char flag, bweight, pad[2];
char flag, bweight;
} MVert;
/* at the moment alpha is abused for vertex painting