Tests: use explicit Python to run unit tests

CentOS on the buildbot still runs Python 3.6, which is also used for the
unit tests. This means that the tests can't use language features that
are available to Blender itself. And testing with a different version of
Python than will be used by the actual code seems like a bad idea to me.

This commit adds `TEST_PYTHON_EXECUTABLE` as advanced CMake option. This
will allow us to set a specific Python executable when we need it. When
not set, a platform-specific default will be used:

- On Windows, the `python….exe` from the installation directory. This is
  just like before this patch, except that this patch adds the
  overridability.
- On macOS/Linux, the `${PYTHON_EXECUTABLE}` as found by CMake.

Every platform should now have a value (configured by the user or
detected by CMake) for `TEST_PYTHON_EXE`, so there is no need to allow
running without. This also removes the need to have some Python files
marked as executable.

If `TEST_PYTHON_EXE` is not user-configured, and thus the above default
is used, a status message is logged by CMake. I've seen this a lot in
other projects, and I like that it shows which values are auto-detected.
However, it's not common in Blender, so if we want we can either remove
it now, or remove it after the buildbot has been set up correctly.

Differential Revision: https://developer.blender.org/D7395

Reviewed by: campbellbarton, mont29, sergey
This commit is contained in:
Sybren A. Stüvel 2020-04-10 10:35:17 +02:00
parent be00902082
commit be5c9d45bd
9 changed files with 23 additions and 13 deletions

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@ -433,6 +433,8 @@ endif()
option(WITH_GTESTS "Enable GTest unit testing" OFF)
option(WITH_OPENGL_RENDER_TESTS "Enable OpenGL render related unit testing (Experimental)" OFF)
option(WITH_OPENGL_DRAW_TESTS "Enable OpenGL UI drawing related unit testing (Experimental)" OFF)
set(TEST_PYTHON_EXE "" CACHE PATH "Python executable to run unit tests")
mark_as_advanced(TEST_PYTHON_EXE)
# Documentation
if(UNIX AND NOT APPLE)

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@ -14,15 +14,27 @@ endif()
# Path to Blender and Python executables for all platforms.
if(MSVC)
set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/blender.exe)
set(TEST_PYTHON_EXE "${TEST_INSTALL_DIR}/${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}/python/bin/python$<$<CONFIG:Debug>:_d>")
set(_default_test_python_exe "${TEST_INSTALL_DIR}/${BLENDER_VERSION_MAJOR}.${BLENDER_VERSION_MINOR}/python/bin/python$<$<CONFIG:Debug>:_d>")
elseif(APPLE)
set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/Blender.app/Contents/MacOS/Blender)
set(TEST_PYTHON_EXE)
set(_default_test_python_exe ${PYTHON_EXECUTABLE})
else()
set(TEST_BLENDER_EXE ${TEST_INSTALL_DIR}/blender)
set(TEST_PYTHON_EXE)
set(_default_test_python_exe ${PYTHON_EXECUTABLE})
endif()
# The installation directory's Python is the best one to use. However, it can only be there after the install step,
# which means that Python will never be there on a fresh system. To suit different needs, the user can pass
# -DTEST_PYTHON_EXE=/path/to/python to CMake.
if (NOT TEST_PYTHON_EXE)
set(TEST_PYTHON_EXE ${_default_test_python_exe})
message(STATUS "Tests: Using Python executable: ${TEST_PYTHON_EXE}")
elseif(NOT EXISTS ${TEST_PYTHON_EXE})
message(FATAL_ERROR "Tests: TEST_PYTHON_EXE ${TEST_PYTHON_EXE} does not exist")
endif()
unset(_default_test_python_exe)
# For testing with Valgrind
# set(TEST_BLENDER_EXE valgrind --track-origins=yes --error-limit=no ${TEST_BLENDER_EXE})

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@ -48,18 +48,14 @@ endfunction()
# Run Python script outside Blender.
function(add_python_test testname testscript)
if(MSVC)
add_test(
NAME ${testname}
COMMAND ${TEST_PYTHON_EXE} ${testscript} ${ARGN}
)
else()
add_test(
NAME ${testname}
COMMAND ${testscript} ${ARGN}
)
if(NOT TEST_PYTHON_EXE)
message(FATAL_ERROR "No Python configured for running tests, set TEST_PYTHON_EXE.")
endif()
add_test(
NAME ${testname}
COMMAND ${TEST_PYTHON_EXE} ${testscript} ${ARGN}
)
set_tests_properties(${testname} PROPERTIES ENVIRONMENT LSAN_OPTIONS=exitcode=0)
endfunction()

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tests/python/alembic_tests.py Executable file → Normal file
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0
tests/python/cycles_render_tests.py Executable file → Normal file
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0
tests/python/eevee_render_tests.py Executable file → Normal file
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0
tests/python/ffmpeg_tests.py Executable file → Normal file
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0
tests/python/opengl_draw_tests.py Executable file → Normal file
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0
tests/python/workbench_render_tests.py Executable file → Normal file
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