Fix [#37297] Crash when Adding and Removing Fluid Particlesystem.

Using freed mem...
This commit is contained in:
Bastien Montagne 2013-11-03 21:11:27 +00:00
parent ddcb1166de
commit c366f08b6f
1 changed files with 3 additions and 2 deletions

View File

@ -122,7 +122,7 @@ static void rna_FluidSettings_update_type(Main *bmain, Scene *scene, PointerRNA
Object *ob = (Object *)ptr->id.data;
FluidsimModifierData *fluidmd;
ParticleSystemModifierData *psmd;
ParticleSystem *psys;
ParticleSystem *psys, *next_psys;
ParticleSettings *part;
fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
@ -155,7 +155,8 @@ static void rna_FluidSettings_update_type(Main *bmain, Scene *scene, PointerRNA
}
}
else {
for (psys = ob->particlesystem.first; psys; psys = psys->next) {
for (psys = ob->particlesystem.first; psys; psys = next_psys) {
next_psys = psys->next;
if (psys->part->type == PART_FLUID) {
/* clear modifier */
psmd = psys_get_modifier(ob, psys);