Cleanup: clang-format
This commit is contained in:
parent
284cef473f
commit
c3d36b7127
|
@ -24,56 +24,103 @@
|
|||
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
|
||||
layout(local_size_x = WORK_GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
|
||||
layout(std430) buffer;
|
||||
|
||||
// source and destination buffers
|
||||
|
||||
uniform int srcOffset = 0;
|
||||
uniform int dstOffset = 0;
|
||||
layout(binding=0) buffer src_buffer { float srcVertexBuffer[]; };
|
||||
layout(binding=1) buffer dst_buffer { float dstVertexBuffer[]; };
|
||||
layout(binding = 0) buffer src_buffer
|
||||
{
|
||||
float srcVertexBuffer[];
|
||||
};
|
||||
layout(binding = 1) buffer dst_buffer
|
||||
{
|
||||
float dstVertexBuffer[];
|
||||
};
|
||||
|
||||
// derivative buffers (if needed)
|
||||
// derivative buffers (if needed)
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
uniform ivec3 duDesc;
|
||||
uniform ivec3 dvDesc;
|
||||
layout(binding=2) buffer du_buffer { float duBuffer[]; };
|
||||
layout(binding=3) buffer dv_buffer { float dvBuffer[]; };
|
||||
layout(binding = 2) buffer du_buffer
|
||||
{
|
||||
float duBuffer[];
|
||||
};
|
||||
layout(binding = 3) buffer dv_buffer
|
||||
{
|
||||
float dvBuffer[];
|
||||
};
|
||||
#endif
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
uniform ivec3 duuDesc;
|
||||
uniform ivec3 duvDesc;
|
||||
uniform ivec3 dvvDesc;
|
||||
layout(binding=10) buffer duu_buffer { float duuBuffer[]; };
|
||||
layout(binding=11) buffer duv_buffer { float duvBuffer[]; };
|
||||
layout(binding=12) buffer dvv_buffer { float dvvBuffer[]; };
|
||||
layout(binding = 10) buffer duu_buffer
|
||||
{
|
||||
float duuBuffer[];
|
||||
};
|
||||
layout(binding = 11) buffer duv_buffer
|
||||
{
|
||||
float duvBuffer[];
|
||||
};
|
||||
layout(binding = 12) buffer dvv_buffer
|
||||
{
|
||||
float dvvBuffer[];
|
||||
};
|
||||
#endif
|
||||
|
||||
// stencil buffers
|
||||
// stencil buffers
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
|
||||
|
||||
uniform int batchStart = 0;
|
||||
uniform int batchEnd = 0;
|
||||
layout(binding=4) buffer stencilSizes { int _sizes[]; };
|
||||
layout(binding=5) buffer stencilOffsets { int _offsets[]; };
|
||||
layout(binding=6) buffer stencilIndices { int _indices[]; };
|
||||
layout(binding=7) buffer stencilWeights { float _weights[]; };
|
||||
layout(binding = 4) buffer stencilSizes
|
||||
{
|
||||
int _sizes[];
|
||||
};
|
||||
layout(binding = 5) buffer stencilOffsets
|
||||
{
|
||||
int _offsets[];
|
||||
};
|
||||
layout(binding = 6) buffer stencilIndices
|
||||
{
|
||||
int _indices[];
|
||||
};
|
||||
layout(binding = 7) buffer stencilWeights
|
||||
{
|
||||
float _weights[];
|
||||
};
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
layout(binding=8) buffer stencilDuWeights { float _duWeights[]; };
|
||||
layout(binding=9) buffer stencilDvWeights { float _dvWeights[]; };
|
||||
#endif
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
layout(binding = 8) buffer stencilDuWeights
|
||||
{
|
||||
float _duWeights[];
|
||||
};
|
||||
layout(binding = 9) buffer stencilDvWeights
|
||||
{
|
||||
float _dvWeights[];
|
||||
};
|
||||
# endif
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
layout(binding=13) buffer stencilDuuWeights { float _duuWeights[]; };
|
||||
layout(binding=14) buffer stencilDuvWeights { float _duvWeights[]; };
|
||||
layout(binding=15) buffer stencilDvvWeights { float _dvvWeights[]; };
|
||||
#endif
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
layout(binding = 13) buffer stencilDuuWeights
|
||||
{
|
||||
float _duuWeights[];
|
||||
};
|
||||
layout(binding = 14) buffer stencilDuvWeights
|
||||
{
|
||||
float _duvWeights[];
|
||||
};
|
||||
layout(binding = 15) buffer stencilDvvWeights
|
||||
{
|
||||
float _dvvWeights[];
|
||||
};
|
||||
# endif
|
||||
|
||||
uint getGlobalInvocationIndex()
|
||||
{
|
||||
|
@ -87,24 +134,36 @@ uint getGlobalInvocationIndex()
|
|||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_PATCHES)
|
||||
|
||||
layout(binding=4) buffer patchArray_buffer { OsdPatchArray patchArrayBuffer[]; };
|
||||
layout(binding=5) buffer patchCoord_buffer { OsdPatchCoord patchCoords[]; };
|
||||
layout(binding=6) buffer patchIndex_buffer { int patchIndexBuffer[]; };
|
||||
layout(binding=7) buffer patchParam_buffer { OsdPatchParam patchParamBuffer[]; };
|
||||
layout(binding = 4) buffer patchArray_buffer
|
||||
{
|
||||
OsdPatchArray patchArrayBuffer[];
|
||||
};
|
||||
layout(binding = 5) buffer patchCoord_buffer
|
||||
{
|
||||
OsdPatchCoord patchCoords[];
|
||||
};
|
||||
layout(binding = 6) buffer patchIndex_buffer
|
||||
{
|
||||
int patchIndexBuffer[];
|
||||
};
|
||||
layout(binding = 7) buffer patchParam_buffer
|
||||
{
|
||||
OsdPatchParam patchParamBuffer[];
|
||||
};
|
||||
|
||||
OsdPatchCoord GetPatchCoord(int coordIndex)
|
||||
{
|
||||
return patchCoords[coordIndex];
|
||||
return patchCoords[coordIndex];
|
||||
}
|
||||
|
||||
OsdPatchArray GetPatchArray(int arrayIndex)
|
||||
{
|
||||
return patchArrayBuffer[arrayIndex];
|
||||
return patchArrayBuffer[arrayIndex];
|
||||
}
|
||||
|
||||
OsdPatchParam GetPatchParam(int patchIndex)
|
||||
{
|
||||
return patchParamBuffer[patchIndex];
|
||||
return patchParamBuffer[patchIndex];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -112,141 +171,149 @@ OsdPatchParam GetPatchParam(int patchIndex)
|
|||
//------------------------------------------------------------------------------
|
||||
|
||||
struct Vertex {
|
||||
float vertexData[LENGTH];
|
||||
float vertexData[LENGTH];
|
||||
};
|
||||
|
||||
void clear(out Vertex v) {
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] = 0;
|
||||
}
|
||||
void clear(out Vertex v)
|
||||
{
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Vertex readVertex(int index) {
|
||||
Vertex v;
|
||||
int vertexIndex = srcOffset + index * SRC_STRIDE;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
|
||||
}
|
||||
return v;
|
||||
Vertex readVertex(int index)
|
||||
{
|
||||
Vertex v;
|
||||
int vertexIndex = srcOffset + index * SRC_STRIDE;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] = srcVertexBuffer[vertexIndex + i];
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
void writeVertex(int index, Vertex v) {
|
||||
int vertexIndex = dstOffset + index * DST_STRIDE;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
|
||||
}
|
||||
void writeVertex(int index, Vertex v)
|
||||
{
|
||||
int vertexIndex = dstOffset + index * DST_STRIDE;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dstVertexBuffer[vertexIndex + i] = v.vertexData[i];
|
||||
}
|
||||
}
|
||||
|
||||
void addWithWeight(inout Vertex v, const Vertex src, float weight) {
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] += weight * src.vertexData[i];
|
||||
}
|
||||
void addWithWeight(inout Vertex v, const Vertex src, float weight)
|
||||
{
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
v.vertexData[i] += weight * src.vertexData[i];
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
void writeDu(int index, Vertex du) {
|
||||
int duIndex = duDesc.x + index * duDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duBuffer[duIndex + i] = du.vertexData[i];
|
||||
}
|
||||
void writeDu(int index, Vertex du)
|
||||
{
|
||||
int duIndex = duDesc.x + index * duDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duBuffer[duIndex + i] = du.vertexData[i];
|
||||
}
|
||||
}
|
||||
|
||||
void writeDv(int index, Vertex dv) {
|
||||
int dvIndex = dvDesc.x + index * dvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dvBuffer[dvIndex + i] = dv.vertexData[i];
|
||||
}
|
||||
void writeDv(int index, Vertex dv)
|
||||
{
|
||||
int dvIndex = dvDesc.x + index * dvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dvBuffer[dvIndex + i] = dv.vertexData[i];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
void writeDuu(int index, Vertex duu) {
|
||||
int duuIndex = duuDesc.x + index * duuDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duuBuffer[duuIndex + i] = duu.vertexData[i];
|
||||
}
|
||||
void writeDuu(int index, Vertex duu)
|
||||
{
|
||||
int duuIndex = duuDesc.x + index * duuDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duuBuffer[duuIndex + i] = duu.vertexData[i];
|
||||
}
|
||||
}
|
||||
|
||||
void writeDuv(int index, Vertex duv) {
|
||||
int duvIndex = duvDesc.x + index * duvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duvBuffer[duvIndex + i] = duv.vertexData[i];
|
||||
}
|
||||
void writeDuv(int index, Vertex duv)
|
||||
{
|
||||
int duvIndex = duvDesc.x + index * duvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
duvBuffer[duvIndex + i] = duv.vertexData[i];
|
||||
}
|
||||
}
|
||||
|
||||
void writeDvv(int index, Vertex dvv) {
|
||||
int dvvIndex = dvvDesc.x + index * dvvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
|
||||
}
|
||||
void writeDvv(int index, Vertex dvv)
|
||||
{
|
||||
int dvvIndex = dvvDesc.x + index * dvvDesc.z;
|
||||
for (int i = 0; i < LENGTH; ++i) {
|
||||
dvvBuffer[dvvIndex + i] = dvv.vertexData[i];
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_KERNEL_EVAL_STENCILS)
|
||||
|
||||
void main() {
|
||||
int current = int(getGlobalInvocationIndex()) + batchStart;
|
||||
void main()
|
||||
{
|
||||
int current = int(getGlobalInvocationIndex()) + batchStart;
|
||||
|
||||
if (current>=batchEnd) {
|
||||
return;
|
||||
}
|
||||
if (current >= batchEnd) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vertex dst;
|
||||
clear(dst);
|
||||
Vertex dst;
|
||||
clear(dst);
|
||||
|
||||
int offset = _offsets[current],
|
||||
size = _sizes[current];
|
||||
int offset = _offsets[current], size = _sizes[current];
|
||||
|
||||
for (int stencil = 0; stencil < size; ++stencil) {
|
||||
int vindex = offset + stencil;
|
||||
addWithWeight(
|
||||
dst, readVertex(_indices[vindex]), _weights[vindex]);
|
||||
}
|
||||
for (int stencil = 0; stencil < size; ++stencil) {
|
||||
int vindex = offset + stencil;
|
||||
addWithWeight(dst, readVertex(_indices[vindex]), _weights[vindex]);
|
||||
}
|
||||
|
||||
writeVertex(current, dst);
|
||||
writeVertex(current, dst);
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
Vertex du, dv;
|
||||
clear(du);
|
||||
clear(dv);
|
||||
for (int i=0; i<size; ++i) {
|
||||
// expects the compiler optimizes readVertex out here.
|
||||
Vertex src = readVertex(_indices[offset+i]);
|
||||
addWithWeight(du, src, _duWeights[offset+i]);
|
||||
addWithWeight(dv, src, _dvWeights[offset+i]);
|
||||
}
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
Vertex du, dv;
|
||||
clear(du);
|
||||
clear(dv);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
// expects the compiler optimizes readVertex out here.
|
||||
Vertex src = readVertex(_indices[offset + i]);
|
||||
addWithWeight(du, src, _duWeights[offset + i]);
|
||||
addWithWeight(dv, src, _dvWeights[offset + i]);
|
||||
}
|
||||
|
||||
if (duDesc.y > 0) { // length
|
||||
writeDu(current, du);
|
||||
}
|
||||
if (dvDesc.y > 0) {
|
||||
writeDv(current, dv);
|
||||
}
|
||||
#endif
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
Vertex duu, duv, dvv;
|
||||
clear(duu);
|
||||
clear(duv);
|
||||
clear(dvv);
|
||||
for (int i=0; i<size; ++i) {
|
||||
// expects the compiler optimizes readVertex out here.
|
||||
Vertex src = readVertex(_indices[offset+i]);
|
||||
addWithWeight(duu, src, _duuWeights[offset+i]);
|
||||
addWithWeight(duv, src, _duvWeights[offset+i]);
|
||||
addWithWeight(dvv, src, _dvvWeights[offset+i]);
|
||||
}
|
||||
if (duDesc.y > 0) { // length
|
||||
writeDu(current, du);
|
||||
}
|
||||
if (dvDesc.y > 0) {
|
||||
writeDv(current, dv);
|
||||
}
|
||||
# endif
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
Vertex duu, duv, dvv;
|
||||
clear(duu);
|
||||
clear(duv);
|
||||
clear(dvv);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
// expects the compiler optimizes readVertex out here.
|
||||
Vertex src = readVertex(_indices[offset + i]);
|
||||
addWithWeight(duu, src, _duuWeights[offset + i]);
|
||||
addWithWeight(duv, src, _duvWeights[offset + i]);
|
||||
addWithWeight(dvv, src, _dvvWeights[offset + i]);
|
||||
}
|
||||
|
||||
if (duuDesc.y > 0) { // length
|
||||
writeDuu(current, duu);
|
||||
}
|
||||
if (duvDesc.y > 0) {
|
||||
writeDuv(current, duv);
|
||||
}
|
||||
if (dvvDesc.y > 0) {
|
||||
writeDvv(current, dvv);
|
||||
}
|
||||
#endif
|
||||
if (duuDesc.y > 0) { // length
|
||||
writeDuu(current, duu);
|
||||
}
|
||||
if (duvDesc.y > 0) {
|
||||
writeDuv(current, duv);
|
||||
}
|
||||
if (dvvDesc.y > 0) {
|
||||
writeDvv(current, dvv);
|
||||
}
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -256,61 +323,61 @@ void main() {
|
|||
|
||||
// PERFORMANCE: stride could be constant, but not as significant as length
|
||||
|
||||
void main() {
|
||||
void main()
|
||||
{
|
||||
|
||||
int current = int(gl_GlobalInvocationID.x);
|
||||
int current = int(gl_GlobalInvocationID.x);
|
||||
|
||||
OsdPatchCoord coord = GetPatchCoord(current);
|
||||
OsdPatchArray array = GetPatchArray(coord.arrayIndex);
|
||||
OsdPatchParam param = GetPatchParam(coord.patchIndex);
|
||||
OsdPatchCoord coord = GetPatchCoord(current);
|
||||
OsdPatchArray array = GetPatchArray(coord.arrayIndex);
|
||||
OsdPatchParam param = GetPatchParam(coord.patchIndex);
|
||||
|
||||
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
|
||||
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
|
||||
|
||||
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
|
||||
int nPoints = OsdEvaluatePatchBasis(patchType, param,
|
||||
coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
|
||||
int nPoints = OsdEvaluatePatchBasis(
|
||||
patchType, param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
|
||||
|
||||
Vertex dst, du, dv, duu, duv, dvv;
|
||||
clear(dst);
|
||||
clear(du);
|
||||
clear(dv);
|
||||
clear(duu);
|
||||
clear(duv);
|
||||
clear(dvv);
|
||||
Vertex dst, du, dv, duu, duv, dvv;
|
||||
clear(dst);
|
||||
clear(du);
|
||||
clear(dv);
|
||||
clear(duu);
|
||||
clear(duv);
|
||||
clear(dvv);
|
||||
|
||||
int indexBase = array.indexBase + array.stride *
|
||||
(coord.patchIndex - array.primitiveIdBase);
|
||||
int indexBase = array.indexBase + array.stride * (coord.patchIndex - array.primitiveIdBase);
|
||||
|
||||
for (int cv = 0; cv < nPoints; ++cv) {
|
||||
int index = patchIndexBuffer[indexBase + cv];
|
||||
addWithWeight(dst, readVertex(index), wP[cv]);
|
||||
addWithWeight(du, readVertex(index), wDu[cv]);
|
||||
addWithWeight(dv, readVertex(index), wDv[cv]);
|
||||
addWithWeight(duu, readVertex(index), wDuu[cv]);
|
||||
addWithWeight(duv, readVertex(index), wDuv[cv]);
|
||||
addWithWeight(dvv, readVertex(index), wDvv[cv]);
|
||||
}
|
||||
writeVertex(current, dst);
|
||||
for (int cv = 0; cv < nPoints; ++cv) {
|
||||
int index = patchIndexBuffer[indexBase + cv];
|
||||
addWithWeight(dst, readVertex(index), wP[cv]);
|
||||
addWithWeight(du, readVertex(index), wDu[cv]);
|
||||
addWithWeight(dv, readVertex(index), wDv[cv]);
|
||||
addWithWeight(duu, readVertex(index), wDuu[cv]);
|
||||
addWithWeight(duv, readVertex(index), wDuv[cv]);
|
||||
addWithWeight(dvv, readVertex(index), wDvv[cv]);
|
||||
}
|
||||
writeVertex(current, dst);
|
||||
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
if (duDesc.y > 0) { // length
|
||||
writeDu(current, du);
|
||||
}
|
||||
if (dvDesc.y > 0) {
|
||||
writeDv(current, dv);
|
||||
}
|
||||
#endif
|
||||
#if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
if (duuDesc.y > 0) { // length
|
||||
writeDuu(current, duu);
|
||||
}
|
||||
if (duvDesc.y > 0) { // length
|
||||
writeDuv(current, duv);
|
||||
}
|
||||
if (dvvDesc.y > 0) {
|
||||
writeDvv(current, dvv);
|
||||
}
|
||||
#endif
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_1ST_DERIVATIVES)
|
||||
if (duDesc.y > 0) { // length
|
||||
writeDu(current, du);
|
||||
}
|
||||
if (dvDesc.y > 0) {
|
||||
writeDv(current, dv);
|
||||
}
|
||||
# endif
|
||||
# if defined(OPENSUBDIV_GLSL_COMPUTE_USE_2ND_DERIVATIVES)
|
||||
if (duuDesc.y > 0) { // length
|
||||
writeDuu(current, duu);
|
||||
}
|
||||
if (duvDesc.y > 0) { // length
|
||||
writeDuv(current, duv);
|
||||
}
|
||||
if (dvvDesc.y > 0) {
|
||||
writeDvv(current, dvv);
|
||||
}
|
||||
# endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -104,7 +104,8 @@ struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks,
|
|||
void BKE_keyingsets_copy(struct ListBase *newlist, const struct ListBase *list);
|
||||
|
||||
/** Process the ID pointers inside a scene's keyingsets, in see `BKE_lib_query.h` for details. */
|
||||
void BKE_keyingsets_foreach_id(struct LibraryForeachIDData *data, const struct ListBase *keyingsets);
|
||||
void BKE_keyingsets_foreach_id(struct LibraryForeachIDData *data,
|
||||
const struct ListBase *keyingsets);
|
||||
|
||||
/* Free the given Keying Set path */
|
||||
void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp);
|
||||
|
|
|
@ -44,7 +44,7 @@ void GaussianBokehBlurOperation::init_data()
|
|||
const float width = this->get_width();
|
||||
const float height = this->get_height();
|
||||
|
||||
if(execution_model_ == eExecutionModel::FullFrame) {
|
||||
if (execution_model_ == eExecutionModel::FullFrame) {
|
||||
if (!sizeavailable_) {
|
||||
update_size();
|
||||
}
|
||||
|
|
|
@ -381,7 +381,8 @@ static void gizmo_cage3d_draw_intern(
|
|||
}
|
||||
|
||||
if (show) {
|
||||
cage3d_draw_box_interaction(rv3d, matrix_final, gz->color, gz->highlight_part, size_real, margin);
|
||||
cage3d_draw_box_interaction(
|
||||
rv3d, matrix_final, gz->color, gz->highlight_part, size_real, margin);
|
||||
}
|
||||
}
|
||||
else if (draw_style == ED_GIZMO_CAGE2D_STYLE_CIRCLE) {
|
||||
|
|
|
@ -391,8 +391,10 @@ TEST_F(obj_exporter_regression_test, nurbs_curves_as_nurbs)
|
|||
_export.params.up_axis = OBJ_AXIS_Z_UP;
|
||||
_export.params.export_materials = false;
|
||||
_export.params.export_curves_as_nurbs = true;
|
||||
compare_obj_export_to_golden(
|
||||
"io_tests/blend_geometry/nurbs_curves.blend", "io_tests/obj/nurbs_curves.obj", "", _export.params);
|
||||
compare_obj_export_to_golden("io_tests/blend_geometry/nurbs_curves.blend",
|
||||
"io_tests/obj/nurbs_curves.obj",
|
||||
"",
|
||||
_export.params);
|
||||
}
|
||||
|
||||
TEST_F(obj_exporter_regression_test, nurbs_as_mesh)
|
||||
|
|
Loading…
Reference in New Issue