Fix vertex array leak in Cycles viewport drawing.

This commit is contained in:
Brecht Van Lommel 2019-03-26 17:26:57 +01:00
parent 6e3331990f
commit c515ea2e93
1 changed files with 1 additions and 0 deletions

View File

@ -349,6 +349,7 @@ void Device::draw_pixels(
draw_params.unbind_display_space_shader_cb();
}
glDeleteVertexArrays(1, &vertex_array_object);
glBindTexture(GL_TEXTURE_2D, 0);
glDeleteTextures(1, &texid);