Cleanup: use doxy references to C++ identifiers
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@ -732,8 +732,7 @@ typedef enum eFCurve_Smoothing {
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/* 'Action' Datatypes */
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/* NOTE: Although these are part of the Animation System,
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* they are not stored here... see DNA_action_types.h instead
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*/
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* they are not stored here, see `DNA_action_types.h` instead. */
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/* ************************************************ */
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/* NLA - Non-Linear Animation */
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@ -1177,7 +1176,7 @@ typedef struct AnimData {
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* Binding name, primarily used for mapping to the right binding when assigning
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* another Animation data-block. Should be the same type as #AnimationBinding::name.
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*
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* \see AnimationBinding::name
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* \see #AnimationBinding::name
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*/
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char binding_name[66];
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uint8_t _pad0[6];
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@ -1260,7 +1259,7 @@ class Strip;
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/**
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* Container of layered animation data.
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*
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* \see blender::animrig::Animation
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* \see #blender::animrig::Animation
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*/
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typedef struct Animation {
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ID id;
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@ -1280,7 +1279,7 @@ typedef struct Animation {
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} Animation;
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/**
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* \see blender::animrig::Layer
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* \see #blender::animrig::Layer
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*/
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typedef struct AnimationLayer {
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/** User-Visible identifier, unique within the Animation. */
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@ -1288,10 +1287,10 @@ typedef struct AnimationLayer {
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float influence; /* [0-1] */
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/** \see blender::animrig::Layer::flags() */
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/** \see #blender::animrig::Layer::flags() */
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uint8_t layer_flags;
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/** \see blender::animrig::Layer::mixmode() */
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/** \see #blender::animrig::Layer::mixmode() */
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int8_t layer_mix_mode;
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uint8_t _pad0[2];
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@ -1312,14 +1311,14 @@ typedef struct AnimationLayer {
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} AnimationLayer;
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/**
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* \see blender::animrig::Binding
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* \see #blender::animrig::Binding
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*/
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typedef struct AnimationBinding {
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/**
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* Typically the ID name this binding was created for, including the two
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* letters indicating the ID type.
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*
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* \see AnimData::binding_name
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* \see #AnimData::binding_name
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*/
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char name[66]; /* MAX_ID_NAME */
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uint8_t _pad0[2];
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@ -1333,13 +1332,13 @@ typedef struct AnimationBinding {
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/**
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* Identifier of this Binding within the Animation data-block.
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*
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* This number allows reorganisation of the Animation::bindings_array without
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* This number allows reorganization of the #Animation::bindings_array without
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* invalidating references. Also these remain valid when copy-on-evaluate
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* copies are made.
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*
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* Only valid within the Animation data-block that owns this Binding.
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*
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* \see blender::animrig::Animation::binding_for_handle()
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* \see #blender::animrig::Animation::binding_for_handle()
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*/
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int32_t handle;
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@ -1350,11 +1349,11 @@ typedef struct AnimationBinding {
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} AnimationBinding;
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/**
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* \see blender::animrig::Strip
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* \see #blender::animrig::Strip
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*/
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typedef struct AnimationStrip {
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/**
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* \see blender::animrig::Strip::type()
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* \see #blender::animrig::Strip::type()
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*/
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int8_t strip_type;
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uint8_t _pad0[3];
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@ -1378,9 +1377,9 @@ typedef struct AnimationStrip {
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} AnimationStrip;
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/**
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* AnimationStrip::type = Strip::Type::Keyframe.
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* #AnimationStrip::type = #Strip::Type::Keyframe.
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*
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* \see blender::animrig::KeyframeStrip
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* \see #blender::animrig::KeyframeStrip
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*/
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typedef struct KeyframeAnimationStrip {
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AnimationStrip strip;
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@ -1397,7 +1396,7 @@ typedef struct KeyframeAnimationStrip {
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} KeyframeAnimationStrip;
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/**
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* \see blender::animrig::ChannelBag
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* \see #blender::animrig::ChannelBag
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*/
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typedef struct AnimationChannelBag {
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int32_t binding_handle;
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