Bugfix 25965
New "auto render" now prevents calling anim-updates, that's not needed (and popped back transformed keyed objects).
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@ -594,11 +594,15 @@ static void render_endjob(void *rjv)
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free_main(rj->main);
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/* else the frame will not update for the original value */
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ED_update_for_newframe(G.main, rj->scene, rj->win->screen, 1);
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if(!(rj->scene->r.scemode & R_NO_FRAME_UPDATE))
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ED_update_for_newframe(G.main, rj->scene, rj->win->screen, 1);
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/* XXX above function sets all tags in nodes */
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ntreeClearTags(rj->scene->nodetree);
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/* potentially set by caller */
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rj->scene->r.scemode &= ~R_NO_FRAME_UPDATE;
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if(rj->srl) {
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NodeTagIDChanged(rj->scene->nodetree, &rj->scene->id);
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WM_main_add_notifier(NC_NODE|NA_EDITED, rj->scene);
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@ -2178,6 +2178,9 @@ int node_render_changed_exec(bContext *C, wmOperator *UNUSED(op))
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RNA_string_set(&op_ptr, "layer", srl->name);
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RNA_string_set(&op_ptr, "scene", sce->id.name+2);
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/* to keep keypositions */
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sce->r.scemode |= R_NO_FRAME_UPDATE;
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WM_operator_name_call(C, "RENDER_OT_render", WM_OP_INVOKE_DEFAULT, &op_ptr);
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WM_operator_properties_free(&op_ptr);
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@ -923,7 +923,7 @@ typedef struct Scene {
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#define R_COMP_FREE 0x0800
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#define R_NO_IMAGE_LOAD 0x1000
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#define R_NO_TEX 0x2000
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/*#define R_STAMP_INFO 0x4000 deprecated */
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#define R_NO_FRAME_UPDATE 0x4000
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#define R_FULL_SAMPLE 0x8000
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/* #define R_DEPRECATED 0x10000 */
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/* #define R_RECURS_PROTECTION 0x20000 */
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@ -4911,7 +4911,7 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
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lay &= 0xFF000000;
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/* applies changes fully */
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if((re->r.scemode & R_PREVIEWBUTS)==0)
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if((re->r.scemode & (R_NO_FRAME_UPDATE|R_PREVIEWBUTS))==0)
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scene_update_for_newframe(re->main, re->scene, lay);
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/* if no camera, viewmat should have been set! */
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