GPU: make using the glsl basic-shader a flag

This allows for it to be more easily tested.
This commit is contained in:
Campbell Barton 2016-06-08 03:46:19 +10:00
parent bf54dcc3c9
commit cf8a0d08b0
3 changed files with 34 additions and 2 deletions

View File

@ -110,6 +110,9 @@ void GPU_basic_shader_stipple(GPUBasicShaderStipple stipple_id);
void GPU_basic_shader_line_stipple(GLint stipple_factor, GLushort stipple_pattern);
void GPU_basic_shader_line_width(float line_width);
bool GPU_basic_shader_use_glsl_get(void);
void GPU_basic_shader_use_glsl_set(bool enabled);
#ifdef __cplusplus
}
#endif

View File

@ -51,8 +51,6 @@
/* State */
static const bool USE_GLSL = false;
static struct {
GPUShader *cached_shaders[GPU_SHADER_OPTION_COMBINATIONS];
bool failed_shaders[GPU_SHADER_OPTION_COMBINATIONS];
@ -269,6 +267,24 @@ const GLubyte stipple_hexagon[128] = {
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22};
/* ********************************************* */
/* GLSL State */
static bool USE_GLSL = false;
/**
* \note this isn't part of the basic shader API,
* only set from the command line once on startup.
*/
void GPU_basic_shader_use_glsl_set(bool enabled)
{
USE_GLSL = enabled;
}
bool GPU_basic_shader_use_glsl_get(void)
{
return USE_GLSL;
}
/* Init / exit */
void GPU_basic_shaders_init(void)

View File

@ -72,6 +72,7 @@
#include "WM_api.h"
#include "GPU_basic_shader.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@ -591,6 +592,7 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
printf("\n");
printf("Experimental Features:\n");
BLI_argsPrintArgDoc(ba, "--enable-new-depsgraph");
BLI_argsPrintArgDoc(ba, "--enable-new-basic-shader-glsl");
printf("\n");
printf("Argument Parsing:\n");
@ -1172,6 +1174,16 @@ static int arg_handle_depsgraph_use_new(int UNUSED(argc), const char **UNUSED(ar
return 0;
}
static const char arg_handle_basic_shader_glsl_use_new_doc[] =
"\n\tUse new GLSL basic shader"
;
static int arg_handle_basic_shader_glsl_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
{
printf("Using new GLSL basic shader.\n");
GPU_basic_shader_use_glsl_set(true);
return 0;
}
static const char arg_handle_verbosity_set_doc[] =
"<verbose>\n"
"\tSet logging verbosity level."
@ -1807,6 +1819,7 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_MEM);
BLI_argsAdd(ba, 1, NULL, "--enable-new-depsgraph", CB(arg_handle_depsgraph_use_new), NULL);
BLI_argsAdd(ba, 1, NULL, "--enable-new-basic-shader-glsl", CB(arg_handle_basic_shader_glsl_use_new), NULL);
BLI_argsAdd(ba, 1, NULL, "--verbose", CB(arg_handle_verbosity_set), NULL);