From cfffc96ad8ece5fe59892567a88f527bb8f65a97 Mon Sep 17 00:00:00 2001 From: Kester Maddock Date: Sun, 16 May 2004 12:50:16 +0000 Subject: [PATCH] Fix for bug 1245: Colours are wrong on GameBlender http://projects.blender.org/tracker/index.php?func=detail&aid=1245&group_id=9&atid=125 The vertex paint routines were storing red in the blue channel, and blue in the red channel. --- source/blender/makesdna/DNA_meshdata_types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h index 5eaba97fc63..29b0db4e20f 100644 --- a/source/blender/makesdna/DNA_meshdata_types.h +++ b/source/blender/makesdna/DNA_meshdata_types.h @@ -59,7 +59,7 @@ typedef struct MVert { } MVert; typedef struct MCol { - char a, r, g, b; + char a, b, g, r; } MCol; typedef struct MSticky {