correct own bad spelling

This commit is contained in:
Campbell Barton 2011-01-23 12:42:07 +00:00
parent d75216ba1c
commit d2076e38f1
9 changed files with 10 additions and 10 deletions

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@ -57,7 +57,7 @@
/* Only for debugging:
* lets you count the allocations so as to find the allocator of unfreed memory
* in situations where the leak is pradictable */
* in situations where the leak is predictable */
// #define DEBUG_MEMCOUNTER

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@ -360,7 +360,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
(running along the edge).. to flip less often.
at least its more pradictable */
at least its more predictable */
if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
else

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@ -4360,7 +4360,7 @@ void param_pack(ParamHandle *handle, float margin)
}
if(margin>0.0f) {
/* multiply the margin by the area to give pradictable results not dependant on UV scale,
/* multiply the margin by the area to give predictable results not dependant on UV scale,
* ...Without using the area running pack multiple times also gives a bad feedback loop.
* multiply by 0.1 so the margin value from the UI can be from 0.0 to 1.0 but not give a massive margin */
margin = (margin*(float)area) * 0.1;

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@ -157,7 +157,7 @@ static void rna_Object_internal_update(Main *bmain, Scene *scene, PointerRNA *pt
static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA *ptr)
{
/* dont use compat so we get pradictable rotation */
/* dont use compat so we get predictable rotation */
object_apply_mat4(ptr->id.data, ((Object *)ptr->id.data)->obmat, FALSE, TRUE);
rna_Object_internal_update(bmain, scene, ptr);
}
@ -192,7 +192,7 @@ static void rna_Object_matrix_local_set(PointerRNA *ptr, const float values[16])
copy_m4_m4(ob->obmat, (float(*)[4])values);
}
/* dont use compat so we get pradictable rotation */
/* dont use compat so we get predictable rotation */
object_apply_mat4(ob, ob->obmat, FALSE, FALSE);
}

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@ -569,7 +569,7 @@ static void rna_PoseChannel_matrix_basis_get(PointerRNA *ptr, float *values)
static void rna_PoseChannel_matrix_basis_set(PointerRNA *ptr, const float *values)
{
bPoseChannel *pchan= (bPoseChannel*)ptr->data;
pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for pradictable result */
pchan_apply_mat4(pchan, (float (*)[4])values, FALSE); /* no compat for predictable result */
}
#else

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@ -217,7 +217,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* angle */
#if 0 // cant incluide this, not pradictable enough, though quite fun,.
#if 0 // cant incluide this, not predictable enough, though quite fun,.
if(ltmd->flag & MOD_SCREW_OBJECT_ANGLE) {
float mtx3_tx[3][3];
copy_m3_m4(mtx3_tx, mtx_tx);

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@ -3968,7 +3968,7 @@ static void set_fullsample_flag(Render *re, ObjectRen *obr)
}
}
/* split quads for pradictable baking
/* split quads for predictable baking
* dir 1 == (0,1,2) (0,2,3), 2 == (1,3,0) (1,2,3)
*/
static void split_quads(ObjectRen *obr, int dir)

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@ -214,7 +214,7 @@ void BL_ConvertControllers(
if (bcontr->type==CONT_PYTHON) {
SCA_PythonController *pyctrl= static_cast<SCA_PythonController*>(gamecontroller);
/* not strictly needed but gives syntax errors early on and
* gives more pradictable performance for larger scripts */
* gives more predictable performance for larger scripts */
if(pyctrl->m_mode==SCA_PythonController::SCA_PYEXEC_SCRIPT)
pyctrl->Compile();
else {

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@ -24,7 +24,7 @@ import os
# may split this out into a new file
def replace_bpy_app_version():
""" So MD5's are pradictable from output which uses blenders versions.
""" So MD5's are predictable from output which uses blenders versions.
"""
import bpy