auto-generated py api now shows bpy.context.* items in the 'References' section of each type.
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@ -910,6 +910,72 @@ def pymodule2sphinx(basepath, module_name, module, title):
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file.close()
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# Changes in blender will force errors here
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context_type_map = {
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"active_base": ("ObjectBase", False),
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"active_bone": ("Bone", False),
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"active_object": ("Object", False),
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"active_operator": ("Operator", False),
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"active_pose_bone": ("PoseBone", False),
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"active_node": ("Node", False),
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"armature": ("Armature", False),
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"bone": ("Bone", False),
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"brush": ("Brush", False),
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"camera": ("Camera", False),
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"cloth": ("ClothModifier", False),
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"collision": ("CollisionModifier", False),
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"curve": ("Curve", False),
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"dynamic_paint": ("DynamicPaintModifier", False),
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"edit_bone": ("EditBone", False),
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"edit_image": ("Image", False),
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"edit_mask": ("Mask", False),
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"edit_movieclip": ("MovieClip", False),
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"edit_object": ("Object", False),
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"edit_text": ("Text", False),
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"editable_bones": ("EditBone", True),
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"fluid": ("FluidSimulationModifier", False),
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"image_paint_object": ("Object", False),
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"lamp": ("Lamp", False),
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"lattice": ("Lattice", False),
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"material": ("Material", False),
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"material_slot": ("MaterialSlot", False),
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"mesh": ("Mesh", False),
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"meta_ball": ("MetaBall", False),
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"object": ("Object", False),
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"particle_edit_object": ("Object", False),
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"particle_settings": ("ParticleSettings", False),
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"particle_system": ("ParticleSystem", False),
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"particle_system_editable": ("ParticleSystem", False),
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"pose_bone": ("PoseBone", False),
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"scene": ("Scene", False),
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"sculpt_object": ("Object", False),
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"selectable_bases": ("ObjectBase", True),
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"selectable_objects": ("Object", True),
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"selected_bases": ("ObjectBase", True),
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"selected_bones": ("Bone", True),
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"selected_editable_bases": ("ObjectBase", True),
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"selected_editable_bones": ("Bone", True),
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"selected_editable_objects": ("Object", True),
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"selected_editable_sequences": ("Sequence", True),
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"selected_nodes": ("Node", True),
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"selected_objects": ("Object", True),
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"selected_pose_bones": ("PoseBone", True),
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"selected_sequences": ("Sequence", True),
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"sequences": ("Sequence", True),
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"smoke": ("SmokeModifier", False),
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"soft_body": ("SoftBodyModifier", False),
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"speaker": ("Speaker", False),
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"texture": ("Texture", False),
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"texture_slot": ("MaterialTextureSlot", False),
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"texture_user": ("ID", False),
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"vertex_paint_object": ("Object", False),
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"visible_bases": ("ObjectBase", True),
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"visible_bones": ("Object", True),
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"visible_objects": ("Object", True),
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"visible_pose_bones": ("PoseBone", True),
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"weight_paint_object": ("Object", False),
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"world": ("World", False),
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}
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def pycontext2sphinx(basepath):
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# Only use once. very irregular
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@ -938,72 +1004,6 @@ def pycontext2sphinx(basepath):
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"sequencer_context_dir",
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)
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# Changes in blender will force errors here
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type_map = {
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"active_base": ("ObjectBase", False),
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"active_bone": ("Bone", False),
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"active_object": ("Object", False),
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"active_operator": ("Operator", False),
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"active_pose_bone": ("PoseBone", False),
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"active_node": ("Node", False),
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"armature": ("Armature", False),
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"bone": ("Bone", False),
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"brush": ("Brush", False),
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"camera": ("Camera", False),
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"cloth": ("ClothModifier", False),
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"collision": ("CollisionModifier", False),
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"curve": ("Curve", False),
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"dynamic_paint": ("DynamicPaintModifier", False),
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"edit_bone": ("EditBone", False),
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"edit_image": ("Image", False),
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"edit_mask": ("Mask", False),
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"edit_movieclip": ("MovieClip", False),
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"edit_object": ("Object", False),
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"edit_text": ("Text", False),
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"editable_bones": ("EditBone", True),
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"fluid": ("FluidSimulationModifier", False),
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"image_paint_object": ("Object", False),
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"lamp": ("Lamp", False),
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"lattice": ("Lattice", False),
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"material": ("Material", False),
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"material_slot": ("MaterialSlot", False),
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"mesh": ("Mesh", False),
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"meta_ball": ("MetaBall", False),
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"object": ("Object", False),
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"particle_edit_object": ("Object", False),
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"particle_settings": ("ParticleSettings", False),
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"particle_system": ("ParticleSystem", False),
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"particle_system_editable": ("ParticleSystem", False),
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"pose_bone": ("PoseBone", False),
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"scene": ("Scene", False),
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"sculpt_object": ("Object", False),
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"selectable_bases": ("ObjectBase", True),
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"selectable_objects": ("Object", True),
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"selected_bases": ("ObjectBase", True),
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"selected_bones": ("Bone", True),
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"selected_editable_bases": ("ObjectBase", True),
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"selected_editable_bones": ("Bone", True),
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"selected_editable_objects": ("Object", True),
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"selected_editable_sequences": ("Sequence", True),
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"selected_nodes": ("Node", True),
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"selected_objects": ("Object", True),
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"selected_pose_bones": ("PoseBone", True),
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"selected_sequences": ("Sequence", True),
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"sequences": ("Sequence", True),
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"smoke": ("SmokeModifier", False),
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"soft_body": ("SoftBodyModifier", False),
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"speaker": ("Speaker", False),
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"texture": ("Texture", False),
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"texture_slot": ("MaterialTextureSlot", False),
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"texture_user": ("ID", False),
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"vertex_paint_object": ("Object", False),
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"visible_bases": ("ObjectBase", True),
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"visible_bones": ("Object", True),
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"visible_objects": ("Object", True),
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"visible_pose_bones": ("PoseBone", True),
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"weight_paint_object": ("Object", False),
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"world": ("World", False),
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}
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unique = set()
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blend_cdll = ctypes.CDLL("")
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@ -1018,7 +1018,7 @@ def pycontext2sphinx(basepath):
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while char_array[i] is not None:
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member = ctypes.string_at(char_array[i]).decode(encoding="ascii")
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fw(".. data:: %s\n\n" % member)
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member_type, is_seq = type_map[member]
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member_type, is_seq = context_type_map[member]
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fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type))
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unique.add(member)
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i += 1
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@ -1026,8 +1026,8 @@ def pycontext2sphinx(basepath):
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# generate typemap...
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# for member in sorted(unique):
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# print(' "%s": ("", False),' % member)
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if len(type_map) > len(unique):
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raise Exception("Some types are not used: %s" % str([member for member in type_map if member not in unique]))
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if len(context_type_map) > len(unique):
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raise Exception("Some types are not used: %s" % str([member for member in context_type_map if member not in unique]))
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else:
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pass # will have raised an error above
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@ -1314,6 +1314,13 @@ def pyrna2sphinx(basepath):
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fw(".. hlist::\n")
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fw(" :columns: 2\n\n")
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# context does its own thing
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# "active_base": ("ObjectBase", False),
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for ref_attr, (ref_type, ref_is_seq) in sorted(context_type_map.items()):
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if ref_type == struct_id:
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fw(" * :mod:`bpy.context.%s`\n" % ref_attr)
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del ref_attr, ref_type, ref_is_seq
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for ref in struct.references:
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ref_split = ref.split(".")
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if len(ref_split) > 2:
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