Fix crash on older platform due to unsupported clear command
Clearing using GPU_texture_create_2d for unorm texture needs to use GPU_DATA_FLOAT to match the conversion requirements.
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@ -272,7 +272,7 @@ void *GPU_texture_read(GPUTexture *tex, eGPUDataFormat data_format, int miplvl);
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* Fills the whole texture with the same data for all pixels.
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* \warning Only work for 2D texture for now.
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* \warning Only clears the mip 0 of the texture.
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* \param data_format: data format of the pixel data.
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* \param data_format: data format of the pixel data. \note The format is float for unorm textures.
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* \param data: 1 pixel worth of data to fill the texture with.
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*/
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void GPU_texture_clear(GPUTexture *tex, eGPUDataFormat data_format, const void *data);
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@ -137,25 +137,24 @@ struct DRWData **GPU_viewport_data_get(GPUViewport *viewport)
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static void gpu_viewport_textures_create(GPUViewport *viewport)
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{
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int *size = viewport->size;
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float empty_pixel_fl[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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uchar empty_pixel_u[4] = {0, 0, 0, 0};
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float empty_pixel[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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if (viewport->color_render_tx[0] == NULL) {
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viewport->color_render_tx[0] = GPU_texture_create_2d(
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"dtxl_color", UNPACK2(size), 1, GPU_RGBA16F, NULL);
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GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel_fl);
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GPU_texture_clear(viewport->color_render_tx[0], GPU_DATA_FLOAT, empty_pixel);
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viewport->color_overlay_tx[0] = GPU_texture_create_2d(
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"dtxl_color_overlay", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
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GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_UBYTE, empty_pixel_u);
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GPU_texture_clear(viewport->color_overlay_tx[0], GPU_DATA_FLOAT, empty_pixel);
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}
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if ((viewport->flag & GPU_VIEWPORT_STEREO) != 0 && viewport->color_render_tx[1] == NULL) {
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viewport->color_render_tx[1] = GPU_texture_create_2d(
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"dtxl_color_stereo", UNPACK2(size), 1, GPU_RGBA16F, NULL);
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GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel_fl);
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GPU_texture_clear(viewport->color_render_tx[1], GPU_DATA_FLOAT, empty_pixel);
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viewport->color_overlay_tx[1] = GPU_texture_create_2d(
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"dtxl_color_overlay_stereo", UNPACK2(size), 1, GPU_SRGB8_A8, NULL);
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GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_UBYTE, empty_pixel_u);
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GPU_texture_clear(viewport->color_overlay_tx[1], GPU_DATA_FLOAT, empty_pixel);
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}
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/* Can be shared with GPUOffscreen. */
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