GPencil: Fix typo error in RIM VFX panel
The vertical axis must be named Y, not Z because it works in 2D space.
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@ -72,11 +72,11 @@ static void panel_draw(const bContext *C, Panel *panel)
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uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE);
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uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE);
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/* Add the X, Z labels manually because offset is a #PROP_PIXEL. */
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/* Add the X, Y labels manually because offset is a #PROP_PIXEL. */
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col = uiLayoutColumn(layout, true);
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PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset");
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uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
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uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE);
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uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
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shaderfx_panel_end(layout, &ptr);
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}
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@ -91,11 +91,11 @@ static void blur_panel_draw(const bContext *C, Panel *panel)
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uiLayoutSetPropSep(layout, true);
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/* Add the X, Z labels manually because blur is a #PROP_PIXEL. */
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/* Add the X, Y labels manually because blur is a #PROP_PIXEL. */
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col = uiLayoutColumn(layout, true);
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PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur");
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uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
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uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE);
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uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
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uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE);
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}
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