Cleanup: spelling in comments
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@ -11,7 +11,7 @@
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#define HIPRT_SHARED_STACK
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/* The size of global stack availavle to each thread (memory reserved for each thread in
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/* The size of global stack available to each thread (memory reserved for each thread in
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* global_stack_buffer). */
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#define HIPRT_THREAD_STACK_SIZE 64
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@ -19,7 +19,7 @@
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#define HIPRT_SHARED_STACK_SIZE 24
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/* HIPRT_THREAD_GROUP_SIZE is the number of threads per work group for intersection kernels
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* The default number of threads per workgroup is 1024, however, since HIP RT intersection kernels
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* The default number of threads per work-group is 1024, however, since HIP RT intersection kernels
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* use local memory, and the local memory size in those kernels scales up with the number of
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* threads, the number of threads to is scaled down to 256 to avoid going over maximum local memory
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* and to strike a balance between memory access and the number of waves.
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@ -92,7 +92,7 @@ enum {
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* Do not attempt to access original ID pointers (triggers usages of
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* `IDWALK_NO_ORIG_POINTERS_ACCESS` too).
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*
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* Use when original ID pointers values are (probably) not valid, e.g. dureing readfile process.
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* Use when original ID pointers values are (probably) not valid, e.g. during read-file process.
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*/
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ID_REMAP_NO_ORIG_POINTERS_ACCESS = 1 << 20,
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};
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@ -1900,7 +1900,7 @@ void BKE_fcurve_deduplicate_keys(FCurve *fcu)
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}
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else {
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/* Move the retained key to the old X-coordinate, to 'anchor' the X-coordinate used for
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* subsequente comparisons. Without this, the reference X-coordinate would keep moving
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* subsequent comparisons. Without this, the reference X-coordinate would keep moving
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* forward in time, potentially merging in more keys than desired. */
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BKE_fcurve_keyframe_move_time_with_handles(prev_bezt, prev_x);
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}
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@ -242,7 +242,7 @@ void BKE_screen_foreach_id_screen_area(LibraryForeachIDData *data, ScrArea *area
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}
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}
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/* Both `snode->id` and `snode->nodetree` have been remapped now, sotheir data can be
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/* Both `snode->id` and `snode->nodetree` have been remapped now, so their data can be
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* accessed. */
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BLI_assert(snode->id == NULL || snode->nodetree == NULL ||
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(snode->nodetree->id.flag & LIB_EMBEDDED_DATA) == 0 ||
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@ -294,7 +294,7 @@ void VKCommandBuffer::submit_encoded_commands()
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}
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/* -------------------------------------------------------------------- */
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/** \name Framebuffer/RenderPass state tracking
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/** \name FrameBuffer/RenderPass state tracking
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* \{ */
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void VKCommandBuffer::validate_framebuffer_not_exists()
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@ -60,13 +60,13 @@ class VKCommandBuffer : NonCopyable, NonMovable {
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* - minimize command buffers and track render passes.
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* - add custom encoder to also track resource usages.
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*
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* Currently I expect the custom encoder has to be done eventually. But want to keep post-poning
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* Currently I expect the custom encoder has to be done eventually. But want to keep postponing
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* the custom encoder for now to collect more use cases it should solve. (first pixel drawn on
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* screen).
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*
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* Some command can also be encoded in another way when encoded as a first command. For example
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* clearing a framebuffer textures isn't allowed inside a render pass, but clearing the
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* framebuffer textures via ops is allowed. When clearing a framebuffer texture directly after
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* clearing a frame-buffer textures isn't allowed inside a render pass, but clearing the
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* frame-buffer textures via ops is allowed. When clearing a frame-buffer texture directly after
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* beginning a render pass could be re-encoded to do this in the same command.
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*
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* So for now we track the state and temporary switch to another state if the command requires
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@ -974,7 +974,7 @@ typedef enum IDRecalcFlag {
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/* ** Particle system changed. ** */
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/* Only do pathcache etc. */
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ID_RECALC_PSYS_REDO = (1 << 3),
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/* Reset everything including pointcache. */
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/* Reset everything including point-cache. */
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ID_RECALC_PSYS_RESET = (1 << 4),
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/* Only child settings changed. */
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ID_RECALC_PSYS_CHILD = (1 << 5),
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@ -321,7 +321,7 @@ typedef struct Mesh {
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*/
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void loose_edges_tag_none() const;
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/**
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* Set the number of verices not connected to edges to zero. Similar to #loose_edges_tag_none().
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* Set the number of vertices not connected to edges to zero. Similar to #loose_edges_tag_none().
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* There may still be vertices only used by loose edges though.
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*
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* \note If both #loose_edges_tag_none() and #tag_loose_verts_none() are called,
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@ -209,6 +209,8 @@ dict_custom = {
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"planarize",
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"polygonizer",
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"polytope",
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"postfix",
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"postfixes",
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"postprocess",
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"postprocessed",
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"pre-filtered",
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