Cleanup: view-port --> 2D/3D Viewport

This commit is contained in:
Aaron Carlisle 2020-12-02 18:16:04 -05:00
parent cba5137f32
commit dc4feed59d
11 changed files with 16 additions and 16 deletions

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@ -414,8 +414,8 @@ class CLIP_OT_delete_proxy(Operator):
class CLIP_OT_set_viewport_background(Operator): class CLIP_OT_set_viewport_background(Operator):
"""Set current movie clip as a camera background in 3D view-port """ \ """Set current movie clip as a camera background in 3D Viewport """ \
"""(works only when a 3D view-port is visible)""" """(works only when a 3D Viewport is visible)"""
bl_idname = "clip.set_viewport_background" bl_idname = "clip.set_viewport_background"
bl_label = "Set as Background" bl_label = "Set as Background"

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@ -116,7 +116,7 @@ class EditExternally(Operator):
class ProjectEdit(Operator): class ProjectEdit(Operator):
"""Edit a snapshot of the view-port in an external image editor""" """Edit a snapshot of the 3D Viewport in an external image editor"""
bl_idname = "image.project_edit" bl_idname = "image.project_edit"
bl_label = "Project Edit" bl_label = "Project Edit"
bl_options = {'REGISTER'} bl_options = {'REGISTER'}

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@ -1261,7 +1261,7 @@ void BKE_layer_collection_local_sync(ViewLayer *view_layer, const View3D *v3d)
} }
/** /**
* Sync the local collection for all the view-ports. * Sync the local collection for all the 3D Viewports.
*/ */
void BKE_layer_collection_local_sync_all(const Main *bmain) void BKE_layer_collection_local_sync_all(const Main *bmain)
{ {

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@ -3574,7 +3574,7 @@ static int edbm_select_linked_pick_invoke(bContext *C, wmOperator *op, const wmE
/* To support redo. */ /* To support redo. */
{ {
/* Note that the `base_index` can't be used as the index depends on the view-port /* Note that the `base_index` can't be used as the index depends on the 3D Viewport
* which might not be available on redo. */ * which might not be available on redo. */
BM_mesh_elem_index_ensure(bm, ele->head.htype); BM_mesh_elem_index_ensure(bm, ele->head.htype);
int object_index; int object_index;

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@ -886,7 +886,7 @@ static void calc_text_rcts(SpaceText *st, ARegion *region, rcti *scroll, rcti *b
scroll->ymin = pix_top_margin; scroll->ymin = pix_top_margin;
scroll->ymax = pix_available; scroll->ymax = pix_available;
/* when re-sizing a view-port with the bar at the bottom to a greater height /* when re-sizing a 2D Viewport with the bar at the bottom to a greater height
* more blank lines will be added */ * more blank lines will be added */
if (ltexth + blank_lines < st->top + st->runtime.viewlines) { if (ltexth + blank_lines < st->top + st->runtime.viewlines) {
blank_lines = st->top + st->runtime.viewlines - ltexth; blank_lines = st->top + st->runtime.viewlines - ltexth;

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@ -848,7 +848,7 @@ void ED_view3d_draw_depth(Depsgraph *depsgraph, ARegion *region, View3D *v3d, bo
/* get surface depth without bias */ /* get surface depth without bias */
rv3d->rflag |= RV3D_ZOFFSET_DISABLED; rv3d->rflag |= RV3D_ZOFFSET_DISABLED;
/* Needed in cases the view-port isn't already setup. */ /* Needed in cases the 3D Viewport isn't already setup. */
WM_draw_region_viewport_ensure(region, SPACE_VIEW3D); WM_draw_region_viewport_ensure(region, SPACE_VIEW3D);
WM_draw_region_viewport_bind(region); WM_draw_region_viewport_bind(region);

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@ -222,7 +222,7 @@ typedef struct ViewOpsData {
/** Current state. */ /** Current state. */
struct { struct {
/** Working copy of #RegionView3D.viewquat, needed for rotation calculation /** Working copy of #RegionView3D.viewquat, needed for rotation calculation
* so we can apply snap to the view-port while keeping the unsnapped rotation * so we can apply snap to the 3D Viewport while keeping the unsnapped rotation
* here to use when snap is disabled and for continued calculation. */ * here to use when snap is disabled and for continued calculation. */
float viewquat[4]; float viewquat[4];
} curr; } curr;

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@ -171,7 +171,7 @@ bool ED_view3d_boundbox_clip_ex(const RegionView3D *rv3d,
bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb); bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
/** /**
* Parameters for setting the new view-port state. * Parameters for setting the new 3D Viewport state.
* *
* Each of the struct members may be NULL to signify they aren't to be adjusted. * Each of the struct members may be NULL to signify they aren't to be adjusted.
*/ */

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@ -574,11 +574,11 @@ bool ED_view3d_persp_ensure(const Depsgraph *depsgraph, View3D *v3d, ARegion *re
/* -------------------------------------------------------------------- */ /* -------------------------------------------------------------------- */
/** \name Camera Lock API /** \name Camera Lock API
* *
* Lock the camera to the view-port, allowing view manipulation to transform the camera. * Lock the camera to the 3D Viewport, allowing view manipulation to transform the camera.
* \{ */ * \{ */
/** /**
* \return true when the view-port is locked to its camera. * \return true when the 3D Viewport is locked to its camera.
*/ */
bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d) bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
{ {
@ -587,8 +587,8 @@ bool ED_view3d_camera_lock_check(const View3D *v3d, const RegionView3D *rv3d)
} }
/** /**
* Apply the camera object transformation to the view-port. * Apply the camera object transformation to the 3D Viewport.
* (needed so we can use regular view-port manipulation operators, that sync back to the camera). * (needed so we can use regular 3D Viewport manipulation operators, that sync back to the camera).
*/ */
void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph, void ED_view3d_camera_lock_init_ex(const Depsgraph *depsgraph,
View3D *v3d, View3D *v3d,
@ -612,7 +612,7 @@ void ED_view3d_camera_lock_init(const Depsgraph *depsgraph, View3D *v3d, RegionV
} }
/** /**
* Apply the view-port transformation back to the camera object. * Apply the 3D Viewport transformation back to the camera object.
* *
* \return true if the camera is moved. * \return true if the camera is moved.
*/ */

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@ -340,7 +340,7 @@ enum {
}; };
/** /**
* \note While alpha is currently is not in the view-port, * \note While alpha is not currently in the 3D Viewport,
* this may eventually be added back, keep this value set to 255. * this may eventually be added back, keep this value set to 255.
*/ */
typedef struct MLoopCol { typedef struct MLoopCol {

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@ -20,7 +20,7 @@
/** \file /** \file
* \ingroup DNA * \ingroup DNA
* *
* Vector Fonts used for text in the 3D view-port * Vector Fonts used for text in the 3D Viewport
* (unrelated to text used to render the GUI). * (unrelated to text used to render the GUI).
*/ */