I18n: disambiguate Mix node A and B inputs

In some languages, the A and B sockets need to be disambiguated
because because they can have different letters depending on context.

In Spanish, A is used for B (Blue -> Azul), while the greek letter
alpha is used for A, to disambiguate Azul / alpha.

Pull Request: https://projects.blender.org/blender/blender/pulls/107706
This commit is contained in:
Damien Picard 2023-05-07 15:37:03 +02:00 committed by Gitea
parent a3a36e7f75
commit dd32dac60f
1 changed files with 20 additions and 10 deletions

View File

@ -38,19 +38,29 @@ static void sh_node_mix_declare(NodeDeclarationBuilder &b)
.default_value(float3(0.5f))
.subtype(PROP_FACTOR);
b.add_input<decl::Float>(N_("A"), "A_Float")
b.add_input<decl::Float>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "A"), "A_Float")
.min(-10000.0f)
.max(10000.0f)
.is_default_link_socket();
b.add_input<decl::Float>(N_("B"), "B_Float").min(-10000.0f).max(10000.0f);
.is_default_link_socket()
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_input<decl::Float>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "B"), "B_Float")
.min(-10000.0f)
.max(10000.0f)
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_input<decl::Vector>(N_("A"), "A_Vector").is_default_link_socket();
b.add_input<decl::Vector>(N_("B"), "B_Vector");
b.add_input<decl::Vector>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "A"), "A_Vector")
.is_default_link_socket()
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_input<decl::Vector>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "B"), "B_Vector")
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_input<decl::Color>(N_("A"), "A_Color")
b.add_input<decl::Color>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "A"), "A_Color")
.default_value({0.5f, 0.5f, 0.5f, 1.0f})
.is_default_link_socket();
b.add_input<decl::Color>(N_("B"), "B_Color").default_value({0.5f, 0.5f, 0.5f, 1.0f});
.is_default_link_socket()
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_input<decl::Color>(CTX_N_(BLT_I18NCONTEXT_ID_NODETREE, "B"), "B_Color")
.default_value({0.5f, 0.5f, 0.5f, 1.0f})
.translation_context(BLT_I18NCONTEXT_ID_NODETREE);
b.add_output<decl::Float>(N_("Result"), "Result_Float");
b.add_output<decl::Vector>(N_("Result"), "Result_Vector");
@ -171,7 +181,7 @@ static void node_mix_gather_link_searches(GatherLinkSearchOpParams &params)
}
else {
params.add_item(
IFACE_("A"),
CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, "A"),
[type](LinkSearchOpParams &params) {
bNode &node = params.add_node("ShaderNodeMix");
node_storage(node).data_type = type;
@ -180,7 +190,7 @@ static void node_mix_gather_link_searches(GatherLinkSearchOpParams &params)
weight);
weight--;
params.add_item(
IFACE_("B"),
CTX_IFACE_(BLT_I18NCONTEXT_ID_NODETREE, "B"),
[type](LinkSearchOpParams &params) {
bNode &node = params.add_node("ShaderNodeMix");
node_storage(node).data_type = type;