Part 2 of D1082 by Troy Sobotka, remove our functions that do luma

calculations and use the OCIO one instead.
This commit is contained in:
Antony Riakiotakis 2015-03-17 15:20:33 +01:00
parent 42aac45d7f
commit dd38dce7f0
25 changed files with 131 additions and 126 deletions

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@ -994,7 +994,7 @@ void BKE_histogram_update_sample_line(Histogram *hist, ImBuf *ibuf, const ColorM
copy_v3_v3(rgb, fp);
IMB_colormanagement_processor_apply_v3(cm_processor, rgb);
hist->data_luma[i] = rgb_to_luma(rgb);
hist->data_luma[i] = IMB_colormanagement_get_luminance(rgb);
hist->data_r[i] = rgb[0];
hist->data_g[i] = rgb[1];
hist->data_b[i] = rgb[2];
@ -1002,7 +1002,7 @@ void BKE_histogram_update_sample_line(Histogram *hist, ImBuf *ibuf, const ColorM
}
else if (ibuf->rect) {
cp = (unsigned char *)(ibuf->rect + y * ibuf->x + x);
hist->data_luma[i] = (float)rgb_to_luma_byte(cp) / 255.0f;
hist->data_luma[i] = (float)IMB_colormanagement_get_luminance_byte(cp) / 255.0f;
hist->data_r[i] = (float)cp[0] / 255.0f;
hist->data_g[i] = (float)cp[1] / 255.0f;
hist->data_b[i] = (float)cp[2] / 255.0f;
@ -1124,7 +1124,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, const ColorManagedViewSettings *
}
/* we still need luma for histogram */
luma = rgb_to_luma(rgba);
luma = IMB_colormanagement_get_luminance(rgba);
/* check for min max */
if (ycc_mode == -1) {

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@ -80,13 +80,6 @@ void rgb_to_xyz(float r, float g, float b, float *x, float *y, float *z);
unsigned int rgb_to_cpack(float r, float g, float b);
unsigned int hsv_to_cpack(float h, float s, float v);
MINLINE float rgb_to_bw(const float rgb[3]);
MINLINE float rgb_to_grayscale(const float rgb[3]);
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]);
MINLINE float rgb_to_luma(const float rgb[3]);
MINLINE unsigned char rgb_to_luma_byte(const unsigned char rgb[3]);
MINLINE float rgb_to_luma_y(const float rgb[3]);
/**************** Profile Transformations *****************/
float srgb_to_linearrgb(float c);

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@ -200,61 +200,6 @@ MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack)
r_col[2] = ((pack) >> 16) & 0xFF;
}
/* TODO:
*
* regarding #rgb_to_bw vs #rgb_to_grayscale,
* it seems nobody knows why we have both functions which convert color to grays
* but with different influences, this is quite stupid, and should be resolved
* by someone who knows this stuff: see this thread
* http://lists.blender.org/pipermail/bf-committers/2012-June/037180.html
*
* Only conclusion is that rgb_to_grayscale is used more for compositing.
*/
MINLINE float rgb_to_bw(const float rgb[3])
{
return 0.35f * rgb[0] + 0.45f * rgb[1] + 0.2f * rgb[2];
}
/* non-linear luma from ITU-R BT.601-2
* see: http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC11
* note: the values used for are not exact matches to those documented above,
* but they are from the same */
MINLINE float rgb_to_grayscale(const float rgb[3])
{
return 0.3f * rgb[0] + 0.58f * rgb[1] + 0.12f * rgb[2];
}
MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3])
{
return (unsigned char)(((76 * (unsigned short)rgb[0]) +
(148 * (unsigned short)rgb[1]) +
(31 * (unsigned short)rgb[2])) / 255);
}
/* luma from defined by 'YCC_JFIF', see #rgb_to_ycc */
MINLINE float rgb_to_luma(const float rgb[3])
{
return 0.299f * rgb[0] + 0.587f * rgb[1] + 0.114f * rgb[2];
}
MINLINE unsigned char rgb_to_luma_byte(const unsigned char rgb[3])
{
return (unsigned char)(((76 * (unsigned short)rgb[0]) +
(150 * (unsigned short)rgb[1]) +
(29 * (unsigned short)rgb[2])) / 255);
}
/* gamma-corrected RGB --> CIE XYZ
* for this function we only get the Y component
* see: http://software.intel.com/sites/products/documentation/hpc/ipp/ippi/ippi_ch6/ch6_color_models.html
*
* also known as:
* luminance rec. 709 */
MINLINE float rgb_to_luma_y(const float rgb[3])
{
return 0.212671f * rgb[0] + 0.71516f * rgb[1] + 0.072169f * rgb[2];
}
MINLINE int compare_rgb_uchar(const unsigned char col_a[3], const unsigned char col_b[3], const int limit)
{
const int r = (int)col_a[0] - (int)col_b[0];

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@ -24,7 +24,9 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
extern "C" {
#include "IMB_colormanagement.h"
}
CalculateMeanOperation::CalculateMeanOperation() : NodeOperation()
{
@ -96,7 +98,7 @@ void CalculateMeanOperation::calculateMean(MemoryBuffer *tile)
switch (this->m_setting) {
case 1:
{
sum += rgb_to_bw(&buffer[offset]);
sum += IMB_colormanagement_get_luminance(&buffer[offset]);
break;
}
case 2:

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@ -24,7 +24,9 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
extern "C" {
#include "IMB_colormanagement.h"
}
CalculateStandardDeviationOperation::CalculateStandardDeviationOperation() : CalculateMeanOperation()
{
@ -55,7 +57,7 @@ void *CalculateStandardDeviationOperation::initializeTileData(rcti *rect)
switch (this->m_setting) {
case 1: /* rgb combined */
{
float value = rgb_to_bw(&buffer[offset]);
float value = IMB_colormanagement_get_luminance(&buffer[offset]);
sum += (value - mean) * (value - mean);
break;
}

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@ -23,6 +23,10 @@
#include "COM_ColorCorrectionOperation.h"
#include "BLI_math.h"
extern "C" {
#include "IMB_colormanagement.h"
}
ColorCorrectionOperation::ColorCorrectionOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
@ -90,7 +94,7 @@ void ColorCorrectionOperation::executePixelSampled(float output[4], float x, flo
lift += (levelShadows * this->m_data->shadows.lift) + (levelMidtones * this->m_data->midtones.lift) + (levelHighlights * this->m_data->highlights.lift);
float invgamma = 1.0f / gamma;
float luma = rgb_to_luma_y(inputImageColor);
float luma = IMB_colormanagement_get_luminance(inputImageColor);
r = inputImageColor[0];
g = inputImageColor[1];

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@ -22,6 +22,9 @@
#include "COM_ConvertOperation.h"
extern "C" {
#include "IMB_colormanagement.h"
}
ConvertBaseOperation::ConvertBaseOperation()
{
@ -84,7 +87,7 @@ void ConvertColorToBWOperation::executePixelSampled(float output[4], float x, fl
{
float inputColor[4];
this->m_inputOperation->readSampled(inputColor, x, y, sampler);
output[0] = rgb_to_bw(inputColor);
output[0] = IMB_colormanagement_get_luminance(inputColor);
}

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@ -23,6 +23,10 @@
#include "COM_GlareThresholdOperation.h"
#include "BLI_math.h"
extern "C" {
#include "IMB_colormanagement.h"
}
GlareThresholdOperation::GlareThresholdOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_FIT);
@ -47,7 +51,7 @@ void GlareThresholdOperation::executePixelSampled(float output[4], float x, floa
const float threshold = this->m_settings->threshold;
this->m_inputProgram->readSampled(output, x, y, sampler);
if (rgb_to_luma_y(output) >= threshold) {
if (IMB_colormanagement_get_luminance(output) >= threshold) {
output[0] -= threshold, output[1] -= threshold, output[2] -= threshold;
output[0] = max(output[0], 0.0f);
output[1] = max(output[1], 0.0f);

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@ -24,6 +24,10 @@
#include "BLI_math.h"
#include "BLI_utildefines.h"
extern "C" {
#include "IMB_colormanagement.h"
}
TonemapOperation::TonemapOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
@ -69,7 +73,7 @@ void PhotoreceptorTonemapOperation::executePixel(float output[4], int x, int y,
this->m_imageReader->read(output, x, y, NULL);
const float L = rgb_to_luma_y(output);
const float L = IMB_colormanagement_get_luminance(output);
float I_l = output[0] + ic * (L - output[0]);
float I_g = avg->cav[0] + ic * (avg->lav - avg->cav[0]);
float I_a = I_l + ia * (I_g - I_l);
@ -125,7 +129,7 @@ void *TonemapOperation::initializeTileData(rcti *rect)
float Lav = 0.f;
float cav[4] = {0.0f, 0.0f, 0.0f, 0.0f};
while (p--) {
float L = rgb_to_luma_y(bc);
float L = IMB_colormanagement_get_luminance(bc);
Lav += L;
add_v3_v3(cav, bc);
lsum += logf(MAX2(L, 0.0f) + 1e-5f);

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@ -1453,7 +1453,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
glEnd();
}
else if (cumap->cur == 3) {
float lum = rgb_to_bw(cumap->sample);
float lum = IMB_colormanagement_get_luminance(cumap->sample);
glColor3ub(240, 240, 240);
glBegin(GL_LINES);

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@ -237,8 +237,8 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
/* find the brightness difference between background and text colors */
tone_bg = rgb_to_grayscale(background_color);
/* tone_fg = rgb_to_grayscale(main_color); */
tone_bg = IMB_colormanagement_get_luminance(background_color);
/* tone_fg = IMB_colormanagement_get_luminance(main_color); */
/* mix the colors */
rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* light grey */
@ -261,7 +261,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *ar)
/* override text-style */
fstyle_header.shadow = 1;
fstyle_header.shadowcolor = rgb_to_luma(tip_colors[UI_TIP_LC_MAIN]);
fstyle_header.shadowcolor = IMB_colormanagement_get_luminance(tip_colors[UI_TIP_LC_MAIN]);
fstyle_header.shadx = fstyle_header.shady = 0;
fstyle_header.shadowalpha = 1.0f;

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@ -56,6 +56,7 @@
#include "UI_interface.h"
#include "UI_interface_icons.h"
#include "IMB_colormanagement.h"
#include "interface_intern.h"
@ -3027,7 +3028,7 @@ static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int stat
float width = rect->xmax - rect->xmin;
float height = rect->ymax - rect->ymin;
/* find color luminance and change it slightly */
float bw = rgb_to_bw(col);
float bw = IMB_colormanagement_get_luminance(col);
bw += (bw < 0.5f) ? 0.5f : -0.5f;

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@ -889,7 +889,7 @@ static void paint_2d_lift_soften(ImagePaintState *s, ImBuf *ibuf, ImBuf *ibufb,
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
outrgb[0] = outrgb[1] = outrgb[2] = rgb_to_grayscale(outrgb);
outrgb[0] = outrgb[1] = outrgb[2] = IMB_colormanagement_get_luminance(outrgb);
if (fabsf(outrgb[0]) > threshold) {
float mask = BKE_brush_alpha_get(s->scene, s->brush);
float alpha = rgba[3];

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@ -4207,7 +4207,7 @@ static void do_projectpaint_soften_f(ProjPaintState *ps, ProjPixel *projPixel, f
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = projPixel->pixel.f_pt[3];
projPixel->pixel.f_pt[3] = rgba[3] = mask;
@ -4268,7 +4268,7 @@ static void do_projectpaint_soften(ProjPaintState *ps, ProjPixel *projPixel, flo
sub_v3_v3v3(rgba, rgba_pixel, rgba);
/* now rgba_ub contains the edge result, but this should be converted to luminance to avoid
* colored speckles appearing in final image, and also to check for threshold */
rgba[0] = rgba[1] = rgba[2] = rgb_to_grayscale(rgba);
rgba[0] = rgba[1] = rgba[2] = IMB_colormanagement_get_luminance(rgba);
if (fabsf(rgba[0]) > ps->brush->sharp_threshold) {
float alpha = rgba_pixel[3];
rgba[3] = rgba_pixel[3] = mask;

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@ -37,6 +37,7 @@
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "DNA_armature_types.h"
#include "DNA_mesh_types.h"
@ -768,7 +769,7 @@ BLI_INLINE unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int f
/* See if are lighter, if so mix, else don't do anything.
* if the paint col is darker then the original, then ignore */
if (rgb_to_grayscale_byte(cp1) > rgb_to_grayscale_byte(cp2)) {
if (IMB_colormanagement_get_luminance_byte(cp1) > IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}
@ -801,7 +802,7 @@ BLI_INLINE unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fa
/* See if were darker, if so mix, else don't do anything.
* if the paint col is brighter then the original, then ignore */
if (rgb_to_grayscale_byte(cp1) < rgb_to_grayscale_byte(cp2)) {
if (IMB_colormanagement_get_luminance_byte(cp1) < IMB_colormanagement_get_luminance_byte(cp2)) {
return col1;
}

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@ -32,6 +32,7 @@
#include "BLI_math_color.h"
#include "BLI_utildefines.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@ -167,7 +168,7 @@ static ImBuf *make_waveform_view_from_ibuf_byte(ImBuf *ibuf)
for (x = 0; x < ibuf->x; x++) {
const unsigned char *rgb = src + 4 * (ibuf->x * y + x);
float v = (float)rgb_to_luma_byte(rgb) / 255.0f;
float v = (float)IMB_colormanagement_get_luminance_byte(rgb) / 255.0f;
unsigned char *p = tgt;
p += 4 * (w * ((int) (v * (h - 3)) + 1) + x + 1);
@ -207,7 +208,7 @@ static ImBuf *make_waveform_view_from_ibuf_float(ImBuf *ibuf)
for (x = 0; x < ibuf->x; x++) {
const float *rgb = src + 4 * (ibuf->x * y + x);
float v = rgb_to_luma(rgb);
float v = IMB_colormanagement_get_luminance(rgb);
unsigned char *p = tgt;
CLAMP(v, 0.0f, 1.0f);

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@ -71,6 +71,9 @@ void IMB_colormanagement_assign_rect_colorspace(struct ImBuf *ibuf, const char *
const char *IMB_colormanagement_get_float_colorspace(struct ImBuf *ibuf);
const char *IMB_colormanagement_get_rect_colorspace(struct ImBuf *ibuf);
float IMB_colormanagement_get_luminance(const float rgb[3]);
unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3]);
/* ** Color space transformation functions ** */
void IMB_colormanagement_transform(float *buffer, int width, int height, int channels,
const char *from_colorspace, const char *to_colorspace, bool predivide);

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@ -90,6 +90,11 @@ static int global_tot_display = 0;
static int global_tot_view = 0;
static int global_tot_looks = 0;
/* Set to ITU-BT.709 / sRGB primaries weight. Brute force stupid, but only
* option with no colormanagement in place.
*/
static float luma_coefficients[3] = { 0.2126729f, 0.7151522f, 0.0721750f };
/* lock used by pre-cached processors getters, so processor wouldn't
* be created several times
* LOCK_COLORMANAGE can not be used since this mutex could be needed to
@ -545,6 +550,9 @@ static void colormanage_load_config(OCIO_ConstConfigRcPtr *config)
colormanage_look_add(name, process_space, false);
}
/* Load luminance coefficients. */
OCIO_configGetDefaultLumaCoefs(config, luma_coefficients);
}
static void colormanage_free_config(void)
@ -1222,6 +1230,34 @@ const char *IMB_colormanagement_get_rect_colorspace(ImBuf *ibuf)
return ibuf->rect_colorspace->name;
}
/* Convert a float RGB triplet to the correct luminance weighted average.
*
* Grayscale, or Luma is a distillation of RGB data values down to a weighted average
* based on the luminance positions of the red, green, and blue primaries.
* Given that the internal reference space may be arbitrarily set, any
* effort to glean the luminance coefficients must be aware of the reference
* space primaries.
*
* See http://wiki.blender.org/index.php/User:Nazg-gul/ColorManagement#Luminance
*/
float IMB_colormanagement_get_luminance(const float rgb[3])
{
return dot_v3v3(luma_coefficients, rgb);
}
/* Byte equivalent of IMB_colormanagement_get_luminance(). */
unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char rgb[3])
{
float rgbf[3];
rgbf[0] = (float) rgb[0] / 255.0f;
rgbf[1] = (float) rgb[1] / 255.0f;
rgbf[2] = (float) rgb[2] / 255.0f;
return FTOCHAR(dot_v3v3(luma_coefficients, rgbf));
}
/*********************** Threaded display buffer transform routines *************************/
typedef struct DisplayBufferThread {

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@ -775,12 +775,12 @@ void IMB_color_to_bw(ImBuf *ibuf)
if (rct_fl) {
for (i = ibuf->x * ibuf->y; i > 0; i--, rct_fl += 4)
rct_fl[0] = rct_fl[1] = rct_fl[2] = rgb_to_grayscale(rct_fl);
rct_fl[0] = rct_fl[1] = rct_fl[2] = IMB_colormanagement_get_luminance(rct_fl);
}
if (rct) {
for (i = ibuf->x * ibuf->y; i > 0; i--, rct += 4)
rct[0] = rct[1] = rct[2] = rgb_to_grayscale_byte(rct);
rct[0] = rct[1] = rct[2] = IMB_colormanagement_get_luminance_byte(rct);
}
}

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@ -312,7 +312,7 @@ int imb_savepng(struct ImBuf *ibuf, const char *name, int flags)
rgb[0] = chanel_colormanage_cb(from_straight[0]);
rgb[1] = chanel_colormanage_cb(from_straight[1]);
rgb[2] = chanel_colormanage_cb(from_straight[2]);
to16[0] = ftoshort(rgb_to_bw(rgb));
to16[0] = ftoshort(IMB_colormanagement_get_luminance(rgb));
to16++; from_float += 4;
}
}
@ -321,7 +321,7 @@ int imb_savepng(struct ImBuf *ibuf, const char *name, int flags)
rgb[0] = chanel_colormanage_cb(from_float[0]);
rgb[1] = chanel_colormanage_cb(from_float[1]);
rgb[2] = chanel_colormanage_cb(from_float[2]);
to16[0] = ftoshort(rgb_to_bw(rgb));
to16[0] = ftoshort(IMB_colormanagement_get_luminance(rgb));
to16++; from_float += 3;
}
}

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@ -31,6 +31,7 @@
#include "node_shader_util.h"
#include "IMB_colormanagement.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate sh_node_valtorgb_in[] = {
@ -106,7 +107,7 @@ static void node_shader_exec_rgbtobw(void *UNUSED(data), int UNUSED(thread), bNo
float col[3];
nodestack_get_vec(col, SOCK_VECTOR, in[0]);
out[0]->vec[0] = rgb_to_bw(col);
out[0]->vec[0] = IMB_colormanagement_get_luminance(col);
}
static int gpu_shader_rgbtobw(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)

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@ -32,6 +32,7 @@
#include "node_texture_util.h"
#include "NOD_texture.h"
#include "IMB_colormanagement.h"
/* **************** VALTORGB ******************** */
static bNodeSocketTemplate valtorgb_in[] = {
@ -91,7 +92,7 @@ static void rgbtobw_valuefn(float *out, TexParams *p, bNode *UNUSED(node), bNode
{
float cin[4];
tex_input_rgba(cin, in[0], p, thread);
*out = rgb_to_bw(cin);
*out = IMB_colormanagement_get_luminance(cin);
}
static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)

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@ -1982,14 +1982,14 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STll, dxt, dyt, texres, pool, skip_load_image);
Hll = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin;
Hll = (fromrgb) ? IMB_colormanagement_get_luminance(&texres->tr) : texres->tin;
/* use ttexr for the other 2 taps */
multitex_mtex(shi, mtex, STlr, dxt, dyt, &ttexr, pool, skip_load_image);
Hlr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hlr = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STul, dxt, dyt, &ttexr, pool, skip_load_image);
Hul = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hul = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hlr - Hll);
dHdy = Hscale*(Hul - Hll);
@ -2020,17 +2020,17 @@ static int ntap_bump_compute(NTapBump *ntap_bump, ShadeInput *shi, MTex *mtex, T
/* use texres for the center sample, set rgbnor */
rgbnor = multitex_mtex(shi, mtex, STc, dxt, dyt, texres, pool, skip_load_image);
/* Hc = (fromrgb) ? rgb_to_grayscale(&texres->tr) : texres->tin; */ /* UNUSED */
/* Hc = (fromrgb) ? IMB_colormanagement_get_luminance(&texres->tr) : texres->tin; */ /* UNUSED */
/* use ttexr for the other taps */
multitex_mtex(shi, mtex, STl, dxt, dyt, &ttexr, pool, skip_load_image);
Hl = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hl = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STr, dxt, dyt, &ttexr, pool, skip_load_image);
Hr = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hr = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STd, dxt, dyt, &ttexr, pool, skip_load_image);
Hd = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hd = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
multitex_mtex(shi, mtex, STu, dxt, dyt, &ttexr, pool, skip_load_image);
Hu = (fromrgb) ? rgb_to_grayscale(&ttexr.tr) : ttexr.tin;
Hu = (fromrgb) ? IMB_colormanagement_get_luminance(&ttexr.tr) : ttexr.tin;
dHdx = Hscale*(Hr - Hl);
dHdy = Hscale*(Hu - Hd);
@ -2328,7 +2328,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
/* texture output */
if ((rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin = rgb_to_grayscale(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@ -2568,7 +2568,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
}
if (rgbnor & TEX_RGB) {
texres.tin = rgb_to_grayscale(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
factt= (0.5f-texres.tin)*mtex->dispfac*stencilTin; facmm= 1.0f-factt;
@ -2596,7 +2596,7 @@ void do_material_tex(ShadeInput *shi, Render *re)
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin = texres.ta;
else texres.tin = rgb_to_grayscale(&texres.tr);
else texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
if (mtex->mapto & MAP_REF) {
@ -2767,7 +2767,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
/* texture output */
if ((rgbnor & TEX_RGB) && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin = rgb_to_grayscale(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgbnor -= TEX_RGB;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@ -2836,7 +2836,7 @@ void do_volume_tex(ShadeInput *shi, const float *xyz, int mapto_flag, float col_
/* convert RGB to intensity if intensity info isn't provided */
if (rgbnor & TEX_RGB) {
if (texres.talpha) texres.tin = texres.ta;
else texres.tin = rgb_to_grayscale(&texres.tr);
else texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
if ((mapto_flag & MAP_EMISSION) && (mtex->mapto & MAP_EMISSION)) {
@ -2934,7 +2934,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin = rgb_to_bw(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@ -3006,7 +3006,7 @@ void do_halo_tex(HaloRen *har, float xn, float yn, float col_r[4])
texres.tin = texres.ta;
}
else {
texres.tin = rgb_to_bw(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
}
}
@ -3140,7 +3140,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin = rgb_to_bw(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@ -3215,7 +3215,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
}
}
if (mtex->mapto & WOMAP_BLEND) {
if (rgb) texres.tin = rgb_to_bw(&texres.tr);
if (rgb) texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
*blend= texture_value_blend(mtex->def_var, *blend, texres.tin, mtex->blendfac, mtex->blendtype);
}
@ -3356,7 +3356,7 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
/* texture output */
if (rgb && (mtex->texflag & MTEX_RGBTOINT)) {
texres.tin = rgb_to_bw(&texres.tr);
texres.tin = IMB_colormanagement_get_luminance(&texres.tr);
rgb= 0;
}
if (mtex->texflag & MTEX_NEGATIVE) {
@ -3455,7 +3455,7 @@ int externtex(MTex *mtex, const float vec[3], float *tin, float *tr, float *tg,
rgb = multitex(tex, texvec, dxt, dyt, 0, &texr, thread, mtex->which_output, pool, skip_load_image);
if (rgb) {
texr.tin = rgb_to_bw(&texr.tr);
texr.tin = IMB_colormanagement_get_luminance(&texr.tr);
}
else {
texr.tr= mtex->r;

View File

@ -55,6 +55,8 @@
#include "shading.h" /* own include */
#include "IMB_colormanagement.h"
/* could enable at some point but for now there are far too many conversions */
#ifdef __GNUC__
# pragma GCC diagnostic ignored "-Wdouble-promotion"
@ -948,7 +950,7 @@ static void ramp_diffuse_result(float *diff, ShadeInput *shi)
if (ma->ramp_col) {
if (ma->rampin_col==MA_RAMP_IN_RESULT) {
float fac = rgb_to_grayscale(diff);
float fac = IMB_colormanagement_get_luminance(diff);
do_colorband(ma->ramp_col, fac, col);
/* blending method */
@ -980,7 +982,7 @@ static void add_to_diffuse(float *diff, ShadeInput *shi, float is, float r, floa
/* input */
switch (ma->rampin_col) {
case MA_RAMP_IN_ENERGY:
/* should use 'rgb_to_grayscale' but we only have a vector version */
/* should use 'IMB_colormanagement_get_luminance' but we only have a vector version */
fac= 0.3f*r + 0.58f*g + 0.12f*b;
break;
case MA_RAMP_IN_SHADER:
@ -1023,7 +1025,7 @@ static void ramp_spec_result(float spec_col[3], ShadeInput *shi)
if (ma->ramp_spec && (ma->rampin_spec==MA_RAMP_IN_RESULT)) {
float col[4];
float fac = rgb_to_grayscale(spec_col);
float fac = IMB_colormanagement_get_luminance(spec_col);
do_colorband(ma->ramp_spec, fac, col);
@ -1619,10 +1621,10 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
/* Old "Shadows Only" */
accum+= (1.0f-visifac) + (visifac)*rgb_to_grayscale(shadfac)*shadfac[3];
accum+= (1.0f-visifac) + (visifac)*IMB_colormanagement_get_luminance(shadfac)*shadfac[3];
}
else {
shaded += rgb_to_grayscale(shadfac)*shadfac[3] * visifac * lar->energy;
shaded += IMB_colormanagement_get_luminance(shadfac)*shadfac[3] * visifac * lar->energy;
if (shi->mat->shadowonly_flag == MA_SO_SHADOW) {
lightness += visifac * lar->energy;
@ -1671,26 +1673,26 @@ static void shade_lamp_loop_only_shadow(ShadeInput *shi, ShadeResult *shr)
if (R.wrld.aomix==WO_AOADD) {
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
f= f*(1.0f - rgb_to_grayscale(shi->ao));
f= f*(1.0f - IMB_colormanagement_get_luminance(shi->ao));
shr->alpha= (shr->alpha + f)*f;
}
else {
shr->alpha -= f*rgb_to_grayscale(shi->ao);
shr->alpha -= f*IMB_colormanagement_get_luminance(shi->ao);
if (shr->alpha<0.0f) shr->alpha=0.0f;
}
}
else /* AO Multiply */
shr->alpha= (1.0f - f)*shr->alpha + f*(1.0f - (1.0f - shr->alpha)*rgb_to_grayscale(shi->ao));
shr->alpha= (1.0f - f)*shr->alpha + f*(1.0f - (1.0f - shr->alpha)*IMB_colormanagement_get_luminance(shi->ao));
}
if (R.wrld.mode & WO_ENV_LIGHT) {
if (shi->mat->shadowonly_flag == MA_SO_OLD) {
f= R.wrld.ao_env_energy*shi->amb*(1.0f - rgb_to_grayscale(shi->env));
f= R.wrld.ao_env_energy*shi->amb*(1.0f - IMB_colormanagement_get_luminance(shi->env));
shr->alpha= (shr->alpha + f)*f;
}
else {
f= R.wrld.ao_env_energy*shi->amb;
shr->alpha -= f*rgb_to_grayscale(shi->env);
shr->alpha -= f*IMB_colormanagement_get_luminance(shi->env);
if (shr->alpha<0.0f) shr->alpha=0.0f;
}
}

View File

@ -41,6 +41,8 @@
#include "RE_shader_ext.h"
#include "IMB_colormanagement.h"
#include "DNA_material_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
@ -504,7 +506,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
if (shi->mat->vol.shadeflag & MA_VOL_RECV_EXT_SHADOW) {
mul_v3_fl(lacol, vol_get_shadow(shi, lar, co));
if (rgb_to_luma_y(lacol) < 0.001f) return;
if (IMB_colormanagement_get_luminance(lacol) < 0.001f) return;
}
/* find minimum of volume bounds, or lamp coord */
@ -538,7 +540,7 @@ static void vol_shade_one_lamp(struct ShadeInput *shi, const float co[3], const
}
}
if (rgb_to_luma_y(lacol) < 0.001f) return;
if (IMB_colormanagement_get_luminance(lacol) < 0.001f) return;
normalize_v3(lv);
p = vol_get_phasefunc(shi, shi->mat->vol.asymmetry, view, lv);
@ -620,7 +622,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co
if (t0 > t1 * 0.25f) {
/* only use depth cutoff after we've traced a little way into the volume */
if (rgb_to_luma_y(tr) < shi->mat->vol.depth_cutoff) break;
if (IMB_colormanagement_get_luminance(tr) < shi->mat->vol.depth_cutoff) break;
}
vol_get_emission(shi, emit_col, p);
@ -649,7 +651,7 @@ static void volumeintegrate(struct ShadeInput *shi, float col[4], const float co
add_v3_v3(col, radiance);
/* alpha <-- transmission luminance */
col[3] = 1.0f - rgb_to_luma_y(tr);
col[3] = 1.0f - IMB_colormanagement_get_luminance(tr);
}
/* the main entry point for volume shading */
@ -790,7 +792,7 @@ void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct
copy_v3_v3(shr->combined, tr);
shr->combined[3] = 1.0f - rgb_to_luma_y(tr);
shr->combined[3] = 1.0f - IMB_colormanagement_get_luminance(tr);
shr->alpha = shr->combined[3];
}