- added xmirror to the weightpaint options

- made texture_slot return the texture slot for the node texture
This commit is contained in:
Campbell Barton 2009-10-19 14:03:02 +00:00
parent 51f11abe45
commit dd96bf6168
7 changed files with 30 additions and 14 deletions

View File

@ -219,8 +219,12 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
class TEXTURE_PT_influence(TextureSlotPanel):
__label__ = "Influence"
def poll(self, context):
return 1
def draw(self, context):
layout = self.layout
idblock = context_tex_datablock(context)

View File

@ -650,6 +650,11 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel):
col.itemR(wpaint, "normals")
col.itemR(wpaint, "spray")
col.itemR(wpaint, "vertex_dist", text="Distance")
data = context.weight_paint_object.data
if type(data) == bpy.types.Mesh:
col.itemR(data, "use_mirror_x")
# Commented out because the Apply button isn't an operator yet, making these settings useless
# col.itemL(text="Gamma:")

View File

@ -47,6 +47,7 @@ void test_object_materials(struct ID *id);
void init_material(struct Material *ma);
struct Material *add_material(char *name);
struct Material *copy_material(struct Material *ma);
struct Material *give_node_material(struct Material *ma); /* returns node material or self */
void make_local_material(struct Material *ma);
void automatname(struct Material *);

View File

@ -485,6 +485,18 @@ ID *material_from(Object *ob, int act)
else return ob->data;
}
Material *give_node_material(Material *ma)
{
if(ma && ma->use_nodes && ma->nodetree) {
bNode *node= nodeGetActiveID(ma->nodetree, ID_MA);
if(node)
return (Material *)node->id;
}
return NULL;
}
/* GS reads the memory pointed at in a specific ordering. There are,
* however two definitions for it. I have jotted them down here, both,
* but I think the first one is actually used. The thing is that

View File

@ -38,6 +38,8 @@
#endif
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"

View File

@ -622,7 +622,9 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
PointerRNA *ptr;
if((ptr=get_pointer_type(path, &RNA_Material))) {
Material *ma= ptr->data;
Material *ma= ptr->data; /* should this be made a different option? */
Material *ma_node= give_node_material(ma);
ma= ma_node?ma_node:ma;
if(ma)
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);

View File

@ -58,6 +58,7 @@ static EnumPropertyItem prop_texture_coordinates_items[] = {
#include "BKE_depsgraph.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_node.h"
@ -143,19 +144,8 @@ static void rna_Material_active_texture_set(PointerRNA *ptr, PointerRNA value)
static PointerRNA rna_Material_active_node_material_get(PointerRNA *ptr)
{
Material *ma= (Material*)ptr->data;
Material *ma_node= NULL;
/* used in buttons to check context, also checks for edited groups */
if(ma && ma->use_nodes && ma->nodetree) {
bNode *node= nodeGetActiveID(ma->nodetree, ID_MA);
if(node)
ma_node= (Material *)node->id;
}
return rna_pointer_inherit_refine(ptr, &RNA_Material, ma_node);
Material *ma= give_node_material((Material*)ptr->data);
return rna_pointer_inherit_refine(ptr, &RNA_Material, ma);
}
static void rna_Material_active_node_material_set(PointerRNA *ptr, PointerRNA value)